Thoughts on the Guns in Brink

Post » Wed Mar 16, 2011 7:39 am

What do you guys and gals think of the 24 guns in Brink? I think there really should be One Shot Kills in this game, because after all, a rifle shot to the head should really kill anyone.
User avatar
D LOpez
 
Posts: 3434
Joined: Sat Aug 25, 2007 12:30 pm

Post » Tue Mar 15, 2011 8:33 pm

No OHKs. Imagine that your about to get to an objective and there sonly one second left, and BAM! Some jerk headshots you
User avatar
Jesus Lopez
 
Posts: 3508
Joined: Thu Aug 16, 2007 10:16 pm

Post » Wed Mar 16, 2011 9:37 am

Actually, according to one of the people who played at PAX, he used a Short Rifle that one-shotted mediums if you hit them in the head. He wasn't sure if it was buffed or not, but he said it one-shotted lights and mediums and did 75% on Heavy's
User avatar
Melanie
 
Posts: 3448
Joined: Tue Dec 26, 2006 4:54 pm

Post » Wed Mar 16, 2011 8:52 am

I think that the guns look really good so far (hjammerdian ftw!) but as for the 1 shot kills, I heard that some of the guns do have 1 shot incapacitate capabilities.
User avatar
SHAWNNA-KAY
 
Posts: 3444
Joined: Mon Dec 18, 2006 1:22 pm

Post » Tue Mar 15, 2011 9:56 pm

No OHKs. Imagine that your about to get to an objective and there sonly one second left, and BAM! Some jerk headshots you

Yes, it is a complete pain to get OHK'd but the little example you gave us I believe is called a "Buzzer Beater".

Actually, I completely hate OHKs sure its realistic but what about the fun of the game, we've heard from numerous interviews that this game is about balance and fun.
User avatar
Bad News Rogers
 
Posts: 3356
Joined: Fri Sep 08, 2006 8:37 am

Post » Wed Mar 16, 2011 5:26 am

I think there really should be One Shot Kills in this game, because after all, a rifle shot to the head should really kill anyone.

Nope it shouldn't. Not in a fast-paced game. Not in SD's games either. Not because I don't like it (Fail reason, because it's an opinion).
There are plenty of people (here) who are sick of OHKO's in general.
User avatar
Jeffrey Lawson
 
Posts: 3485
Joined: Tue Oct 16, 2007 5:36 pm

Post » Wed Mar 16, 2011 1:39 am

I wouldnt be angry if i got OHKed in brink cuz the only way would be in the head n that takes skill so it wouldnt happen much, U know?
User avatar
Jonathan Montero
 
Posts: 3487
Joined: Tue Aug 14, 2007 3:22 am

Post » Tue Mar 15, 2011 10:37 pm

I wouldnt be angry if i got OHKed in brink cuz the only way would be in the head n that takes skill so it wouldnt happen much, know?

It would happen A LOT. Brink is comparable to W:ET and in generally every public match I had 1.8 - 2.5 times more headshots than kills.
User avatar
Amy Siebenhaar
 
Posts: 3426
Joined: Fri Aug 10, 2007 1:51 am

Post » Tue Mar 15, 2011 11:59 pm

It would happen A LOT. Brink is comparable to W:ET and in generally every public match I had 1.8 - 2.5 times more headshots than kills.

Eh whatever. Shows how much I know haha. I guess we will see how it plays out then. With no OHK.
User avatar
Stat Wrecker
 
Posts: 3511
Joined: Mon Sep 24, 2007 6:14 am

Post » Wed Mar 16, 2011 1:01 am

It would happen A LOT. Brink is comparable to W:ET and in generally every public match I had 1.8 - 2.5 times more headshots than kills.


Exactly. The key being (and one of the things I love about SD games) is that the TTK (time to kill) amounts between headshots and bodyshots is considerable, giving you a good chance of killing a camper who gets the jump on you and sprays and prays if you burst a few into there head. Needing a few bullets to the head to kill also helps negate the odd random bullet from a pray and sprayer taking you down.
User avatar
Josee Leach
 
Posts: 3371
Joined: Tue Dec 26, 2006 10:50 pm

Post » Wed Mar 16, 2011 5:25 am

Actually, according to one of the people who played at PAX, he used a Short Rifle that one-shotted mediums if you hit them in the head. He wasn't sure if it was buffed or not, but he said it one-shotted lights and mediums and did 75% on Heavy's


True it does seemed a bit OP until you realize you only get 12 shots and have a mother of a reload time.
User avatar
gemma
 
Posts: 3441
Joined: Tue Jul 25, 2006 7:10 am

Post » Wed Mar 16, 2011 8:29 am

True it does seemed a bit OP until you realize you only get 12 shots and have a mother of a reload time.

