Mi thoughts about the ending and the factions.

Post » Thu Jan 14, 2016 3:33 pm

I finally finished the main quest today after countless hours of procrastination.


The main quest took an unexpected turn for me.You see I was going to side with the brotherhood,not that i liked them too much,but they sure as hell seemed to be the ones with the big guns on their side.


Untill...Maxons informs me that Danse is a synth and wants him dead.He talks about the synths being a dangerous weapon and the need to eradicate every last one of them in order to not repeat the mistakes of the past.Meanwhile just ten minutes ago the brotherhood thanked me for retrieving a payload of atom warheads to arm their walking tank of doom.So much for learning from the errors of the past uh Maxon?



Anyway,i hid Danse at the Castle after giving Maxon a scolding he will remember for a long time.Back to the Prydwen to receive my awkward promotion to paladin of an order that started to rub me the wrong way.And again,another ten minutes and I'm asked to exterminate the Railroad.Why not storm the place and arrest every last one of those fools?No,once again I am sent on a search and slaughter mission for the Brotherhood.I wasn't seen on the Prydwen again for a long time.



Now the situation was getting pretty unsettling.My son Shaun kept using me as Kellog 2.0 .I could see that all of his talk about the institute being the last best hope for humanity were the offspring of his ignorance about the real situation of the world above ground.Grown in a sterile enviroment,he clung to the utopia of a world long gone and his view of humanity was flawed.He thought that I would just stand by while the Institute prepared to push the "reset" button of the world all over again.I didn't.The Institute never obtained the Beryllium agitator.The device was dropped in the hands of Ingram at the airport for safekeeping.



I was now at war with the institute,with my own son.My little undercover side project for the railroad failed because of this.Desdemona decided to do what she should have done a long time early:pass the ball to the Minutemen.


Preston was eager to erease yet another threat to the people of the commonwealth from the list.Our numbers were good enough to bring the battle to the institute when all hell started to rain on the castle.Waves of synths clashed on the castle walls before being exterminated by my turrets and my friends,who happened to reside there.On the walls,Nick,Hankoc,McReady and Danse rained fire on the enemy.Outside the gates Cait,Dogmeat and Codsworth tore the coursesr apart.On my side,Piper flanked the enemy as we decimated the escaping survivors with our gauss rifles.



After that we acted quickly.I reborrowed the Institute network holotape from Ingram and showed it to Sturges who found an old dismissed,tangible entrance to the institute.After a long battle and a sorrowful goodbye we evacuated the facility and blew it into nothing.After the battle my companions expressed their pride and happiness for the defeat of the enemy.The railroad thanked me for my efforts and continued to help the escaped gen3 synths.


The Brotherhood rejoiced for the defeat of the enemy and begrudgingly aknowledged the strenght of the minutemen.Their Prydwen continued to cast her shadow on the wasteland and the Brotherhood continued her operations in the commonwealth.The minutemen and the knights kept staying out of eachother way.It was better for everyone this way.After pressing that button at the top of the Mass Fusion building the sole survivor finally let the past go forever and embraced the new world he awoke in half a year before.







THAT said:WHY oh WHY did I have to blow up the institute?Once its defenses were breached and the minutemen started pouring in,why was it necessary to blow it to the stars?The place could be used to truly help the wasteland,if left in the right hands.But hey,EXPLOSIONS....right?



What did you think about the ending you got?I was satisfied with my world state and felt that I avoided all unneccesary bloodshed.

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Phillip Brunyee
 
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Post » Thu Jan 14, 2016 11:52 pm



You missed the part where Shaun says "I'm dying. Oh, by the way, you're named as the next director."


I was gonna side with the BoS or the Railroad right up to that point. For that exact reason- the Institute is a great tool that can bring ruin or hope to the Wasteland. And you're basically told that it'll be yours to do with as you see fit.
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Eileen Müller
 
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Post » Thu Jan 14, 2016 1:55 pm


I am not so sure about that. No one is real happy with the idea of you taking over and I get the feeling your rule won't last long if you start to get away from current Institute policy.

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Talitha Kukk
 
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Post » Thu Jan 14, 2016 2:55 pm

It doesn't look like the Director has that much power over the day-to-day business of the Institute to me and not everyone is on your side to begin with. IMO, it's the safer bet to destroy the Institute, trying to reform it carries too much uncertainty.



That being said, I don't know why the Minutemen blow the entire Institute up as opposed to take it over. I can see why the BoS and Railroad would want to destroy it, but why the Minutemen?

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Chase McAbee
 
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Post » Fri Jan 15, 2016 2:39 am



Only two people aren't that happy about it. And nobody was complaining after I won with the Institute.


