I'll start out with what makes me feel bad writing ; the bad bits ! it always makes me feel a little disloyal talking about the bad bits but it needs to be said . so FO3 had "glitches" . Some of them were annoying some were advantageous and some were downright funny ! But you had to forgive even the annoying ones because they didn't really impact too much on a game that had such depth and character . Truth is , the only reason some glitches were annoying was because they ripped you out of your own little world that you were so deeply immersed in , kind of like how a baby must feel during a caesarian section . one second your just happily minding your own business and the next your all annoyed ! but then you carry on playing and you forget all about it in no time . However , the glitches in FONV are annoying beyond belief and far more numerous than in FO3 .
Again , i might have been able to forgive that but for what i consider to be a fatal flaw . The atmosphere just doesn't seem to be there . I'm still not sure what's missing but i feel that it's something fundementally lacking in the quest content . most quests feel rushed and incomplete and don't have the "oomph" that was found in FO3 . For instance , there isn't a single quest that even comes close to " The wasteland survival guide " or " You gotta shoot 'em in the head " or " Riley's rangers " . The closest i've come across yet in FONV is " Bleed me dry " which is quite good but still not quite there . It almost feels like the developers were rushed into completing work to meet a deadline . Were that the case , i would rather have waited six more months and had greater depth and quality to the quests than i feel is there at the moment . And this is coming from someone who would check several times daily for updates to the release date for FONV !
Ordinarily , these would be enough off putting factors for me to not want to bother with a game , but this is , after all , Fallout we're talking about . So let's get to the good bits . Yaaay ! The companions of NV are greatly superior to the followers of 3 in that they have a much greater detail to their histories , making it easier for you to bond with them in a way that wasn't possible in 3 . Each one has their own quest which results in a choice of upgrade for that companion . Brilliant !
Also , the way in which you acquire them makes it impossible to exploit the glitch in FO3 which allowed you to have multiple followers ( i can have 5 followers plus dogmeat in FO3 ) and because all companions have a high payload capacity and ED-E and Rex can also carry your ill gotten gains for you , i don't feel there's a neccessity for any more in NV .
Magazines ! outrageously great idea . I'm kind of ok with skill books being fewer and being worth more in terms of skill points though i do think there should probably be more like ten for each skill as opposed to four or five . finding them always feels great in game and it would make it a little easier in developing your character which i feel is overly restrictive in NV . I'm also kind of cool with only getting a perk every other level but again , i feel this is too restrictive unless you were to add extra levels . If the cap was 40 as opposed to 30 i reckon you'd probably be about right .
Speaking of perks , whose idea was the " jury rigger " perk ? genius ! that and weapon repair kits solves all the issues that made life difficult with certain unique items in FO3 . The idea of earning perks as you go is also great and tends to give you upgrades you actually need because you get stronger in an area the more you use it .
I'm good with the change to the system of armour rating and love that there's more choice to armour .
I love the new weapon types and i love that unique weapons have unique skins which you didn't have in FO3 . I'd like to see some other unique weapons though . unique anti-materiel rifle , unique assault carbine , one that's chambered in 5.56mm maybe ? it'd be great to see a unique l.m.g. too . I love weapon mods though i'd like to see more available . more weight reducing mods for say the l.m.g. and anti-materiel rifle but over all weapon mods are superb .
the different types of ammo available is , again , genius ! it would be cool if certain types of ammo were only available as quest rewards or by killing certain characters .
Campfires and being able to interact with various plants and animals etc to produce buffs and such is outrageously good . the introduction of survival as a skill is something that was lacking in FO3 and adds a new dimension to the game .
speaking of new dimension , who thinks the rebreather totally rocks ?! whoever thought that up is a total rockstar and , again , this is something that was lacking in FO3 . it now means that there is even more territory to explore . In closing , I think there's a lot to be said for FONV , most of it good but , as things stand right now , i'm still a confirmed FO3 junkie .
If anyone from Bethesda reads this , i'd like to humbly offer some advice as a consumer . The additions made to FONV totally rock but you need to go back to FO3 and find the magic in the quests there and please , before you launch FO4 , guys you really need to do something about the glitches !!
Fallout rocks , all hail Bethesda !