Lockpicking is something I would like to see either fixed or fundamentally changed. I am one of the fortunate ones who cannot see the lock or the position of the bobby pin when you try to turn it. I have never put a perk into lockicking, so I can't even attempt to pick a lock higher than "novice". I haven't put perks into it simply because picking locks on novice under my circumstances is so difficult and takes so many bobby pins, I doubt I would ever succeed at higher levels anyway.
Hacking on the other hand I don't mind. I have no idea what everybody is talking about regarding brackets and parenthesis, I just solve the puzzle. Even at that, it's so simple I rarely get locked out. I find that as abig a pain as it was, I liked FONV hacking better where the thing didn't reset until you hit a new level.
Aside from that, I have to wonder just what the pop boy is good for... It would fun to plug the pip boy into a terminal and use it in some fashion to hack the system, eh?