Thrown Melee Weapons

Post » Mon Jul 05, 2010 11:11 pm

I see a throwing spear listed in the wiki.

If throwing spear has been confirmed, stands to reason there will be other throwable melee weapons.

I think I remember reading a certain perk increase your effectiveness with low-level weapons, which included a tomahawk. Not sure if the tomahawk is a throwable.

If throwing spear has been confirmed, stands to reason there will be other throwable melee weapons.

Anyone know any other details?

Thanks.
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Samantha hulme
 
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Post » Mon Jul 05, 2010 6:04 pm

Well, tomahawks are usually thrown weapons yes? So I imagine we would be throwing these tomahawks.
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Jack Moves
 
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Post » Tue Jul 06, 2010 7:58 am

I see a throwing spear listed in the wiki.

If throwing spear has been confirmed, stands to reason there will be other throwable melee weapons.

I think I remember reading a certain perk increase your effectiveness with low-level weapons, which included a tomahawk. Not sure if the tomahawk is a throwable.

If throwing spear has been confirmed, stands to reason there will be other throwable melee weapons.

Anyone know any other details?

Thanks.



Are you talking about the "cowboy" perk? i think it says hatchet, in which case it could be thrown or not thrown. but if it says tomahawk it will probaly be a throwing weapon. :toughninja:
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Nomee
 
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Post » Tue Jul 06, 2010 2:45 am

I hope we can throw rocks.
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Rhi Edwards
 
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Post » Mon Jul 05, 2010 10:44 pm

If we have thrown melee weapons like a throwable spear and mechete/Kukri, we should have bows fit into this category(yeah sorry for bringing that up).

@miniclamp- yeah that be nice, did they do any real damage in the first 2 are they just like a provoke/joke weapon? Its nice to have provoke weapons.

How were you able to pick up rocks, could you do it anywhere or they an item you have to find(which seems odd).
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Nathan Barker
 
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Post » Tue Jul 06, 2010 7:58 am

Are you talking about the "cowboy" perk? i think it says hatchet, in which case it could be thrown or not thrown. but if it says tomahawk it will probaly be a throwing weapon. :toughninja:


I think your right about the hatchet. Hmm can you throw those ?
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Vicky Keeler
 
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Post » Tue Jul 06, 2010 12:45 am

Again, I'm going to be jarated(???) if there are several throwing weapons but no throwing skill.
If it is like that then the first thing I want in a DLC is to fix the game and add a throwing skill.
I miss it. :(
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Naazhe Perezz
 
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Post » Tue Jul 06, 2010 5:45 am

Again, I'm going to be jarated(???) if there are several throwing weapons but no throwing skill.
If it is like that then the first thing I want in a DLC is to fix the game and add a throwing skill.
I miss it. :(


Yeah, logically a throwable melee weapon is alot like jumbo shrimp. An oxymoron. :wink_smile:

edit: I'm sure they just put thrown melee weapons in melee for condensing purposes.

But I am happy about thrown weapons. :hubbahubba:
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Matt Terry
 
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Post » Mon Jul 05, 2010 5:16 pm

Again, I'm going to be jarated(???) if there are several throwing weapons but no throwing skill.
If it is like that then the first thing I want in a DLC is to fix the game and add a throwing skill.
I miss it. :(


No new skill needed unless they add a lot more throwing weapons. Right now I think there are only throwing spears confirmed.

or get rid of explosives category and move grenades to throwing.
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Marnesia Steele
 
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Post » Tue Jul 06, 2010 8:36 am

I would assume that one can pick up the weopon after use, so do they break?
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Motionsharp
 
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Post » Tue Jul 06, 2010 5:25 am

No new skill needed unless they add a lot more throwing weapons. Right now I think there are only throwing spears confirmed.

or get rid of explosives category and move grenades to throwing.

Nah I meant if there are several weapons, like, if there's at least 8 throwable weapons then I think it should have it's own skill.
Sure, it does not have many weapons, but I think they deserve their own skill anyway. (Unarmed don't have many weapons but get's it's own skill <_< )
And about grenades.
Let them be split.
Like, if you raise Throwing to 100 then you're a master with grenades.
You raise Explosives to 100 then you're a master with grenades.
But if you raise both of them to 100 then they're still only as good as they would have been with 1 skill at 100.

Sort of like that. :P
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Anthony Santillan
 
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Post » Mon Jul 05, 2010 7:41 pm

Nah I meant if there are several weapons, like, if there's at least 8 throwable weapons then I think it should have it's own skill.
Sure, it does not have many weapons, but I think they deserve their own skill anyway. (Unarmed don't have many weapons but get's it's own skill <_< )
And about grenades.
Let them be split.
Like, if you raise Throwing to 100 then you're a master with grenades.
You raise Explosives to 100 then you're a master with grenades.
But if you raise both of them to 100 then they're still only as good as they would have been with 1 skill at 100.

Sort of like that. :P


Kinda strange with 2 skills to control one weapon type. They have to catergorize in one skill and it to me a 'nade is more an explosive than thrown weapon.

