Cool beans, thanks.
This is what I've accumulated so far:
A couple of the clutter deletions look like they should be reverted (e.g. the display case in Rosethorn Hall, Ocato's potion stash)
There's a few emptied leveled creature/item lists (LL1BanditWizard25, SELL1GnarlDementia100, LL0LootArmorLight5Elven100, and LL0LootWeapon5Elven100 are actually used by T.I.E. and need replacing, the others I'm just going to snip for better compatability/less whining from Bash).
DANamira quest has been unleveled but the stage 10 messagebox hasn't been updated to reflect that.
DAHircineStatueScript, DANocturnalStatueScript have not been unleveled despite the quest messageboxs thinking so. DAVaerminaStatueScript wants the UOP's fixes incorporated with the new next.
There seems to be some confusion about how drain health and damage health work: Dire Enervation drains one whole point of fatigue now, and it's even assigned to the hapless AI in places
. Contrarily, Magicka Manifold is giving a modest magicka buff at the low, low price of 3,600 points of attribute damage. All of the StandardDrainHealth, StandardDrainFatigue, and Doomstone powers look kind of sketchy.
The low tier material claymores have had their damage increased to match warhammers (which are slower and shorter ranged), making Blunt once again a totally pointless skill. The high tier materials still have their old damage values (no 2H-specific weapon boost) and are trash. I think I'll be setting these to match the battle axes.The SEEnchantClaymores have lost their enchantments (but only the claymores?). Amber and Madness weapons did not receive any 2-H bonus and in any case compare unfavorably to the stock non-SI materials.
Here's the part that might be mere rumpchat - please bear in mind I've not touched the construction set before. It looks like there's a lot of creatures which have lost their PCLevelOffset flag, have had their health and damage updated, but have had no update to their fatigue and magicka values? Unless I'm utterly misreading things, some of those Xivilai are going to have eight whole magicka points and a lot of the trolls and ogres are going to fall to an Apprentice damage fatigue spell. I do hope I'm wrong about this, as there's a few hundred creature records to sift through.
I'll probably be putting some more Alchemy gear back and unlevelling a few more creatures and quest rewards, but those aren't bugs.