In My Time Of Dying

Post » Mon Apr 25, 2011 12:31 am

Realistic Death:when i die in 1st person this is what i think should happen :you fall to the ground in first person (whichever way (on your face, side, or back), depending on how you were hit). Your vision narrows to a pinpoint before going black. after that, the hearing finally goes. That's it. It'd all add an extra 3 seconds, but it'd be cool and kind of creepy (in a good way).

If there are decapitations, i wouldn't be opposed to rolling heads (in first person) either. They say you're still alive for quite a few seconds after a clean head decapitation, whether that means your vision is still around is beyond me though...


As for the comments/jokes" go, this is the kind of thing i was thinking on screen, accompanied by the option to quit or load after your death, text reads:

Falling off a cliff to you death --->"that last step was a doozy" or "looks like you fell for it" or something
Getting "over-killed" ---> "You should pick on someone your own size" or "Ouch... that's gotta hurt"
Getting killed by an arrow ---> "I think you get the point"
Getting killed by getting knocked back in the air ---> "Nothing like getting swept off your feet..."

I not the best comedian, but feel free to think of some more!

I admit i got the joke idea from King's Quest (the most pun-filled game series i've ever played), I'm not completely sure if it works with TES humor....


I don't much like the idea of death-cutscenes, but i know some videogames have them, so i put the idea in the poll.
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bimsy
 
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Post » Mon Apr 25, 2011 6:35 am

I'd rather just die and quickly reload. Continually showing me a cutscene or telling me how terrible I am will get old eventually.
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Sarah Evason
 
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Post » Mon Apr 25, 2011 6:06 am

Rather just have it like Oblivion.
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Vera Maslar
 
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Post » Mon Apr 25, 2011 2:44 am

Not really one of my favorite zeppelin songs but its still a good one
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SEXY QUEEN
 
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Post » Mon Apr 25, 2011 8:27 am

Not really one of my favorite zeppelin songs but its still a good one

Not really one of mine either... but it fit the thread so well.
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Josee Leach
 
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Post » Mon Apr 25, 2011 10:13 am

After being killed, I would want the 1st person camera falling to the ground and fading to b&w, then standard "quit or reload". No cutscenes, texts or anything fancy.
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Phoenix Draven
 
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Post » Mon Apr 25, 2011 3:22 am

I have no real opinion on option 1, however I have no interest in any kind of death cut-scene, unless I can skip it. The reality is once I die I'll want reload immediately.
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JERMAINE VIDAURRI
 
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Post » Mon Apr 25, 2011 8:12 am

After being killed, I would want the 1st person camera falling to the ground and fading to b&w, then standard "quit or reload". No cutscenes, texts or anything fancy.

^yeah, that's what i figure most people want. I don't want anything TOO fancy either, but text that shows up while you're choosing whether to reload or quit wouldn't bother people at all i don't think. It shouldn't be something you HAVE to read/hear every time.
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Kay O'Hara
 
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Post » Mon Apr 25, 2011 3:22 am

I'd like an Otherworld quest where you try to save your sorry hide by trying to appease the god of death so he stops your soul from entering the river stix and being recycled. Knowing my luck the lore would prevent this though.
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Anna Kyselova
 
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Post » Mon Apr 25, 2011 9:10 am

i'd rather it go to letting you choose to load or quit because i hate cockiness :|
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Wayland Neace
 
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Post » Mon Apr 25, 2011 4:16 am

After death, I would like the game to continue. I want to see what my foes do with my body, eating, necromancy experiments, dispose of, etc.
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Taylor Tifany
 
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Post » Mon Apr 25, 2011 8:58 am

After death, I would like the game to continue. I want to see what my foes do with my body, eating, necromancy experiments, dispose of, etc.

woah... gnarly idea. :)
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jeremey wisor
 
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Post » Mon Apr 25, 2011 1:55 am

Meh. No thanks. I'd rather keep it the same way it was in Morrowind and Oblivion.
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Jaylene Brower
 
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Post » Mon Apr 25, 2011 3:26 am

After being killed, I would want the 1st person camera falling to the ground and fading to b&w, then standard "quit or reload". No cutscenes, texts or anything fancy.

I like this idea. It might be great the first or second time, to see the cut scenes but rather just get back to playing espically when I keep dieing all the time.
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maria Dwyer
 
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Post » Mon Apr 25, 2011 8:49 am

I like this idea. It might be great the first or second time, to see the cut scenes but rather just get back to playing espically when I keep dieing all the time.

