Thoughts on the Fallout 4 E3 Showcase

Post » Thu Nov 26, 2015 11:53 pm

So Fallout 4 was finally "really" revealed to all of us, and I would like to know what everyone thought so we can keep it one thread.

My view:

The trailer completely disappointed me and makes me not want to get the game in my opinion. Almost everything in New Vegas was perfect, and now they (once again) did a complete flip on Fallout, it's nothing like it was in 3 or New Vegas

In the Fallout 4 official reveal it showed that the Protagonist will be voiced and the talking will be Mass Effect Style, and almost everything will be voiced?

OH GOD

I think this is a really terrible implementation and completely ruins the "role playing" part in the "RP"G... it completely limits the game and everything much like Fallout 3 did, but even worse. The Mass Effect Style dialogue is even worse and in my opinion does not belong in Fallout.

Next on my list of grievances is the fact that you can make multiples villages in which you build things from scrap and make an endlessly large empire out of the wastes and even run trade through them. And then of course, like this is Boom Beach or something, you have to build turret defenses to protect these cities from raiders like it's Bojna Cavoglave or something. I feel like this should be a completely seperate game in the "Fallout" Series and not be in Fallout 4 at all. IT just has no place. You aren't even alone anymore as a walking bad-ass but rather as an Emperor with an army of hundreds of mercenaries and don't even have to bother doing any quests because you are king. I think this completely ruins the "I am alone" and adventure and ESPECIALLY survival feel to the game. It just doesn't fit in.

Lastly, and by far, my BIGGEST pet peeve that is going to be added to Fallout 4 is Vertibirds!!! You can call one in from your private arsenal of Vertibirds (which apparently you have because you are that bad-ass) and mount a minigun on the side of it like it's a Vietnam-era Bell Helicopter and endlessly mow down deathclaws without any threat coming to you! This once again completely ruins the feel of the game and feels like it's a killlstreak from Call of Duty, and not to mention virtually nothing would shoot you down. Vertibirds we know from original games are very scarce and only the Enclave knew how to build them or to fly them, any Vertibirds not destroyed are very limited, maybe at most 7, but you can call in an endless amount and gun things down in the wasteland as you please.

All in all I think the direction Fallout is headed in is a wrong one.

I do like the weapon mods though

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BRIANNA
 
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Post » Thu Nov 26, 2015 8:26 pm

What little negatives I saw were massively overshadowed by the buckets of fun and amazing things. To put simply more than enough cool stuff.
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Kevin S
 
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Post » Thu Nov 26, 2015 6:13 pm

I am sure it will be fun but it just isn't Fallout.. it looks like a generic First Person Shooter with blow up choppers and jetpacks and all that cool stuff. It just isn't fallout. I love tower defense games but come on that desn't belong in this game where you are alone and must survive... and almost everything is unrealistic

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Janine Rose
 
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Post » Fri Nov 27, 2015 5:38 am

I remember hearing that the whole settlement building/tower defense part is optional. As in, you don't have to do it.

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Betsy Humpledink
 
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Post » Fri Nov 27, 2015 6:12 am

1) agree with the ME style. Love ME, but I dont wanna play ME in a post nuclear world.

2) desagree, I love it. You dont? Dont do it. Howard says that this whole base thing is optional.

3) need more info about this vertbird thing. Maybe this is in only one mission. For now, no opinion.
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An Lor
 
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Post » Fri Nov 27, 2015 7:36 am

Bethesda can't do worlds where the player isn't the centre of the universe. Or worlds that make any sense to begin with.

I'm sorry, what cool stuff?

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Julie Serebrekoff
 
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Post » Fri Nov 27, 2015 8:06 am

Did you even play earlier Fallouts?

Fallout and realism never got together.

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Stephy Beck
 
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Post » Fri Nov 27, 2015 6:21 am

I like how they showed the NCR veteran ranger cosplayer when Todd came out.
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Marine x
 
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Post » Thu Nov 26, 2015 8:20 pm

In a small snippit they called in a Vertibird strike and then proceeded to use a mounted minigun and allegedly you might be able to fly one but that isn't confirmed yet. And I completely agree with you, ME is a great game but this isn't ME, the silent protagonist is the thing that makes Fallout, Fallout. You can be whoever you want... you should be able to pretend you are the Courier on another package run but this time to Boston, but no you can't, your entire life is planned already and your voice and everything. At the very least I just hope you can turn off the voice!

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Claudia Cook
 
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Post » Fri Nov 27, 2015 7:56 am

Yes in fact I have played every Fallout even "Brotherhood of Steel" and by realism, I meant at least there wasn't hordes of vertibirds out of nowhere and jetpacks. Seriously, jetpacks? What is happening to this game

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sara OMAR
 
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Post » Thu Nov 26, 2015 6:11 pm

There used to be the http://www.nexusmods.com/fallout3/mods/7070/? mod for FO3, looks like they made it official now. It is a great way of spending time in the game once you have hammered the story to death, really looking forward to it.

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Cat
 
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Post » Fri Nov 27, 2015 7:24 am

What sold me on the presentation:

1. How perfectly contextualized the trailer (possibly intro) song "It's All Over But The Crying" by the Ink Spots gets. "You then emerge 200 years later as the sole survivor of Vault 111" means you've lost everything, wife/husband and child are gone. This is how I'd have done it, too.

2. Brotherhood Initiates (one was attacking out a Vertibird) were attacked by the pc (which could mean everything, but I hope it's not simply a joke).

