Most perks in Oblivion svcked. I'm just saying that training with a mace wouldn't make you any better with a sword.
So how is that different than simple short sword skill and blunt weapon skill, especially if "The combat skill would hold little to no power."?
It's just like that now, if you train short sword you're good with it, and if you don't train blunt you ain't gonna be good with. No need to cut the skills to 3 of 'em just because it looks cool.
Tho I do agree that there should be much more perks, which there will be in Skyrim, I only hope they will have more sense than Oblivion ones.
So while I don't think that 3 skills is feasible and absolutely unallowable in what should be a classic open world RPG, I do agree with you on the idea of huge number perks.
First off, thank you for replying without flaming me.
I actually like having lots of skills, and I'm not saying they should use this system by any means. Its just I kept seeing people so upset about how we lost 3 skills from Oblivion to Skryim, and they'd say that eventually we'll just get 3 skills sarcasticly. This thread was to try and show people that it could work, and actualy maybe allow for more uniqueness. I knew a lot of people would just write me off, but I figured it wouldn't hurt anything. I mean, it could work, and it does make some sence.
I think most people will agree the more one fights, they'd gain two things. They'd get better with the weapon they are using, and they'd learn how to adjust to fight their enemies. One could train against a punching back their whole life, getting the strength, speed, and all the other things that one would need to be a profesional boxer. But then they could get into the ring, and freeze up and not be able to fight to their fullest. The more combat experience one gets, the better fighter they would be, even if they had to suddenly change weapons or fighting styles. Of course they'd not be as good a fighter with a weapon or fighting style they are not used to, but they could use their past experience to help them get by.
I agree, lots of perks and skills would work just as well as what I'm sugesting. But in all honesty, what does a skill bar do? When you level up, you gain a little bit of a damage increase, right? The trunk of a perk tree could do the same thing, and it could increase the same way. The more you swing your sword, the higher the trunk of the tree would grow, and the higher the trunk, the more branches you have the option to take. These could fill the same role as a skill bar, but the name change may be more than people wish.
Any relation between skills, such as axe and blunt (which of course are gone) should be handled by attributes.
Why does being better with a warhammer make you slightly better with a sword? Because your muscles are used to it, which is an attribute thing.
So raising one skill would affect the other because attributes should get raised automatically based on the skill being rased. If blunt relys on strength and endurance, those skills would raise as your skill does. That is what would make the difference.
In one of threads about combat skills, I know i made a suggestion about only having 3 skills, it was sarcasm.
Like I said above, you can train all your life, building up your muscles, endurance, intellect, but if you don't practice it against an enemy, you won't be able to fight to your fullest. Those things can be useless if you can't use them properly in a fight because say youre nervous, or scared, or the enemy fights using a style you've never seen before. The combat skill would represent how well you could use your atributes in battle, while the perk trees would show how well you fight with a specific weapon. I think atributes along with the three skills would work nicely together, increasing your potency with any of the perk trees one could choose.