Three vs N V

Post » Tue May 17, 2011 4:42 am

Fallout 3 made the Fallout sequel a true RPG role playing game.


A true 'ropleplaying game roleplaying game', you say? That's a nice way of putting it. Like if I said Fallout and Fallout 2 were made as a RPG roleplaying game RPG - that one more RPG in the definition than Fallout 3, so clearly Fallout 3 is less of a roleplaying RPG game. :P

More like a 'true rolepretending simulator' by your earlier definitions though, but what ever.
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mimi_lys
 
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Post » Tue May 17, 2011 9:07 am

The early Fallouts were a fantasy "what if" post apocalyptic nuclear chaos scenario ... the same as Fallout 3 is.….
...more about survival than civilisation or humanity building.....

Fallout's intended design was to see how the world would change after a mass of nuclear bombs had dropped on the world.
It was meant to show how different cultures, morals, economies, agriculture, hostility and views on justice had changed in the post apoc world.
It's about seeing humanity trying to rebuild against all costs.
To try to survive and thrive in he wasteland.
(But war... War never changes...)

So a major part of Fallout is to see the world evolve, not stagnate in the same repetitive mess.
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Miss Hayley
 
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Post » Tue May 17, 2011 5:25 am

Fallout's intended design was to see how the world would change after a mass of nuclear bombs had dropped on the world.
It was meant to show how different cultures, morals, economies, agriculture, hostility and views on justice had changed in the post apoc world.
It's about seeing humanity trying to rebuild against all costs.
To try to survive and thrive in he wasteland.
(But war... War never changes...)

So a major part of Fallout is to see the world evolve, not stagnate in the same repetitive mess.

Well, that's your personal interpretation.

I don't think it was ever said what the intended design was of a Fallout ... apart from being a role playing game. Pretty sure I read somewhere that it was a survival scenario. Perhaps there is a quote somewhere....

"Wasteland SURVIVAL quest" seems to cover it. Nothing about humanity or civilisation ... and that's where New Vegas has gone wrong in my view, they have deviated from the Fallout plot and kept the emptiness of the wasteland. It is a spin-off as Bethesda has said and not what I wanted.

That the game-play sorted out situations to the good .. or bad .. depending on your choice .. gave positive or negative "humanity build". The game interpretation is your choice of how you played it.
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KiiSsez jdgaf Benzler
 
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Post » Tue May 17, 2011 5:36 am

I don't think it was ever said what the intended design was of a Fallout ... apart from being a role playing game.


Actually, no.

There is a quote from Tim Cain (basically, the creator of Fallout):
"My idea is to explore more of the world and more of the ethics of a post-nuclear world, not to make a better plasma gun"

Nothing about the 'struggle' to survive there.
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Andrew Lang
 
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Post » Tue May 17, 2011 1:17 pm

Nothing about building there either, so that quote is useless. What about wikipedia listing F1, F2, and F3 as survival horror? That's more useful.

EDIT- Sorry I meant RPG with survival horror elements.
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Nick Pryce
 
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Post » Tue May 17, 2011 7:09 am

Nothing about building there either, so that quote is useless. What about wikipedia listing F1, F2, and F3 as survival horror? That's more useful.

EDIT- Sorry I meant RPG with survival horror elements.


I was referring to what Sitruc said, when he quoted Gaberiel77Dan:

It was meant to show how different cultures, morals, economies, agriculture, hostility and views on justice had changed in the post apoc world.


I think "Explore more of the world and more of the ethics of a post-nuclear world" would cover that. Unless you're taking the word 'Explore' literally.
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Robert Jackson
 
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Post » Tue May 17, 2011 7:29 am

Nothing about building there either, so that quote is useless. What about wikipedia listing F1, F2, and F3 as survival horror? That's more useful.

EDIT- Sorry I meant RPG with survival horror elements.


Wikipedia is not always right you know?

Lemme ask you a question, if Fallout is not about humanity rebuilding, then why did the devs of Fallout 1 and 2 go to such great lengths to create a plausible post-apocalyptic world? Why did the devs go into detail on how the towns survive?
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Everardo Montano
 
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Post » Tue May 17, 2011 9:37 am

Fallout never had survival horrors elements, the Wiki isnt always right, Maybe Fallout 3 and their ambience, but Fallout overall?, no
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Jason White
 
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Post » Tue May 17, 2011 12:31 am

Nothing about building there either, so that quote is useless. What about wikipedia listing F1, F2, and F3 as survival horror? That's more useful.

