Three vs N V

Post » Tue May 17, 2011 2:02 am

Sorry it isn t good enough for you. Maybe Bethesda will just throw in the towel, and hand the rights to old dinosaur club.
User avatar
Shirley BEltran
 
Posts: 3450
Joined: Wed Jul 26, 2006 4:14 pm

Post » Tue May 17, 2011 2:13 pm


The land is somehow irradiated beyond all usage yet all the buildings are mostly intact in comparison to the West Coast, where all buildings were destroyed yet there was little radiation, and since Fallout and Fallout 2 were set in the west, that form of wasteland has been established as the effect of nuclear fallout in the universe, this establishment has been ignored for some reason in Fallout 3.

I agree with your entire post, but this last part could be explained by the Reds striking the DC metro area with a neutron bomb as well as a few smaller 100kiloton nukes. Magnitudes greater in radiation, but minimal damage when compared to conventional nukes.
User avatar
Monika
 
Posts: 3469
Joined: Wed Jan 10, 2007 7:50 pm

Post » Tue May 17, 2011 1:07 am

I agree with your entire post, but this last part could be explained by the Reds striking the DC metro area with a neutron bomb as well as a few smaller 100kiloton nukes. Magnitudes greater in radiation, but minimal damage when compared to conventional nukes.

Yes, but there are ridiculous examples like the White House, the White House is a crater, yet the buildings across the street are mostly intact. But i can see your point, that makes a little sense, but that also further begs the question, if that place is so bloody bad off, so messed up on multiple levels from many a coincidence such as this, why in the hell is anyone still living there, or better yet, why is anyone that lived there still alive?

@ The Rook, if you would rather jump to extremes like that, rather than concede anything to be wrong with Fallout 3, as i have shown there to be, maybe you should rethink your position, i have said many a time that i love Fallout 3 as a game, but it has many mistakes in the way of being a Fallout game, you need not to assume i hate the game, for i do not, but i can recognize its shortcomings and provide factual material to support my position, and it would do well for the entire discussion, and your position, if instead of attempting to undermine my position, you would bring up points that support your position, such as Rads-A-Plenty has done.
User avatar
SWagg KId
 
Posts: 3488
Joined: Sat Nov 17, 2007 8:26 am

Post » Mon May 16, 2011 11:42 pm

Does the lack of realism have anything to do with it being a computer game? Perhaps the developers thought that having the wasteland unpopulated and barren might be a little dull.
User avatar
Monika Fiolek
 
Posts: 3472
Joined: Tue Jun 20, 2006 6:57 pm

Post » Tue May 17, 2011 5:17 am

Sorry it isn t good enough for you. Maybe Bethesda will just throw in the towel, and hand the rights to old dinosaur club.

Who is close-minded here?
Just argue with reason towards his posts, like everyone does with yours.
Don't go "Sorry it isn't good enough for you" when you don't have anything to say, or call the older fans "the most close-minded fans you've ever seen"

Edit: maybe I should remove this post. I'm just annoyed.
User avatar
Jacob Phillips
 
Posts: 3430
Joined: Tue Aug 14, 2007 9:46 am

Post » Tue May 17, 2011 4:50 am

They should give Fallout to us Dinosaurs though. :touched:
User avatar
Bigze Stacks
 
Posts: 3309
Joined: Sun May 20, 2007 5:07 pm

Post » Tue May 17, 2011 10:21 am

Sorry it isn t good enough for you. Maybe Bethesda will just throw in the towel, and hand the rights to old dinosaur club.


Don't be a tease :sadvaultboy:
User avatar
Marie Maillos
 
Posts: 3403
Joined: Wed Mar 21, 2007 4:39 pm

Post » Tue May 17, 2011 8:48 am

Does the lack of realism have anything to do with it being a computer game? Perhaps the developers thought that having the wasteland unpopulated and barren might be a little dull.


Does not have to be unpopulated and barrern. Fallout is not unpopulated and barren. There is alot of wasteland but the settlements are very active and they make sense. We see people farming, we see wells and we see new buildings all just 84 year after the great war. Fallout 2 has even more progress because its been 80+ years since Fallout.
User avatar
Kelli Wolfe
 
Posts: 3440
Joined: Thu Aug 23, 2007 7:09 am

Post » Tue May 17, 2011 12:10 pm

Does not have to be unpopulated and barrern. Fallout is not unpopulated and barren. There is alot of wasteland but the settlements are very active and they make sense. We see people farming, we see wells and we see new buildings all just 84 year after the great war. Fallout 2 has even more progress because its been 80+ years since Fallout.

This^ Have you even played the originals beast?
User avatar
CArlos BArrera
 
Posts: 3470
Joined: Wed Nov 21, 2007 3:26 am

Post » Tue May 17, 2011 7:26 am

if EA got the rights to Fallout i would have shot my self


To be fair, I preffer EA over Activision at this moment
User avatar
Benito Martinez
 
Posts: 3470
Joined: Thu Aug 30, 2007 6:33 am

Post » Tue May 17, 2011 6:34 am

Rivit City lived off of Mirelurk meat all the venders in fo3 sold meat from stuff in the game. If you paid attention you will find evidence of a major mirelurk meat trading buisness in the Alaska war memorial.

