This is WIP thread and eventual beta release of New TIE4MODS based of New TIE 1.26 with SI Content
The New Version of TIE4MODS will have some new modular plugins aka how TIE IN and SM Version was..
And So far here is what it looks like
TIE4MODS - Main.esp - This Main File like how the orginal tie4mods is , Contain all new stuff that tie added, npc, creatures, secert entrances, worldspace and cell changes.. Most people will only be using this if they use Frans, OOO, MMM< FCOM etc..
======The Modular Plugins=========
These Plugin will require TIE4MODS - Main.esp -
TIE4MODS - Npcs and Creatures Stats - this is Npc and Creatures stats, inventory, changes, TNR Face Changes etc.
TIE4MODS - Npcs Creatures Leveledlist - this is npc and creature leveledlist adjustments
TIE4MODS - Item Leveledlist - this is TIE item, creature, loot leveledlist changes for how items show up in game.
=====The Bash Mergeable Plugins=======
These do not require TIE4MODS - Main.esp and can be seperatly to add TIE Elements into your gamplay
TIE4MODS - Weapons Armor Ammo.esp
TIE4MODS - Clothing.esp
TIE4MODS - Clutter Misc Items.esp
TIE4MODS - Ingriedents Potions.esp
TIE4MODS - Magic Enchantment Leveled Spells.esp
TIE4MODS - Chest Barrel Coffin Loot.esp (only those chest that did not contain tie items, all the ones that did contain tie object in tie4mods itself)
These will be faction plugin support has needed
TIE4MODS - Factions4MMM
TIE4MODS - Factions4OOO
TIE4MODS - FActions4FCOM
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I am sorry I do not have much more info yet, has I am still building the plugins above and trying to provide everyone with modular TIE option. Once I get it all built and then I will update the info has needed.
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But this give you something to talk about and place to talk about tie4mods or intergration of tie features into mods..
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Corepc
Spoiler PS: I am actually done with whole layout of things, stripping of data that is not needed or moved to modular option , I just have all the tedious little leveledlist work to do..removing all vanilla stuff and leaving only tie added stuff in tie4mods - main.esp..so that it work with overhaul correctly once again..tedious..