I was originally thinking of two major alliances of families but then again I have a bunch of lords and lords generally just point to other people to do stuff so I want some interaction. But if I do leadership, 2nd in command, and then "everybody else" i run into issues in managing leadership and making sure the people who take those positions are loyal and active. Seems like a "damned if you do damned if you don't" situation for me.
That's true. Normally, in the vampiric world, the older vampire don't normally see much of anything outside of their own keeps. So, if you want interaction, it's probably best to limit the clans to three or four. Solidor has a point as well. You'd get even less interaction if you split the rp into a million clans all warring and out-merchantiling each other to death.
So having brought up an argument, I shall support it with a resolution.
What if you took three rp'ers you deem expert enough, made them the rulers of three vampire clans. Pick three more to be second-in-command. Then construct a ranking system and a list of objectives for each clan to perform. The list wouldn't have to be anything long or complicated at first, just challenging enough to get everyone on the same page. Some objectives could even be the same for each clan, giving us the oppurtunity to snap at each other's heels. When the clan succeeds in it's objective, the ruler of each clan will promote one of the clan's members. To keep from having biased rulers promoting the same person repeatedly, simply put a bar on it. Such as, each member can only get two promotions in a row before the ruler must pick two other people or pick a different person twice.
Eventually, after a clan starts working together, missions will go smoother. Those who do more work and put more effort into a mission will get promoted. There can even be some civil war if need be. Just to throw in some drama.
You could have a group of volunteer writers within the rp play as human vampire hunters, so that if a clan just isn't working together, they begin to seem more careless. The hunters can rattle their ranks and perhaps even claim a life. If the they manage to kill the clan ruler, a new one will be promoted(A different rp'er), to attempt to lead the clan. This would give everyone the chance to play as a leader. Eventually someone of some tact will lead their clan to success. The only problem being that you couldn't have the clans doing too many of the same tasks, as this would reduce the amount of success for each clan.
Also, those who are of higher rank could tackle different tasks then what the lower ranks and the rest of the clan are working on. But this would mean that only a few members of each clan would be high enough to try missions/tasks alone.
So, what do ya think?