I'm pretty sure a Drognav will reload about as fast as an assault rifle, and the Drognav only comes with six shots stock.
User avatar
Darlene Delk
 
Posts: 3413
Joined: Mon Aug 27, 2007 3:48 am

Post » Wed Mar 16, 2011 1:51 pm

True it does seemed a bit OP until you realize you only get 12 shots and have a mother of a reload time.


Ah, that's true too. He also said the reload time was a complete pain, and that the time in between shots was incredibly slow
User avatar
mollypop
 
Posts: 3420
Joined: Fri Jan 05, 2007 1:47 am

Post » Wed Mar 16, 2011 12:11 am

I'm pretty sure a Drognav will reload about as fast as an assault rifle, and the Drognav only comes with six shots stock.


Maybe but he was talking about the Barett 50 cal. Sounds like god coughing and no doubt getting hit by it is comparable to getting b!tchsmacked by god.

Ah, that's true too. He also said the reload time was a complete pain, and that the time in between shots was incredibly slow


A true sniper rifle in every sense of the word. Take a shot then run off before they find you.
User avatar
mollypop
 
Posts: 3420
Joined: Fri Jan 05, 2007 1:47 am

Post » Wed Mar 16, 2011 4:29 am

Maybe but he was talking about the Barett 50 cal. Sounds like god coughing and no doubt getting hit by it is comparable to getting b!tchsmacked by god.

Ah, the bolt-action one. Well, then, that would make more sense.
User avatar
OnlyDumazzapplyhere
 
Posts: 3445
Joined: Wed Jan 24, 2007 12:43 am

Post » Wed Mar 16, 2011 5:20 am

Maybe but he was talking about the Barett 50 cal. Sounds like god coughing and no doubt getting hit by it is comparable to getting b!tchsmacked by god.

That might be the best description of a sniper rifle I've ever heard

A true sniper rifle in every sense of the word. Take a shot then run off before they find you.


Right, which might make the game a little more realistic, and take away some of the sniper overruse that comes with games like CoD and Killzone, where there's no punishment for missing your shots and everything is a OHK
User avatar
Hannah Barnard
 
Posts: 3421
Joined: Fri Feb 09, 2007 9:42 am

Post » Wed Mar 16, 2011 6:26 am

While fine in theory using long times between shots to balance OHK weapons, the problem is the balance completely breaks down when say 6 out of 8 (1 objective class + medic or 2) players are using them, turning the game into Brink: sniper wars. The only way to balance it is to then up the damage of all the other weapons, leading to the generic FPS experience of pretty much every other "realistic" shooter out there.
User avatar
Zualett
 
Posts: 3567
Joined: Mon Aug 20, 2007 6:36 pm

Post » Wed Mar 16, 2011 3:04 am

Ah, that's true too. He also said the reload time was a complete pain, and that the time in between shots was incredibly slow

I mean to use this gun effectively you've got to be keeping your distance, it hardly sounds ideal for closer quarters. And with the speed of Brink, it sounds like getting the time to headshot or get in 2-3 body shots is going to be INCREDIBLY difficult taking into account all the gimps listed.

While fine in theory using long times between shots to balance OHK weapons, the problem is the balance completely breaks down when say 6 out of 8 (1 objective class + medic or 2) players are using them, turning the game into Brink: sniper wars. The only way to balance it is to then up the damage of all the other weapons, leading to the generic FPS experience of pretty much every other "realistic" shooter out there.

Thing is, Brink maps are tightly-packed and with numerous routes. If it came to down to "sniper wars", the team with all the snipers is letting down their close-range guard because of the lack of ARs/MGs, I imagine they'd be very easy to push back in such a circumstance, possibly even forcing some of them to drop their sniper rifles and swap into something more CQC-appropriate.
User avatar
Josh Sabatini
 
Posts: 3445
Joined: Wed Nov 14, 2007 9:47 pm

Post » Tue Mar 15, 2011 10:53 pm

While fine in theory using long times between shots to balance OHK weapons, the problem is the balance completely breaks down when say 6 out of 8 (1 objective class + medic or 2) players are using them, turning the game into Brink: sniper wars. The only way to balance it is to then up the damage of all the other weapons, leading to the generic FPS experience of pretty much every other "realistic" shooter out there.


