I was recently browsing Nexus and stumbled across 'http://www.nexusmods.com/skyrim/mods/60179/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D60179%26preview%3D&pUp=1 By sagittarius22. The mod allows for hard-core gameplay upon death. When the player or hero dies the mod keeps the user from reloading from a saved game. Hence the name dead is dead.
From the description;
'When you first load the mod, your character is assigned a unique ID which will be stored externally. Whenever you die, this character will be tagged as "Dead" and you won't be able to load a savegame with this character.'
and
'Also, an extra feature: all of your dead heroes will be exported in an external text file, with informations on when they died, where, and who killed them.'
What would make this mod or a mod with a similar concept be even more interesting if the information stored past Heroes could be represented or manifested in future game play through's.
For instance a gravestone marker that could activate showing text of a Heros name, the heroes Heros killer "the NPC or creature" and means of death "name of spell, item or trap" that killed the Hero.
Taking this concept further if it could be represented in game could we then use that information to leave a spectral ghost of a past hero utilizing all its the items and abilities?
Of course taking into account perks and spells that cannot be used by NPCs.
http://www.nexusmods.com/skyrim/users/1597583 on Nexus suggests on a new play through finding your previous heroes corpse. (Unlootable Of-course)
The question comes down to is there feasible way to dynamically save and load the this type of stored information into a new game without user interaction. If this information can be loaded into a new game without restarting Skyim It could be represented by a dead body, gravestone, generic Spectral ghost, hero spectral ghost and so on. So given current state of modding is this technically possible?