I was watching the latest interview with Todd Howard on Gameswelt.tv http://www.gameswelt.tv/19748/the-elder-scrolls-v-skyrim/video-interview-mit-todd-howard.html?mode=1
While I enjoyed the bits of new info and his thoughts on a number of topics, one topic left me wanting to correct Todd on his statements about hardware advancements.
Around 3:20 into the video Todd starts talking about how a newer generation of hardware could push more polygons and might have more detail close up, but that environmentally, things would look mostly the same from 20ft away.
Unfortunately, Todd couldn't be more wrong about that statement.
Check out this video: http://www.legitreviews.com/news/10461/
Among other things, the video demonstrates features such as Apex Clothing, clothing that moves realistically as a character walks, enhanced shadow capabilities, better bloom, Depth of Field effects that effectively mimic Bokeh (the type of out-of-focus that SLR cameras are famous for), hardware accelerated tesselation, image-based reflections, color grading, cascaded shadow mapping, light shafts, seamless lighting transitions, realistic foliage, soft-edge motion blur.
The current generation of the XBox is still using DirecX 9.
The current generation of PC graphics cards are using DirectX 11, and have been since 2009.
I quite honestly have no problem with Skyrim being developed for the XBox360. I do have a problem with Skyrim being made to utilize only the capabilities of that hardware platform even when running on the PC, and I really don't appreciate the down-playing of the huge difference in capabilities as a few "polygons" with some added detail when viewing things close-up.
One more aside, PC graphics advance at a faster rate than Moore's Law, and have been for over a decade. Even if you just use Moore's Law, doubling in performance every 1.5 years, in the 6 years since the 360's release, PC graphics have advanced to 16x what they were in 2005.
I will buy Skyrim and love it, but I just feel really disheartened that PC Gamers are getting the short-end of the stick on this one.
Peace,
Dan O.