Then again, I gave the guys who made a big fuss about it a light sentence after gettimg them to stand down. The major issue is that Sean had named the next director without telling anyone, AND who was an outsider to boot. That will ruffle feathers, even if they later understood the reason and agreed with it.


As for the issue of policy, it would need to take years and progress in baby steps. Stopping synth production immediately isn't going to go over so well. Phase out Gen III's while focusing the development on Gen IV (which should lack free will) and maybe allow a Gen III to go free if it wishes after a period of service to the Institute to "pay" for itself (and watched by the SRB to keep it from going Raider) would be far more acceptable, and can be broken down into stages that can be scaled back ir pushed forward as needed.
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Jake Easom
 
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Post » Fri Jan 15, 2016 1:08 am



True, you can't affect daily life that much, but you can say, ask the Bioscience guys "Hey, is it absolutely necessary to abduct people and burn everything for our experiments? We'd get better PR in the Commonwealth by asking to use part of their farm and offering a decent amount compensation, in say bottlecaps, fresh water, medicine, or the like."
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Sarah Bishop
 
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Post » Thu Jan 14, 2016 7:07 pm


The thing is the people of the Institute do not care at all for the people of the Commonweath. Father even says it and everyone I talked to seems to agree that the Commonweath is beyond saving. I don't agree with that at all. It is such a sad way to view the world but I do kinda see why Beth went this direction.

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Craig Martin
 
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Post » Fri Jan 15, 2016 12:16 am

Problem is the Director basically is just a coordinator, not a ruler (it's explained by Shawn if you ask him what will be your tasks as the director).


So the institute ways won't change just because your character wants so: still kidnapping people, still taking what they want by force, still doing cruel experiments, and possibly still enslaving an articifial sentient lifeform they created.

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naana
 
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Post » Thu Jan 14, 2016 5:05 pm


They apparently already tried it a long time ago and got burned for it.


It won't happens twice.

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Danger Mouse
 
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Post » Thu Jan 14, 2016 11:01 pm

Correct me if I'm wrong, but one of the duties as Director is to set Institute policy, no? That's not rule, but it IS directing efforts, and if the Director says "we should focus our efforts on helping the Commonwealth", then, provided he works with the Council, it'll get done.


If this is not the case and being Director is little more than an empty seat, the how the hell did Sean demand that the SS have free access to sensitive areas (and specified that sensitive information is excluded from the order) of the Institute in the first place?.
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Penny Courture
 
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Post » Thu Jan 14, 2016 7:00 pm

funny, i had almost the same story, but i didn't work for the brotherhood that much (only got promoted to knight). I started with Minutemen and then wanted to do the Railroad ending. The ending felt a bit rushed to me in the end (2 hours from getting enemies with institute to the end, 180h total).



This was my course of action:



- couldn't join the institute with it's twisted views on the commonwealth. Father totally lacks compassion for other commonwealth beings and used me (his father) as a tool. Fine, he doesn't know better, having grown up in the institute. But it's a little bit racist? they're not better than f2s enclave...



- couldn't finish the undercover quest for the railroad, had to go to the minutemen... then blew up the institute, rejected the robot child and made bos envy me... :)



-funny thing: after the institute blowing up, at Bos everyone treated me as if I had done all the story missions for them (that wasn't clearly the case for me), so I didn't understand the talking about "maxson and danse", "danse hiding" etc.



edit: oh yeah, the "best" thing that happened: when I wanted to plant the fusion bomb, I met father who was lying there, apperently ill. Me: "What? Youre dying?" He: "What do you care?" Me: "Uhm, ok, son, cya." *hacks terminal, plants bomb*



btw: only the director is able to deactivate all synths, it seems? so he is not just a representative kind of leader

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BEl J
 
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Post » Thu Jan 14, 2016 12:09 pm

Yeah,the director role is that of coordinating the divisions to avoid conflicts and indicating the direction that research should take.



No really,try talking with piper,or nick after the institute victory.They'll kick you right in the nuts and tell you what the real consecuences of your actions will be.Also,through dialogue it is made evident that your character is convinced that the commonwealth is doomed and that the future resides underground.You never have the option to explain yourself with:"Oh it's fine we will start sending fresh salad to the surface soon and the kidnappings will stop".All your answers are basically:"Yeah but FUTURE!HUMANITY!!HOPE!!!PROGRESs!!!!"

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Quick Draw III
 
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Post » Thu Jan 14, 2016 4:51 pm

Also the brotherhood aknowledged the minutemen victory just fine on my game.