Which would be completely ineffective in a close quarters area or a team who knows what they're doing
User avatar
JESSE
 
Posts: 3404
Joined: Mon Jul 16, 2007 4:55 am

Post » Wed Mar 16, 2011 5:54 am

While fine in theory using long times between shots to balance OHK weapons, the problem is the balance completely breaks down when say 6 out of 8 (1 objective class + medic or 2) players are using them, turning the game into Brink: sniper wars. The only way to balance it is to then up the damage of all the other weapons, leading to the generic FPS experience of pretty much every other "realistic" shooter out there.

The bolt-action will definitely not be an OHK weapon stock, but it would be capable of a lot of damage even for heavies. Which leads me to my next point:

Which would be completely ineffective in a close quarters area or a team who knows what they're doing

Well, true, but then you have to remember that switching to a pistol is very quick, and considering the firing speed of the Kolt it would be relatively easy to finish off the guy you hit with the bolt-action. So technically you already have an OP class: high-leveled Light Engineer with a super-powerful buff, the bolt-action sniper, and a pistol like the Sea Eagle or Kolt.
User avatar
k a t e
 
Posts: 3378
Joined: Fri Jan 19, 2007 9:00 am

Post » Wed Mar 16, 2011 11:01 am

It would happen A LOT. Brink is comparable to W:ET and in generally every public match I had 1.8 - 2.5 times more headshots than kills.


I dont think thats possible because one headshot is one kill, so 1-1 is the maximum ratio. Please reword.
User avatar
Tanya
 
Posts: 3358
Joined: Fri Feb 16, 2007 6:01 am

Post » Wed Mar 16, 2011 9:37 am

I dont think thats possible because one headshot is one kill, so 1-1 is the maximum ratio. Please reword.


That isn't true for all games.
User avatar
u gone see
 
Posts: 3388
Joined: Tue Oct 02, 2007 2:53 pm

Post » Wed Mar 16, 2011 5:18 am

I dont think thats possible because one headshot is one kill, so 1-1 is the maximum ratio. Please reword.

In his total number of kills, the ratio of headshot kills Dysfunkshion made to normal kills was 1.8:1 to 2.5:1. So for every normal kill Dysfunkshion made, he also made around two to three kills through a headshot.

I guess.
User avatar
Jhenna lee Lizama
 
Posts: 3344
Joined: Wed Jun 06, 2007 5:39 am

Post » Wed Mar 16, 2011 10:04 am

In his total number of kills, the ratio of headshot kills Dysfunkshion made to normal kills was 1.8:1 to 2.5:1. So for every normal kill Dysfunkshion made, he also made around two to three kills through a headshot.

I guess.

Maybe i'm wrong but I think he meant he shot people in the head more than he got kills. Meaning a headshot isn't a instant kill? I could be wrong......
User avatar
Travis
 
Posts: 3456
Joined: Wed Oct 24, 2007 1:57 am

Post » Wed Mar 16, 2011 10:54 am

Well, true, but then you have to remember that switching to a pistol is very quick, and considering the firing speed of the Kolt it would be relatively easy to finish off the guy you hit with the bolt-action. So technically you already have an OP class: high-leveled Light Engineer with a super-powerful buff, the bolt-action sniper, and a pistol like the Sea Eagle or Kolt.


Thanks, saved me some time writing :) Highest dmg weapon one shot to the chest (or head for qscopers / dotters), quickswop and pistol to the head for close quarters, and the best ranged weapon also in one package.....

In W:ET, you needed more than one headshot to kill, and given that battles quite often involved team hit and runs on enemy positons it wasn't unusual to have been headshotted 5 times in a life and still be alive (especially with a good LT handing out helmets!). This is different to nearly every other recent FPS, and is one of the essential parts of the combat mechanic that made W:ET so frantic and fun.

Edited to include W:ET info.
User avatar
Averielle Garcia
 
Posts: 3491
Joined: Fri Aug 24, 2007 3:41 pm

Next

Return to Othor Games