[BETA/WIPZ] TIE4MODS Reborn [BETA/WIPZ]

Post » Sat Dec 11, 2010 2:43 pm

This is perfect, exactly what Ive been looking for, Fran, MMM, Tie + all the lovely graphical and atmospheric tweaks =)
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NeverStopThe
 
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Post » Sat Dec 11, 2010 7:51 am

This is all i need for my oblivion - please release soon. i wish i never found this thread.
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Lizbeth Ruiz
 
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Post » Sat Dec 11, 2010 12:32 pm

I think once the MMM update is out the door, CorePC may have more time to work on finishing it up. So hang in there... :wavey:
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Christie Mitchell
 
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Post » Sat Dec 11, 2010 9:59 pm

Cannot wait for this come out. I have the current TIE4MODS disable for the moment because it breaks the Path of Dawn quest, and would like an update to add the fixes regular TIE has.
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ruCkii
 
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Post » Sat Dec 11, 2010 9:09 pm

Cannot wait for this come out. I have the current TIE4MODS disable for the moment because it breaks the Path of Dawn quest, and would like an update to add the fixes regular TIE has.


Same goes for me. Is there an ETA?
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Tyrel
 
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Post » Sat Dec 11, 2010 7:54 pm

Bumping this..

I currently have

...
TIE v135
MMM 373b3
Tamriel Traveller
..
Bashed Patch


The idea is I get everything from TIE, but if there is 2 things changed by both TIE and MMM, MMM wins ... And for the level list, I assume bashed patch take both mods and put it in the same ll so I never know what I'll get.

My question, what sort of problem with this load order (if there is any) - since, if its easily solvable with load ordering, I dont expect things like this mod or the previous TIE In and TIE4Mods?

Also, how long before this mod will see its completion?
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Catherine Harte
 
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Post » Sat Dec 11, 2010 7:47 pm

...
TIE v135
MMM 373b3
Tamriel Traveller
..
Bashed Patch

According to BOSS, TIE should go after MMM and TT. I use all three (well, TIE-In, w/FCOM) without any real problems in that order.
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Trent Theriot
 
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Post » Sat Dec 11, 2010 2:03 pm

yes.. BOSS load TIE after MMM.. however, by following BOSS load, the random diverse stat from MMM creature are lost.. I want MMM's random behavior.. not TIE's which is fix ..
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Alycia Leann grace
 
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Post » Sat Dec 11, 2010 8:53 pm

Where can I find the Tie-Ins? I am greatly looking forward to this. Thanks CorePC
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Sammykins
 
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Post » Sat Dec 11, 2010 4:53 pm

>_<

Status update please .. I really wanna play TIE with MMM correctly

>_< Sorry for bumping >_
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jesse villaneda
 
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Post » Sat Dec 11, 2010 8:18 pm

This is WIP thread and eventual beta release of New TIE4MODS based of New TIE 1.26 with SI Content

The New Version of TIE4MODS will have some new modular plugins aka how TIE IN and SM Version was..

And So far here is what it looks like

TIE4MODS - Main.esp - This Main File like how the orginal tie4mods is , Contain all new stuff that tie added, npc, creatures, secert entrances, worldspace and cell changes.. Most people will only be using this if they use Frans, OOO, MMM< FCOM etc..

======The Modular Plugins=========

These Plugin will require TIE4MODS - Main.esp -

TIE4MODS - Npcs and Creatures Stats - this is Npc and Creatures stats, inventory, changes, TNR Face Changes etc.

TIE4MODS - Npcs Creatures Leveledlist - this is npc and creature leveledlist adjustments

TIE4MODS - Item Leveledlist - this is TIE item, creature, loot leveledlist changes for how items show up in game.

=====The Bash Mergeable Plugins=======

These do not require TIE4MODS - Main.esp and can be seperatly to add TIE Elements into your gamplay

TIE4MODS - Weapons Armor Ammo.esp
TIE4MODS - Clothing.esp
TIE4MODS - Clutter Misc Items.esp
TIE4MODS - Ingriedents Potions.esp
TIE4MODS - Magic Enchantment Leveled Spells.esp
TIE4MODS - Chest Barrel Coffin Loot.esp (only those chest that did not contain tie items, all the ones that did contain tie object in tie4mods itself)

These will be faction plugin support has needed

TIE4MODS - Factions4MMM
TIE4MODS - Factions4OOO
TIE4MODS - FActions4FCOM

=======

I am sorry I do not have much more info yet, has I am still building the plugins above and trying to provide everyone with modular TIE option. Once I get it all built and then I will update the info has needed.

=======

But this give you something to talk about and place to talk about tie4mods or intergration of tie features into mods..

=======

Corepc

Spoiler
PS: I am actually done with whole layout of things, stripping of data that is not needed or moved to modular option , I just have all the tedious little leveledlist work to do..removing all vanilla stuff and leaving only tie added stuff in tie4mods - main.esp..so that it work with overhaul correctly once again..tedious..


Shouldn't the TIE Main.esp be as master file instead for easier manipulation? :huh: Just wondering.
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Chica Cheve
 
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Post » Sun Dec 12, 2010 12:17 am

I have no ETA on when TIE4MOBS reborn will be done, when it done it done.

Has OOO/MMM/FCOM/Cobl have a much higher priority at this time then this.

Corepc
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Lady Shocka
 
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