Where do you want the people to go look at them. They had no one to help them. They did the best they could.

Where do people in Africa go when millions are being slaughtered? They don t go anywhere becausd there is no where to go.

This pointless, because what ever I say will be wrong anyway. ok savage beatings ^^^^^^^ up there is 2 great points to back my side, but they won t be good enough because Interplay did not make the game. This is worthless because it will not be the same as fo or fo2. To even think that everything would be dead on the money is shooting for the stars. Its a different dev over a decade has passed things were bound to change. They need to make money, and they will do what they have to to get it done.
User avatar
Donatus Uwasomba
 
Posts: 3361
Joined: Sun May 27, 2007 7:22 pm

Post » Tue May 17, 2011 1:13 pm

What? The meat operation was a get-rich-quick scheme of two corpses. Stop bringing up Africa, you know that Africa has many different countries, right? This "slaughter" you are talking about isnt all over the damn continent. And there are plenty of places to go, and if they didnt leave, they'd all be dead, that is the only options the land gives them.
User avatar
Poetic Vice
 
Posts: 3440
Joined: Wed Oct 31, 2007 8:19 pm

Post » Tue May 17, 2011 6:03 am

I know where africans go. They go here. Sweden and many countries in Europe get loads of refugees from african and middle eastern countries. Where I go to school, there are tons of somalians.
Then again, it's a very very risky trip for them. They have to be smuggled away from their oppressors, over the borders of their country, then through a few other countries, then boat over the mediterranean to Europe (loads get to Italy), then from there they get to lot of different countries in Europe, as far up as Sweden and Norway... only to be sent back, because Europe can't have them all.

So they've got three options, really.
Stay in their country they love (or don't love?), and try to manage with the corrupt government/fanatical islamists/terrorists or other rebel faction that plague them. Maybe join them?
Flee to Europe (if you've got the money to pay for being smuggled and all that), just to get deported right back. Or get caught or die on the way there.
Flee to Europe and get suceed getting an asylum, and try to integrate into this new culture and society they found themselves into.

Now, are we finished with Africa?
The Capital Wasteland doesn't have borders or patrols guarding said borders. No countries and borders which you need to pay to get smuggled through.
You can leave if you want. Granted you don't know what you will find, and raiders might attack you. But is it better to sit on your ass and countinuously get raided over and over? And not only by humans, but by super mutants, that have kidnapped people for 170 years now to dip in their vats, and F3 also turned super mutants into cannibals and made them kidnap humans for food.
Anyways, you could get rid of all that, finding a new place without the mutants, and with better lands which you can farm and all. Seriously, who stays in a radioactive mudhole with no other life than hostile life for 200 years if you always has had the option to pack up and leave for better territories?
User avatar
X(S.a.R.a.H)X
 
Posts: 3413
Joined: Tue Feb 20, 2007 2:38 pm

Post » Tue May 17, 2011 5:21 am

Yeah. the should have just walked to interplays fallout instead of trying to do what they could where they were.

F the purifier, f what the rivit city scientists were working on.

They should have just sais f everything they knew and went somewhere they even knew less about. With weak weapons and not very good armour. That would make way more sense than staying on a carrier that had a draw bridge and scientists and mirelurks to plunder and use for food.

f it we ll just walk I m sure ohio will be much better lol
User avatar
Rude_Bitch_420
 
Posts: 3429
Joined: Wed Aug 08, 2007 2:26 pm

Post » Tue May 17, 2011 6:26 am

So, if things are so bad in the one region, why in the bloody hell havent the people died or left? You explain why they havent built up, well newsflash, if they hadnt built up in 200 years, they should all be dead.

NEWSFLASH: RIVIT CITY HAS DRAW BRIDGE THAT CAN ONLY BE LOWERED FROM THE CARRIER ap reported


They clearly had means to live, so why would they leave. Rivit City was a good idea I think.

I mean I m sure it makes no sense to you guys because it wasn t fo or fo2, but to most it does make good sense.
User avatar
Star Dunkels Macmillan
 
Posts: 3421
Joined: Thu Aug 31, 2006 4:00 pm

Post » Tue May 17, 2011 12:57 pm

Rivet City, none of the people hunt the Mirelurks, they wander the deck and talk about falling children, the merchants get their supplies from nowhere, and there are super mutants right next to the bridge.
User avatar
Wane Peters
 
Posts: 3359
Joined: Tue Jul 31, 2007 9:34 pm

Post » Tue May 17, 2011 3:34 am

Rivet City, none of the people hunt the Mirelurks, they wander the deck and talk about falling children, the merchants get their supplies from nowhere, and there are super mutants right next to the bridge.

The traders stop there all the time

Wait now we have to see the NPCs do something to believe its true. lol

I don t actually see NPCs in nv farming all the do is walk around complaining about not enough water. I just took it out of game context that they actually farm there.

