Didn′t like it either. It felt a bit generic. Probably the only thing that I didn′t like about the trailer.
Didn′t like it either. It felt a bit generic. Probably the only thing that I didn′t like about the trailer.
The remixed Fallout 3 menu theme was ok.
What I didn't like is that it wasn't completely new but instead put Fallout 4 in somewhat of a line of succession to Fallout 3 (TES theme style) not acknowledging the fact that other Fallouts didn't have this theme. I'd love for each Fallout to have it's own, truly unique theme that sets it apart.
However, the spacey kind of Also Sprach Zarathustra vibe in the song was great. It fits Fallout better than Fallout 3's version.
I think I saw an android; the overcoat-dude in the Scollay Square shot looks very much like a "damaged" android (check his right hand, and his eyes). No aliens though... yet!
Airship shot was good, but is it from the time the game is set, or earlier? When we see the Deathclaw, in the background there is what looks like the burnt-out frame of an airship.
Personally, I wasn't expecting anything other than a static image to be shown before the E3 reveal, so obviously my expectations were exceeded. Amazes me though how people try to read so much into this trailer; it's an announcement trailer, designed to show you something, without really showing you anything.
The game itself looks awesome, but the trailer was a bit weaksauce. Lacked the "ommph" of the Skyrim trailer.
http://i.imgur.com/6djCt7m.png, which weren't bad at the time, but it's been four years since then.
Oblivion, Fallout 3's, Skyrim's and even New Vegas' trailers excited me, this one didn't. Bethesda is losing their touch.
The trailer screenshots even show how bad the game looks. However http://i.imgur.com/SwQPSrN.png and http://i.imgur.com/ai7o3os.png, are alright.
Bethesda probably thinks that just the confirmation that Fallout 4 is going to come out should be enough to excite anyone, everyone, their dog and their home appliances.
I have high hopes but after Skyrim I feel that Bethesda has to sell this one to me a bit. The trailer hasn't been enough to get me excited, to be honest. But I am eagerly waiting for more news at E3.
A probable reason for that is that they've stagnated. There's very little they can add to the one thing they keep doing over and over to keep things actually fresh and intriguing. People still buy it (the masses buy anything AAA) so it's not a concern for them, but that doesn't change anything.
I find these odd arguments to make when oen of the biggest complaints Bethesda gets is aout how they constantly throw everything out mechanically between games to start over with something entierly new.
The make some changes to their mechanics (largely for the worse in my opinion), but the core experience is still always the same, the game is still always the same.
I don't think this is necessarily a problem when regarding TES (some TES fan might, though), but I do when it goes over the borders to unrelated series'.
Every game they make is a sandbox semi-dungeon crawler that is made with the same blueprint. They play the same, they feel the same, they have the same core focus for the experience they want to bring, and they even look the same to a good degree.
Check this out
https://www.youtube.com/watch?v=1hAIchekA4A
I actually expected to see more "no"'s. the "make it like FO1 and FO2, noting is more important than canon" crowd is not only pretty big, but disproportionately vocal. kind of like the i hate steam crowd. anyhow, I was happy with it. it is, after all, just an announcement trailer. there will be plenty more before it's released. since I wasn't expecting anything till E3, this was a nice surprise.
Little nervous about the possiblity of being voiced. If so, it would mean a couple things:
- playable ghoul mods don't have ghoul voices D: (NV you can swap the PC's audio to ghoul so they jump/swing with ghoul voice)
- can't read the lines aloud myself in silly voices
- can't pretend that my character sounds like Keith Szarabajka (most of you will know him as Joshua Graham in FONV:HH)
- can't have my character be Russian/Irish/Indian/etc, only 'Murican (did all the time with Courier, but granted its less likely after generations of Vault isolation)
...in addition to anyone's comments on immerssion I suppose, but barring the forced-accent and/or voice-type it wouldn't bother me much.
If they ARE voiced, I would hope that the female voice actor is someone with a throaty and/or husky voice, like Courtenay Taylor or Ericca Cera, and please oh please NOT LAURA BAILEY AGAIN, she's already everyone ever. Video-games almost always make the women all high-pitched and delicate instead of gung-ho.
I want to play as Cassandra Pentaghast.
As a trailer it wasn't spectacular, but I don't mean it in regards to how the game itself seems. From the little that can be gleaned, I like the look of the game.
But the trailer itself was, if anything, too generous. Three whole minutes of in-game footage? It's awful nice of them, but the end result is the trailer tried to show too much for it to actually be an outstanding trailer, and it felt directionless as a result. I'd have done it as way more of a teaser, just showing bits and pieces while sticking to a clear theme/style, rather than spewing everything out at once. Then save the real info dump for E3.
Point being that I'm still hugely excited, but I fell like half of what they gave away in the trailer should've been save for the proper E3 reveal.
The creators of Bethesda are gone. Bethesda lost all of it's talented writers after Oblivion, and hasn't had them since FO3. Basically, Bethesda is a company with great ambition that once had an answer to everything, but it's slowly lost all of it's specialists, so now it's just a company with ambition. There was a time you could watch a "making of" documentary for Oblivion and they'd show some guy obsessed with greens in charge of making all the plant life, some super gothic girl (or guy?) designing all of the undead dungeons, some lady who loves horses in charge of their animations, and of course some of the people who wrote all the lore for previous Elder Scrolls games were still around. All of the people on board focused on things they loved and it worked.
Now? The writers are definitely gone, and I suspect it's the same for a lot of the other stuff. There's no passion behind any of it now, it's just a job. And as such, there's not people spewing ideas and concept they're passionate about, but rather a team just trying to meet criteria and a quota.
I was thinking more along the lines that Bethesda thinks this announcement is going to blow peoples socks.
This announcement was expected and two years late. Not like Skyrims(or any of their previous releases).
It's as if they still think they are riding on the success of Skyrim.
The trailer was a standard hold-over until the Big Release at E3. As someone who loves dogs, I admit the trailer sold me on that alone! I can't wait until I get a chance to go scouring the Wastelands with my trusty human companion while I sniff out danger and defend my poor human from the dangers that lurk about. Hopefully at E3 we'll get to see more customization with fur, eyes and maybe even race?
Either way, I am excited for Fallout 4!