IDK, i think it would be quite fun trying to get different "death jokes" depending on how many there are :P but those aren't really cutscenes
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Nathan Barker
 
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Post » Mon Apr 25, 2011 5:03 am

is the thread title any reference to Three days grace? if so Kudos.
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Helen Quill
 
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Post » Mon Apr 25, 2011 4:07 am

Other than the bad puns this would be cool.
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Rachel Tyson
 
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Post » Mon Apr 25, 2011 9:40 am

is the thread title any reference to Three days grace? if so Kudos.

sorry, no kudos for me. This is a reference to a Led Zeppelin song.
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Carolyne Bolt
 
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Post » Mon Apr 25, 2011 12:21 am

If there are decapitations, i wouldn't be opposed to rolling heads (in first person) either. They say you're still alive for quite a few seconds after a clean head decapitation, whether that means your vision is still around is beyond me though...

This is too creepy for me ;)

I like the falling down in 1st person, though.
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Ian White
 
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Post » Sun Apr 24, 2011 8:27 pm

Realistic Death:when i die in 1st person this is what i think should happen :you fall to the ground in first person (whichever way (on your face, side, or back), depending on how you were hit). Your vision narrows to a pinpoint before going black. after that, the hearing finally goes. That's it. It'd all add an extra 3 seconds, but it'd be cool and kind of creepy (in a good way).



how do you know how dying is like?
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Craig Martin
 
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Post » Mon Apr 25, 2011 9:59 am

how do you know how dying is like?

various stuff i've read in school... and this one discovery channel special i watched.... this info is not thoroughly verified though, so if someone knows something i don't please share
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Scott Clemmons
 
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Post » Sun Apr 24, 2011 6:34 pm

I like it. It adds a lot to some FPS games.

how do you know how dying is like?


Lol it doesnt really matter. Its for gameplay effect, not realism.
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Fluffer
 
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Post » Sun Apr 24, 2011 7:31 pm

Realistic Death:when i die in 1st person this is what i think should happen :you fall to the ground in first person (whichever way (on your face, side, or back), depending on how you were hit). Your vision narrows to a pinpoint before going black. after that, the hearing finally goes. That's it. It'd all add an extra 3 seconds, but it'd be cool and kind of creepy (in a good way).

I like this idea ! :thumbsup: (and it should get even more intense by scattering some blood-splashes on the screen before it gets black.)

But this:
If there are decapitations, i wouldn't be opposed to rolling heads (in first person) either. They say you're still alive for quite a few seconds after a clean head decapitation, whether that means your vision is still around is beyond me though...

... would be definitely too much for me ! Ever heard of motional-sickness ? :rolleyes:

And after the death the pespective should turn into third-person and the camera should slowly fly higher and higher (with still aiming at my dead body), until the max of viewing distance is reached and then slowly turn around and around to show the beautiful countryside of Skyrim from this high position B) , while the loading option is presented (<- this could also be right at the beginning, just after the screen turning black - for the players that are allways in a hurry. :blush: )
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Rebekah Rebekah Nicole
 
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Post » Sun Apr 24, 2011 11:50 pm

you run into log trap and get thrown against the wall and die in first person with lots of crunching noises since your bones are all broken now. as you lie dying you can hear your companions

companion 1 "WTF! dammit this guy svcks. now we have to wait for him to reload. of all the people that could have bought our copy we get stuck with this loser."

companion 2 "quick check his pockets and grab some gold coins before he comes back.........no one ever knows exactly how much gold they have on them."

companion 1 "next time he dies i vote for teabagging him."
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Karen anwyn Green
 
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Post » Mon Apr 25, 2011 2:48 am

you run into log trap and get thrown against the wall and die in first person with lots of crunching noises since your bones are all broken now. as you lie dying you can hear your companions

companion 1 "WTF! dammit this guy svcks. now we have to wait for him to reload. of all the people that could have bought our copy we get stuck with this loser."

companion 2 "quick check his pockets and grab some gold coins before he comes back.........no one ever knows exactly how much gold they have on them."

companion 1 "next time he dies i vote for teabagging him."

HAHA thats hilarious, although it IS breaking the forth wall. It's actually a good idea to have stuff like this I'd rather it be in-game

You're on your first mission for the fighter's guild with two companions. you fall down a trap pit with some spikes on the bottom on your back. As you look up, about to enter the afterlife, your companions look down at you.

companion 1: I told you the rookie wouldn't make it, you owe me 10 septims.

your vision goes blank

companion 2: What a S'wit, i really thought he had it in him...


"Looks like you fell for it. Better watch your step"
-Load -Quit
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Beast Attire
 
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