This game - You have to poison each weapon before you throw it. Meaning, you have to carry all the poison with you, all the time, and poison each weapon you want to throw right before you throw it. That's realistic, right? Hardly... Is that a glitch or something? I have done extensive research over this. You can try it too. Here's what I did:
Batch of 10 throwing knives.
Equip one and poison it.
Drop one throwing knife, and try to poison your batch of 9 again.
It will say it has already been poisoned, so this would lead a regular person to believe "AWESOME! One poison and I can apply it to my entire batch of throwing knives? Sweet!".
After playing around you will quickly notice only your initial throwing knife, the first one that you will throw, was poisoned -- but none of the others.
So, what would be the logical way to poison a batch of throwing knives then? One by one. Tedious, but realistic. So here's how you -would- do it:
Drop your throwing knives one by one.
Pick one up, poison it, put it down.
Tediously do this for ALL of them.
Then, pick up all your now poisoned Throwing Knives.
Time to test them out:
Chuck one of them at what ever won't die in one hit+poison (A human follower is perfect).
Watch the health trickle down.
Now whip another one at your target.
No damage after the initial hit.
Go back to your inventory, try to poison one of your knives, that you definitely already poisoned.
You can poison it, because the effect was lost after you threw your initial, poisoned, throwing knife.
You wasted all those other poisons.
This is definitely a glitch that makes one not want to use what the developers of the game put time, money, and energy into creating. When you bought the game, you payed for these weapons that are pointless. You payed for this glitch to exist. The weapons do low damage, they have a very limited range, they have potential, but are rendered inferior to almost every other means of attack, mainly because you can't poison them all before going into battle. Just imagine if you had 30+ poisoned knives you could just throw and throw. It'd be awesome. It'd be worth using. It would be worth the time to go find the ingredients for poison and stockpiling throwing weapons. But instead you have to carry around all that poison, and constantly hit the menu button, and reapply after every throw. You might as well just save time and shoot the enemy in the face, which I'm sure is how most people play this game.
Here's a quick, short list of strengths and weaknesses throwing weapons have:
Strengths (4)- Silent, lightweight, poison-able, appealing to people who like to try different styles of playing every now and then, or play as stealth assassins.
Weaknesses (7)- Weak, unrecoverable, rare, low rate-of-fire, short range, have to poison each one specifically before throwing (kicks the thrill of battle right out the window), given the pretty shotty *aiming abilities of this game, you almost have to be in vats before you can confidently throw.
Now here's what needs to be changed, and easily can be, to make throwing weapons more worthwhile:
1) That glitch where poisoning each knife individually doesn't matter? That needs to be fixed. I'm pretty sure the dev's programmed it so that after poisoning a throwing weapon with that name (maybe repair rate aswell), the effect goes away after throwing it, so that you don't have permanently poisoned throwing weapons.
2) Make throwing weapons sold by more vendors. As far as I know there are only three places you can buy them, and one of them requires a speech check then sells them to you in imperfect condition. A one-use weapon... that you have to repair...
3) Make them recoverable. This is not a difficult thing to do. They have done it before. If you can recover objects fired by the Rock-It- Launcher, I don't see why you can't pick up thrown weapons - off the ground or out of dead bodies. And don't tell me it's because of "resource issues", I'm not buying that. You can drop literally dozens of items at once (including throwing weapons) without freezing the game, but you can't make several throwing weapons stay available to be picked up? Just make it like Oblivion with the arrows where they start to disappear if you shot out too many.
I don't see why you can't just make poisoned throwing weapons a new weapon all together, like in Morrowind. Give the poisoned weapons their own quantity. That way you can equip "Poisoned Hatchets" or just "Hatchets" in your Hotkeys. Perhaps make Poisons a 'Mod' and attach the mod to the throwing weapon? "Throwing Knives+"? It honestly disturbs me more than a little that Bethesda has started making their own audience create the best, most creative content by far. It's gotten to the point where they create only B grade content, and let the players make the game worth playing. Console players are left out, and it isn't fair. What bothers me most is that the developers have already done this exact thing correctly, and now they are doing it wrong. Like a kid that gets bumped up a grade, and then held back for two years. I know you are probably going to say "This isn't The Elder Scrolls/Go play Oblivion then/Bethesda doesn't want to keep doing the same thing". That's all valid, and I understand, but a game company should never work backwards. If you had a feature in one game, don't ever make it so that same feature is lessened in the next game. You definitely shouldn't take the feature out completely either. Not unless you are adding a better feature that outdates the previous one, like Resident Evil with the buying/selling system. That's how you LOSE your customer base. Be loyal to your customers and give them what you know they like, and you customers will be loyal to you.
*That's another thing that bugs me - why is the aiming in Bethesda console games so slow? Do they not have people testing this game for the console versions? I always play at the highest sensitivity, and it still points at a snails pace. Try playing this game at the lowest settings for the 360/PS3. It's pointless. No one would every want camera movement that slow. It's completely asinine and it makes no sense. The dev's need to increase the sensitivity parameters.
Well, that's my novel. Whatcha think?