EDIT- Sorry I meant RPG with survival horror elements.


Right a report/project for a professor and list your references as wikipedia and see what an awesome grade you will get :thumbsup:
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Austin England
 
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Post » Tue May 17, 2011 8:50 am

Yaay another fo3 v fonv thread both good in there own ways lets end it there pretty plz :fallout: or ill send leo to you .
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:)Colleenn
 
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Post » Tue May 17, 2011 4:53 am

It's basically the fallout dinosaurs v the fallout eggs and im gonna crack up (no pun intended ) no one will give in .
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Kristina Campbell
 
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Post » Tue May 17, 2011 12:38 am

It's basically the fallout dinosaurs v the fallout eggs

That is a great way of putting it.
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Stacy Hope
 
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Post » Mon May 16, 2011 11:44 pm

Because the "reason" contradicts the lore of the game universe, and is therefore inadmissible.

Lore is fine people there couldn t get in done on the same level as the west coast.

See after a apocalypse of some type most people will kill you for 2 crackers. Bad people like radiers would be more powerful than NPC scrubs. Look at NO after Katrina people killing and [censored] and stealing, and there was even still some law around.

Most people that come out of those vaults won t run into nice people that want to help build a city. They ll run into groups of people that are just waiting for that vault door to open so they can [censored], pillage, and kill.

Interplay lost the game Bethesda desides how people would act now.

And make no mistake there will be many more that would kill u for some purified water that help you build a city.

They don t want you help they want you stuff then they want you dead, because that s how they came up.
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Meghan Terry
 
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Post » Tue May 17, 2011 2:10 pm

Lore is fine people there couldn t get in done on the same level as the west coast.

See after a apocalypse of some type most people will kill you for 2 crackers. Bad people like radiers would be more powerful than NPC scrubs. Look at NO after Katrina people killing and [censored] and stealing, and there was even still some law around.

Most people that come out of those vaults won t run into nice people that want to help build a city. They ll run into groups of people that are just waiting for that vault door to open so they can [censored], pillage, and kill.

Interplay lost the game Bethesda desides how people would act now.

And make no mistake there will be many more that would kill u for some purified water that help you build a city.

They don t want you help they want you stuff then they want you dead, because that s how they came up.


So since Bethesda owns the franchise, they can totally screw the older Fallouts and destroy any sense of human progession and nature?

What you described is 100% accurate, for the first year or so after the bombs. People don't live, svck, and die from raiders. People defend themselves. People expand, grow, and thrive. Humans are incredibly adaptable and can thrive even under the harshest of conditions.

Take for instance, the pioneers in the west. When the Indians came, did they sit on their asses and let them be shot to death with arrows? No! They fought back with guns!

If raiders came to a group of people, the people would fight back, build walls to protect themselves, grow food to feed themselves, expand, thrive. Not everyone in a wasteland is a raider. Its Human nature to be in a group, and people would group up to protect themselves.

This is where Bethesda failed with FO3. They said, "Oh, [censored] human nature, lets use cool [censored]!"
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stephanie eastwood
 
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Post » Tue May 17, 2011 2:15 pm

So since Bethesda owns the franchise, they can totally screw the older Fallouts and destroy any sense of human progession and nature?

What you described is 100% accurate, for the first year or so after the bombs. People don't live, svck, and die from raiders. People defend themselves. People expand, grow, and thrive. Humans are incredibly adaptable and can thrive even under the harshest of conditions.

Take for instance, the pioneers in the west. When the Indians came, did they sit on their asses and let them be shot to death with arrows? No! They fought back with guns!

If raiders came to a group of people, the people would fight back, build walls to protect themselves, grow food to feed themselves, expand, thrive. Not everyone in a wasteland is a raider. Its Human nature to be in a group, and people would group up to protect themselves.

This is where Bethesda failed with FO3. They said, "Oh, [censored] human nature, lets use cool [censored]!"


This ^
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Dominic Vaughan
 
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Post » Tue May 17, 2011 11:57 am

This ^

That.
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Alberto Aguilera
 
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Post » Tue May 17, 2011 10:55 am

That.


Those
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..xX Vin Xx..
 
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Post » Tue May 17, 2011 6:29 am

That.

