With the talk about no attributes would this mean unlimited inventory since there is no factor in for strength. Personally I wouldn't mind them dropping the weight limit and loot capacity since it serves no real purpose. In Oblivion I would just cast a million buffs and if I didn't have buffs then I would just go back and forth from point A to a Vendor untill I sold everything or planted it at my house. Honestly all this did was take up gaming time, If they gave me more consequential decisions then I could see this working better for instance if I travel from point A to a vendor or my home and came back it disppeared or some robbers took it or were there to stop me from taking it.... I would gladly welcome "Carry Capacity" for now like I said it's just proven to take up gaming time. Ofcourse an unlimited inventory would somewhat leave homes slightly useless, but a home should be more than just a "Inventory Chest" anyhoo.
My arguement is let's focus on fun and not on back tracking for loot. Either come up with a consequence for dropping loot or give give us unlimited carrying capacity.
Here's another idea...
Go into a certain mode where you can't attack or do anything but move and fast travel... Call it "Back Packing" or something... This is basically your carried carrying unlimited cargo so he can travel from point A to B. You'll have the penalties like, can't run, can't fight, cast basically all you can do is WALK and maybe even slowly for that matter. http://www.impactlab.net/wp-content/uploads/2010/10/Giant-Backpack-673.jpg
Kinda like this. Only make the back pack a giant santa sack?
Any other thoughts on this? Oh this also applies if we do have attributes.. I still think the way we transport loot is redundant, tedious, and flat our boring.