Quinlan cracked me up:"You made a right decision using the minutemen as cannon fodder.You avoided the brotherhood unneccessary casualities.Good job.I wish more of our brothers were as smart as you." Something like that anyway.



EDIT


My main point is:Why would the minutemen plant the bomb?Why would I the general?Just because that redneck dude Sturges went "Hell yean Genral well plant this bomb and then yall bail out and we'll see a nice firework show" ?

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Franko AlVarado
 
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Post » Thu Jan 14, 2016 2:01 pm

And what about my examples were not about indications as to which direction to take research?


You also can't tell them you're the Director, which depending by your affinity level could ease the blow. Their dialogue indicates that they think you're just the Institute's hired help.


Also, with max affinity, Piper actually does release an article called "Fear of the Future?" which specifically points out that the Institute, with the influence of the SS, might not be that bad. So she pulls a 180.
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joeK
 
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Post » Fri Jan 15, 2016 2:48 am

Institute internal policy.


Each section of the institute basically does what it see fit.


Besides, the goals of the institute were set long ago (after severing theit bond with the surface): to annihilate every last trace of the pre-War culture they blamed for ending the world, and recreate the surface in their own image, based on their ideas of a utopian society.


Not really getting along with helping commonwealth.

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Cameron Wood
 
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Post » Thu Jan 14, 2016 2:45 pm



Which is stated where, exactly?
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!beef
 
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Post » Fri Jan 15, 2016 1:56 am


Italicized part sounds copy-pasted. Got a link to the source?

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Baby K(:
 
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Post » Thu Jan 14, 2016 3:44 pm

I would also like to know how the post game feels depending on the faction that ends up in control.People seem good with the minutemen.CHecking diamon city is a good way to know.How does Diamon City feel under institute control?Under BoS rule?

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Dean Ashcroft
 
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Post » Thu Jan 14, 2016 8:24 pm

Mostly confused. Some are not happy but what can they do. There will be some gen 1's wandering around to "help" people get use to Institute presence or so they say. Nick and Piper will not be happy but Piper will write an interesting article about them that shows she has changed her tune. I don't know about BoS yet I haven't finished that run.

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sarah taylor
 
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Post » Fri Jan 15, 2016 3:18 am

Fallout 4.



http://fallout.wikia.com/wiki/The_Institute

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Miguel
 
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Post » Thu Jan 14, 2016 6:54 pm

By who? Is it in a terminal? Holotape? Written on the wall somewhere? By an opposing faction whose truthfulness may be in doubt? If the sole source is the wiki, I consider it in doubt.
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Tamika Jett
 
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Post » Thu Jan 14, 2016 4:54 pm

Mainly from Shawn.


The rest comes from terminals and holotapes scattered inside the institute.



Besides, it can goes the other way around demanding the exact quote where someone tells that the director can set the institute goals and policicy.


It's an endless silly game imho.

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Bryanna Vacchiano
 
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Post » Thu Jan 14, 2016 3:30 pm



Ask Sean what a director's responsibilities are immediately after the meeting in "Humanity redefined". There's your quote.


Also, the Institute isn't as solid as people think it is. The fact that scientists are openly debating the ethical ramifications of what they do with their direct superiors. The fact yhat they can do this- and NOT be semoted, kicked out, or viewed with suspicion- means that dissenting ideas are at the very least tolerated if not encouraged (as progress can't truly occur without someone questioning the facts. As graduates of CIT, they'd know this). Try that shtick in the Brotherhood or Railroad, and you'll be kicked out, demoted, or shot
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Gavin Roberts
 
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Post » Fri Jan 15, 2016 3:43 am


That doesn't have a citation.





But we see examples of the Director exerting control over the Institute and the projects people do (FEV experimentation, Shaun Synth) or over the people themselves, such as the time he refers to a member of the board's actions as "insubordination" when he questions putting the Sole Survivor in charge. That's not the kind of language you use when talking to people you have no control over.



There's also things like the Sole Survivor being given the opportunity to address the Commonwealth and outline its attitudes towards the surface. You later become the head of this organization, meaning that you are in a position to enforce the policy you just created in your address.



I for the life of me haven't seen anything indicating the thing you posted is the Institute's policy. Especially considering how much the Institute seems fixated on expanding underground and becoming even more isolated. That doesn't suggest anything about recreating the surface in their own image.

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Laura Hicks
 
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Post » Fri Jan 15, 2016 1:57 am

You'll have to make a real quote on this, as it's that part exactly where he says that the director does not set institute policy and goals.



About your second part there's at least two examples with goes on the others way:


-The scientist in the lab where they create Synth gets scolded because he's implying that they can become sentient.


-The BRS actually spying on other sections of the institute.

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Dark Mogul
 
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