If you open that can of worms it would cause too much trouble with other weapon types. Like having science modify energy weapon damage. One skill, one weapon. keep it simple.

It would make more sense to have strength or agility modify throw range.
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barbara belmonte
 
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Post » Mon Jul 05, 2010 11:43 pm

i wouldnt mind a sling shot.
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Vahpie
 
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Post » Mon Jul 05, 2010 8:11 pm

Kinda strange with 2 skills to control one weapon type. They have to catergorize in one skill and it to me a 'nade is more an explosive than thrown weapon.

If you open that can of worms it would cause too much trouble with other weapon types. Like having science modify energy weapon damage. One skill, one weapon. keep it simple.

Then how about placing grenades where they were originally meant to be?
Explosives can have it's grenade launchers and fatmans.
Btw, do Explosives really need the grenades?
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Christine Pane
 
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Post » Tue Jul 06, 2010 5:22 am

Btw, do Explosives really need the grenades?


I think explosives would be a little thin w/ out em. Launchers and C4 only?

I get where your comin from though, but when they condense skills there's always gonna be some stuff that isn't logical. Though it does tighten up the game a bit.
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carla
 
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Post » Tue Jul 06, 2010 5:54 am

I think explosives would be a little thin w/ out em. Launchers and C4 only?

I get where your comin from though, but when they condense skills there's always gonna be some stuff that isn't logical. Though it does tighten up the game a bit.

Hmm, maybe.

But I think Throwing could do without grenades anyway.
Could be three different kinds of throwing knifes, 1 bad 1 average and 1 finely crafted.
Tomahawks, two kinds.
Rocks, different sizes.
Throwing spears, sharpened stick and one with an actual blade on the end.
A jar of acid.
A vial of paralyzing gas.
A bladed boomerang looking thing.
Spikeballs. (Balls with nails or spikes sticking out of each side.)
Exploding knifes which first pins to the object thrown at and then after a 4 second delay go off.
Maybe a throwing knife that once it penetrates the skin it starts to eject plasma or just acid.

I think that a Throwing Skill could have lots of potential weapons for it.
Hell, we could even pick up random stuff, like chairs, glasses, beer bottles, canned food etc

Excluding the Exploding and plasma knifes, yes the skill would be worse when compared to EW, Guns or Explosives.
But remember that Melee is superior to Unarmed, hell, every combat skill is better than unarmed.
So it's not about how good the weapon skill is but rather allowing us the option to roleplay as a person who can't keep stuff in his hands for longer than 10 seconds. :)
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Laura Samson
 
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Post » Tue Jul 06, 2010 1:27 am

Throwing skill coul be how ell you can throw a grenade, if you can thow it far and accurate, and the explosive skill could be just how much the nade does to an enemy.

I would really like if you can impale someone to a wall with the throwing spear, with the still being alive, slowly dying. That would be really cool!

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meghan lock
 
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Post » Tue Jul 06, 2010 4:01 am

I also wonder if, if you do throw the spear, will you be able to reclaim it? It makes sense.. i mean.. the spear shouldn't just *disappear*... it sticks in them.. it should be retrievable, at least a few times (before breaking maybe?)

*shrug* I think the same would be applicable for arrows as well (if they were to make it into the game at some point)
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Zoe Ratcliffe
 
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Post » Tue Jul 06, 2010 12:35 am

I also wonder if, if you do throw the spear, will you be able to reclaim it? It makes sense.. i mean.. the spear shouldn't just *disappear*... it sticks in them.. it should be retrievable, at least a few times (before breaking maybe?)

*shrug* I think the same would be applicable for arrows as well (if they were to make it into the game at some point)


since there is a arrow retrieval system in Oblivion, I don′t see how that couldn′t work for the spear.
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Lifee Mccaslin
 
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Post » Tue Jul 06, 2010 3:07 am

Is the throwing mechanic exclusive to vats or can it be done in first/third person? Would it be press the action button to swing the weapon and hold it to throw? I'm not sure how this could work outside vats...
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Jesus Sanchez
 
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Post » Mon Jul 05, 2010 10:33 pm

Is the throwing mechanic exclusive to vats or can it be done in first/third person? Would it be press the action button to swing the weapon and hold it to throw? I'm not sure how this could work outside vats...

Why wouldn't it work outside of VATS?
No weapon, ever, should be "VATS only".
Cause some of us don't like using VATS.
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Dominic Vaughan
 
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Post » Mon Jul 05, 2010 10:55 pm

I seem to recall in a thread a few months back a developer saying the throwing spears are a lot more fun they should be. Makes me really look forward to them.
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yermom
 
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Post » Tue Jul 06, 2010 7:51 am

Is the throwing mechanic exclusive to vats or can it be done in first/third person? Would it be press the action button to swing the weapon and hold it to throw? I'm not sure how this could work outside vats...


The spear will be for throwing only, it will not be used for melee. So we're not gonna rely on vats to throw the thing. It's in melee weapons cuz they didn't want to put a throwing skill back in the game.
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Charlotte Lloyd-Jones
 
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