3. The T60-b.

4. Weapon and Armor Customization (hopefully it's governed by Repair/Science or - if skills aren't going to return in that form - by SPECIAL). The time of uniques is probably gone, as most of the modifications already create a unique. I'd still like to see memorabilia.

This point is a double positive, because scrap gets purpose (all of it) which is think is a fruit of the "What's the gameplay in there?"-debates at BGS. I hope this debate has a third instance, RPG mechanics.

5. The dog commands! Maybe we'll get to better handle companions in general. Hopefully Charisma plays a role.

6. The new Mirelurk. Yao Guai also reappear. Now everything in the East is the same!

7. The entirely new Bloodbug!

8. The Vault-Boy animations.

9. Molerats suddenly digging out the ground, Deathclaw suddenly climbing out the sewers. Dragon-style combat initiations are great, hopefully we see more of that (including ambushes).

10. Fallout Shelter being a great reminiscence to Fallout. Vaults going up to 999 is of course a mobile game gimmick.

11. Settlement creation. I hope Bethesda invested a lot into this and all other aspects of the game. You can choose to be a nation builder now.

12. Siege Breaker Sentry Bot and Raider Scum.

13. Behemoths reappear! The Vault 87 muties are everywhere. The East Coast has become one entity.

14. Synth Assaulter (attacker and enemy) and how it looks.

15. https://www.youtube.com/watch?v=TWRCnzCiFPE. I recall this was suggested by someone here.

16. Entering Power Armor and the Pip-Boy boot.

17. 'Deathclaw kills you'-animation.

18. Vertical combat areas. And PA jetpack.

19. The general philosophy behind the dynamic systems. Hopefully dialogue in itself will appear dynamic.

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Naazhe Perezz
 
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Post » Thu Nov 26, 2015 11:01 pm


haha, I missed that. Shame.
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Adrian Morales
 
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Post » Fri Nov 27, 2015 12:22 am

Jetpacks are not even the strangest thing in Fallout. We had people being merged with freaking clothes, a teleportation machine, brains in jars controlling robots, etc.

And should I remind you where again this game takes place? In Boston.

What is in Boston? The Institute.

What is the Institute? A very fancy place where they invent new high-level tech. It is like the place from Old World Blues, but without idiotic robots screwing it up.

In other words, one part of Boston is supposed to be one of most high-tech places in Fallout Universe. And jetpacks are still more believeable than a lot of tech we have seen in the franchise (and I am not talking FO3 here, but all of them).

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Skivs
 
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Post » Fri Nov 27, 2015 8:45 am

This song was amazing I will be honest, it makes me want to explore the wasteland. It definitely was a good addition, and the deathclaw animation was nice as well

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John N
 
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Post » Thu Nov 26, 2015 11:01 pm

My thoughts were:

"[censored] this."

*quits video during bathroom/character scene*...

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leigh stewart
 
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Post » Fri Nov 27, 2015 8:54 am

That explains it a lot better to be honest, I am fine with it if it's unique to Boston but if the rest of the fallout series is "pew pew vertibird gunships" and jetpacks and voiced protagonists (which I hope to God they will get rid of or have the option to turn off) then I am very concerned in the direction it's heading. What is up with almost every series jumping on the futuretech bandwagon?

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Tyrone Haywood
 
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Post » Fri Nov 27, 2015 1:37 am

Roleplayers alternative start mod, somebody get to work on it now.
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Kat Stewart
 
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Post » Fri Nov 27, 2015 6:59 am

First thoughts:

The goods:

Graphics

World design

Equipment customization

Creatures

Base building!

Crafting system

It's a Fallout game

Character customization

Ironsights

Shadows

Don't know if VATS is above or below this line yet...

The bads:

Dialogue wheel

Paraphrased dialogue

The UI. Oh, God, the consollificated UI (It's a word)

Protagonist aspects decided at start (Straight, married, parent)

Voiced protagonist

Skills removed

Yeah. We'll see how it goes as we get more info.

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T. tacks Rims
 
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Post » Fri Nov 27, 2015 8:42 am

I'm very relieved to know we can play as a female character.

I'm equally bummed about the dialogue wheel. So it's a 50-50 for me.

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Tracey Duncan
 
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Post » Thu Nov 26, 2015 10:47 pm


Pretty much everything. Too many to list.
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Melanie
 
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Post » Fri Nov 27, 2015 2:06 am

looks like they are catering more to the console peasants now. will just have to wait and see what can be salvaged through mods. as long as there aren't major hurdles to modding it doesn't really matter what vanilla does. removing the voice player will be my first priority.

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Lew.p
 
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Post » Thu Nov 26, 2015 10:36 pm

Hah! You amuse me, sir.

I honestly don't think mods can save you from it. If you remove the voice of the player's character, you will still have to take part in the directed dialogues, where the character talks in between the choices the player makes.

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Enny Labinjo
 
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Post » Thu Nov 26, 2015 9:30 pm

The jetpack was put in to signify the heavyness of the power armor. my asumption is that unlike in Fallout 3 and NV in Fallout 4 you cant jump in the armor due to its weight but instead have to use the jetpack.
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Ricky Rayner
 
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Post » Thu Nov 26, 2015 6:24 pm

Sadly not... The dialog is entirely optional, and can be wandered away from.

The jet pack is more likely a rip from Spacemarine, and that there was a jetpack mod for FO3. I think it's cool, and another mistake... They should not be possessing 40k style technology; and if they'd had it, it would have been in the Anchorage sim. Even so... it is still plausible~ish.

It does have me wishing they had gotten the RIFTS license instead.
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Hazel Sian ogden
 
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