I was fortunate enough to get a sneak peak of the Elder Scrolls Online through this beta weekend. After playing it for most of my weekend, I thought I'd share my thoughts in hopes that it may help Bethesda improve their game and help potential buyers make an informed decision. I describe what I did and did not like about the game and weather or not I will be purchasing it upon release.
Positives:
First of all, I love the series. I have been playing Elder Scrolls since the good old days of Morrowind (which I racked up over 2000 hours on over the years). I loved Oblivion, and still avidly play Skyrim. I have found no other series that can match the depth and immersion that these games create. Elder Scrolls Online first and foremost was a way for me to return to Tamriel. Bethesda really hit the nail on the head with making ESO look like an Elder Scrolls game. The textures and culture of every area were spot on. When I was in Skyrim and Morrowind, it really brought me back to each game, exactly as I had left it. The architecture of each area felt exactly as it had did in previous games. Morrowind especially was beautiful. It was truly a beautiful game, ranking only behind Skyrim in graphics.
Aside from aesthetics, I felt they stayed true to the lore I have come to love. The nords acted like nords, and the argonians acted like argonians. From my previous experience with the series, I was able to jump right in to the game. I knew what race I liked and the playstyle I wanted for that race. The game mechanics of ESO were exceptional at making this feel like the next chapter in the same series. ESO really did look like returning to Tamriel.
As for the community of players, I couldnt be happier. My general experience with MMOs has been that the other players really took no interest in you. I did not find this to be true in ESO. Immediately after completing the tutorial, I jumped in and requested the first person I found to join my group. We then stuck together for 3 hours following. This was not a one case scenario either, as I found many of the other players would jump in and save me when I was in trouble and were very helpful when I had questions or needed to trade something.
I was also very pleased with the crafting system. It was realistic enough to feel like you were actually making something, yet simple enough to figure out in a few minutes. There was almost no learning curve for me when it came time for crafting, and as I have come to love in Skyrim, it actually felt like I was making something.
Combat in ESO was by far the best system ive seen in any MMO. No turn based fights here! I was able to sneak up on enemies and stab them in the back when I felt like it, hit them with spells from a good distance, or blast in and swing my sword and several NPC's at once. Definately the best MMO combat out there.
Negatives:
Now, this game has a lot of improvements to make. My first disappointment was the atmosphere. While ESO definitely LOOKED like an Elder Scrolls Game, it just didnt feel like one. I always loved being sent on a quest that woulld take me across the province. I never used fast travel in any Elder Scrolls game, as I liked the adventure of traveling across the map. I would find unique locations, bandit traps, side quests, and all sorts of hidden treasures while I journeyed from Riften to Solitude. This is the main thing that made the series come alive to me. My character was always faced with the dilema of being on a big quest, but seeing someone in need on the road. Completely unrelated to my mission, I would get to decide if I had time to help. This was not the case in ESO. I had expected to be able to walk from Blackmarsh to Skyrim as I would in a single player Elder Scrolls. I dont mind a loading screen in between the two, but this freedom was not available in ESO. I had to complete quests that would unlock the next location, which was leveled to my character. This quest would then lead me to every other quest available in that region. Very disappointing. I felt like Bethesda was holding my hand through the game, and there was never any need for exploration beyond where they guided me. I could just run through the main quest and complete every side quest along the way.
The quests were also unoriginal at best. I remember one Dark Brotherhood quest from Oblivion called "Who done it?" My task was to assassinate the entire guest list in a locked house. I wanted to take it to the next level and not get caught by the other guests in the process. I found that while running in and slaughtering everyone was a definite possibility, I had the option to be creative. I could leave poison apples on the tables, wait for people to go to sleep and kill them then, follow someone around until they were alone, or even talk them into killing eachother! Single player elder scrolls quests really gave you every option to be creative and develop your character how you wanted. ESO was nothing like this. Your mission was to go and kill 8 bandits, fight through a cave and reach a guy trapped at the end, or find 7 people that were turned into skeevers. Not only that, but there was no chance for you to be creative with it. No traps to lure them into, no way to trick them into fighting eachother, no stratagizing your buffs and weapons before your attack, nothing. It was simply hit them with as many spells as possible til they died. Not very original.
The magic system was also somewhat disappointing. It wasnt bad, and there was a lot of customization. I was able to think about what my character would be good at and upgrade accordingly. However, I found that I was really limited as a mage. Once I upgraded my summon, i couldnt go back. If I needed a flame atronoch, yet upgraded to frost, too bad. Nope no strategy here. There were so few spells in ESO, it felt even dumber than Skyrims magic system. There was no point in thinking about your opponent because you only had 8 spells to chose from.
Combat, although good for an MMO, was sub par to previous titles. I remember many epic battles in Skyrim where Id be sword fighting in a fort with bandits while archers from a neighboring hill would defend their comrades from my raid. I would have to lure the swordsmen away and then deal with the archers seperately, pulling off legendary longshots and picking them off like a sniper. Not in ESO. My enemies ran right up to me, be it archer or fighter. Not only that, but I had to be within 10 feet to even start an attack. No long range battles and strategies here.
Overall, I was pretty disappointed with ESO. It felt to me like an MMO game with a slightly better combat and crafting system with very good visuals that reminded me of games that I love. It did not however really feel like a continuation of my favorite series. It was missing the strategy, the freedom, and the exploration. It was missing epic battles that I had to approach with caution. Most of all, it was missing the Elder Scrolls Atmosphere I have come to love. Will I play the next beta weekend? Absolutely. Its like a child on meth. You are very disappointed in him, but you cant stop giving him another chance. Will I buy the game upon release? No. Unless the next beta brings the game to life, Im afraid I will be sticking to Skyrim, and hoping that Bethesda doesnt give up on their single player masterpieces. Sorry methboy, Ill give you another chance but Im not paying for your college.