Same with Rivit City and mirelurk meat since the guy at the little cafe say its his specialty and its on the menu I just took it out of gams context that there are some hardasses out there that harvest mirelurks and sell the meat.
It only takes a tiny bit of imagination.
User avatar
Sista Sila
 
Posts: 3381
Joined: Fri Mar 30, 2007 12:25 pm

Post » Tue May 17, 2011 3:14 pm

The super mutants down the street are just waiting for someone to make a break for it. You want to know why no one leaves.
User avatar
Ria dell
 
Posts: 3430
Joined: Sun Jun 25, 2006 4:03 pm

Post » Tue May 17, 2011 9:56 am

What would have made Rivet City believeable to me. Having the flight deck one big garden. Container garden that is. Maybe some brahmin. Fresh water rain tanks. Some better defences would have been nice, a couple http://www.project610.com/files/Machine%20guns.jpg.

Bigger, better armed caravans, insted of the guy that only sells junk, the guy that only sell drug and so on. The same crap you can find everywhere in the game.
User avatar
Penny Wills
 
Posts: 3474
Joined: Wed Sep 27, 2006 6:16 pm

Post » Tue May 17, 2011 8:00 am

You may be right about Mirelurks, see, when you bring up stuff like that and prove it, you gain ground. Still, you brought up the trade caravans, the caravans travel in a big circle between all of the settlements, and somehow acquire things none of the settlements have.
User avatar
Chris Jones
 
Posts: 3435
Joined: Wed May 09, 2007 3:11 am

Post » Tue May 17, 2011 4:44 am

Rivet City was a huge piece of bad writing.

1. I got no sense on how they survived. Now, if there were hunting squads, farming in greenhouses on the deck, and some brahmin herds, it would have been fine. But, there is none. The traders magically get new supplies from towns that don't have those supplies.

2. God, they choose a horrid place to settle. Traders can't get there, the water is all radiated, and mutants are everywhere. Sure, they can unextend the drawbridge, but that city wouldn't survive in real life.

3. How in the hell did they get all of those chems? Jet is [censored] hard to make, and only after research, did some teen genius actually find out how to make it in New Reno.

4. And yes, people farm in New Vegas. Look at the Sharecropper farms.
User avatar
Laura Ellaby
 
Posts: 3355
Joined: Sun Jul 02, 2006 9:59 am

Post » Tue May 17, 2011 3:46 am


Bigger, better armed caravans, insted of the guy that only sells junk, the guy that only sell drug and so on. The same crap you can find everywhere in the game.

The traders and scavengers in fo3 were way better armed than nv. NV you have them with a 10 and the escort has a 10. The best weapon I saw nv traders have was a 9mm sub. Fo3 combat shotty assult rifles, flame throwers.

Its not my fault that both games make 97% of NPCs scrubs
User avatar
Andrea Pratt
 
Posts: 3396
Joined: Mon Jul 31, 2006 4:49 am

Post » Tue May 17, 2011 12:26 am

The traders and scavengers in fo3 were way better armed than nv. NV you have them with a 10 and the escort has a 10. The best weapon I saw nv traders have was a 9mm sub. Fo3 combat shotty assult rifles, flame throwers.

Its not my fault that both games make 97% of NPCs scrubs


Gimme a break.

In Fallout 1, the caravans had around six guards, with three fully loaded brahmin. The caravans in Fallout 1 and 2 were HEAVILY guarded.

In FNV, the NCR supposedly cleans the roads, and did so for a good while. Thats why there are train tracks. The merchants are not aware of the situation now, and are not prepared.
User avatar
Jeremy Kenney
 
Posts: 3293
Joined: Sun Aug 05, 2007 5:36 pm

Post » Tue May 17, 2011 3:01 pm

The traders and scavengers in fo3 were way better armed than nv. NV you have them with a 10 and the escort has a 10. The best weapon I saw nv traders have was a 9mm sub. Fo3 combat shotty assult rifles, flame throwers.

Its not my fault that both games make 97% of NPCs scrubs


Traders in Fallout New Vegas are trading in places that are much safer then Fallout 3. I am not totally happy with them. Would have been nice if the engine could support the very large caravans of Fallout and Fallout 2. Every least the merchants in Fallout New Vegas tell us where they get their goods. They have stuff that I can't just find around very corner like I can in Fallout 3. The only time I ever bought anything in Fallout 3 was on my first play through. Then I noticed "I can get this stuff for free, its everywhere!"
User avatar
victoria gillis
 
Posts: 3329
Joined: Wed Jan 10, 2007 7:50 pm

Post » Tue May 17, 2011 9:32 am

You may be right about Mirelurks, see, when you bring up stuff like that and prove it, you gain ground. Still, you brought up the trade caravans, the caravans travel in a big circle between all of the settlements, and somehow acquire things none of the settlements have.

You keep playing dumb thats why its not worth arguing about. You know how to use game context to figure stuff out. You just want me to keep writing crap. Imagination must be used sometimes. Games can only show you so much.
User avatar
Charlotte Lloyd-Jones
 
Posts: 3345
Joined: Fri Jun 30, 2006 4:53 pm

PreviousNext

Return to Fallout Series Discussion