The other thing.
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Nana Samboy
 
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Post » Tue May 17, 2011 2:15 am

Those

http://www.youtube.com/watch?v=XtPgr94VYA4
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SUck MYdIck
 
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Post » Tue May 17, 2011 10:15 am

Alex the raiders had the jump on the good people, so did the mutants.

There wasnt a few years of the masters army then you and the bos destroyed them. There was 170 before bos even got there.

Raiders are the alpha dogs, they already live in buildings and set up shelter. They are not hindered by morals, thoughts of pitty, or remorse. As time progressed in DC raiders and mutants got stronger.

How cute some people are building something we ll kill them, take thier stuff and move in. That is how raiders came up. You would be more likely to join raiders than try to fight them and die.

People try to build a giant water purifier, mutant attacks get worse even with bos running security.

The bad will thrive until a new alpha dog shows up. People did survive though.

I know its not good enough for you guys, and really I could give a [censored] less. That is more than likely how it would go when the bad is left unchecked. You can put "this" all you want. It won t change the fact that overall humans are me1st
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Janeth Valenzuela Castelo
 
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Post » Tue May 17, 2011 12:45 am

Alex the raiders had the jump on the good people, so did the mutants.

There wasnt a few years of the masters army then you and the bos destroyed them. There was 170 before bos even got there.

Raiders are the alpha dogs, they already live in buildings and set up shelter. They are not hindered by morals, thoughts of pitty, or remorse. As time progressed in DC raiders and mutants got stronger.

How cute some people are building something we ll kill them, take thier stuff and move in. That is how raiders came up. You would be more likely to join raiders than try to fight them and die.

People try to build a giant water purifier, mutant attacks get worse even with bos running security.

The bad will thrive until a new alpha dog shows up. People did survive though.

I know its not good enough for you guys, and really I could give a [censored] less. That is more than likely how it would go when the bad is left unchecked. You can put "this" all you want. It won t change the fact that overall humans are me1st

So, if things are so bad in the one region, why in the bloody hell havent the people died or left? You explain why they havent built up, well newsflash, if they hadnt built up in 200 years, they should all be dead.
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Dragonz Dancer
 
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Post » Tue May 17, 2011 2:26 am

NO COMMENT ERROR ERROR ERROR ERROR ERROR ERROR ZZZZZ OVERLOUD ZZZZZZ ERROR STILL NO COMMENT
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Rude_Bitch_420
 
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Post » Tue May 17, 2011 2:15 am

They did built there is just as much in population in Rivit City and megaton as there are in any city in nv. Vegas dosent count because people there are cominb from cali. No one is going to DC.

CL is a perfect example of an alpha dog in AZ. No one can stop them but another alpha dog.

Most people are not nice. When the [censored] goes down the bad thrive.

Go look at a lot of Africa millions are slaughtered and it will not stop ever, unless a bigger alpha dog goes in and stops them. This is harder than one would think, because they are bred into death. The won t get rattled easily, because that is they way they came up.

Human nature is not about helping people, its about killing people to get what you want when the [censored] goes down.

Again I can give a [censored] less what old dinosaur club thinks.

You guys should have thrown in and bought the series. You didn t though Bethesda did and they call the shots. They need to make money, they can t have ok games dropping to 17 99 6 months in.

Be happy EA didn t get it
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Ilona Neumann
 
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Post » Tue May 17, 2011 12:12 pm

if EA got the rights to Fallout i would have shot my self
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Joe Bonney
 
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Post » Tue May 17, 2011 2:34 am

They did built there is just as much in population in Rivit City and megaton

That is just it, there is no logical reason for that many people to be alive if there is no agriculture or means of production, if they have the means to live off of huge stockpiles of limitless supplies like they seem to, they should not have the trouble they do with mutants and raiders, but they do, and their supplies have no explanation. The game contradicts itself.

First, the land is unfit for life.
Second, none of the settlements have the means for self-sufficiency (no farming or production).
Third, the raider population is much higher than could be supported through raiding.


The land is somehow irradiated beyond all usage yet all the buildings are mostly intact in comparison to the West Coast, where all buildings were destroyed yet there was little radiation, and since Fallout and Fallout 2 were set in the west, that form of wasteland has been established as the effect of nuclear fallout in the universe, this establishment has been ignored for some reason in Fallout 3.
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Susan
 
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