Time for Speech Skill to go?

Post » Thu May 03, 2012 4:18 pm

I dont think the speech skill needs changing as such, id hate to see the skill go or be swapped for an intimidate/persuade skill. Id rather just see a greater use of other skill checks in conjunction with the speech skill.

Speech + Charisma = Good at Persuasion
Speech + Strength/Endurance/a particularly big gun in your hands = good at intimidation.

Why should a gun nut be forced to have speech if he knows the ins and outs of every gun ever made? Why should (s)he have to have a silver tounge to talk about weapons?

The speech skill should be reflecting the character's eloquence and ability to discuss the topic clearly and convincingly. Realistically, the gun nut shouldn't need the speech skill to discuss anything about guns, unless of course it came to a debate where someone need convincing or if he's trying to help someone understand something particularly complex, in which case a decent speech skill would be a requirement. :shrug:

I think a good real life example of this is a teacher i had at school. The guy had a PhD in maths, so he was undoubtedly pretty knowledgeable but he could not for the life of him explain how to actually do anything. So, in this example obviously one skill is through the roof, but rendered useless by the inability to actually speak properly!
User avatar
katsomaya Sanchez
 
Posts: 3368
Joined: Tue Jun 13, 2006 5:03 am

Post » Thu May 03, 2012 4:23 pm

I think a good real life example of this is a teacher i had at school. The guy had a PhD in maths, so he was undoubtedly pretty knowledgeable but he could not for the life of him explain how to actually do anything. So, in this example obviously one skill is through the roof, but rendered useless by the inability to actually speak properly!

I think many people will recognize they had teachers like that... knowledgable in their area of expertise, but oh can't they hold a lecture for a couple dozen youths. Then I've also had those teachers (or just substitutes) who are pretty charismatic but not that knowledgable with what they're teaching.
User avatar
Alex Vincent
 
Posts: 3514
Joined: Thu Jun 28, 2007 9:31 pm

Post » Thu May 03, 2012 4:26 pm

Perhaps speech could be used as in FO1 and 2, where dialogue didnt even show if speech was involved. Also returning perks like empathy would mix well with that.

No! I didnt even know if it was a skill check or a random conversation, like needing to pass a science check when explaining crop rotation to the farmer in shady sands. At least make it like the conversation that you can have with silus.
I would make leveling like what celtics said and add throwing, traps, and add fallouts 2s reputation system back(slaver for exemple would enable quests, dissable some other quests and change some conversations)
User avatar
Hilm Music
 
Posts: 3357
Joined: Wed Jun 06, 2007 9:36 pm

Post » Thu May 03, 2012 9:56 am

I dont think the speech skill needs changing as such, id hate to see the skill go or be swapped for an intimidate/persuade skill. Id rather just see a greater use of other skill checks in conjunction with the speech skill.

Speech + Charisma = Good at Persuasion
Speech + Strength/Endurance/a particularly big gun in your hands = good at intimidation.



The speech skill should be reflecting the character's eloquence and ability to discuss the topic clearly and convincingly. Realistically, the gun nut shouldn't need the speech skill to discuss anything about guns, unless of course it came to a debate where someone need convincing or if he's trying to help someone understand something particularly complex, in which case a decent speech skill would be a requirement. :shrug:

I think a good real life example of this is a teacher i had at school. The guy had a PhD in maths, so he was undoubtedly pretty knowledgeable but he could not for the life of him explain how to actually do anything. So, in this example obviously one skill is through the roof, but rendered useless by the inability to actually speak properly!

Listen to the old man Calgone here.
User avatar
Roisan Sweeney
 
Posts: 3462
Joined: Sun Aug 13, 2006 8:28 pm

Post » Thu May 03, 2012 1:29 pm

No! I didnt even know if it was a skill check or a random conversation, like needing to pass a science check when explaining crop rotation to the farmer in shady sands. At least make it like the conversation that you can have with silus.
I would make leveling like what celtics said and add throwing, traps, and add fallouts 2s reputation system back(slaver for exemple would enable quests, dissable some other quests and change some conversations)
I'm all for that some choices block other choices/quests thing. And about speech, I don't really care about how it's made, as long as will be done well.
User avatar
Bellismydesi
 
Posts: 3360
Joined: Sun Jun 18, 2006 7:25 am

Post » Thu May 03, 2012 3:38 pm


So much naging, just to be clear no skills and base stats shall be removed, bring back all old one and then start to ad more!!!




Ad more to mack the game more complex and ways to modify your character in the way you like to do and not mainstream in the way its going to day!

Ad more skills, armor parts .....
User avatar
c.o.s.m.o
 
Posts: 3419
Joined: Sat Aug 12, 2006 9:21 am

Post » Thu May 03, 2012 10:19 pm

Speech + Charisma = Good at Persuasion
Speech + Strength/Endurance/a particularly big gun in your hands = good at intimidation.

Speech + Negative Karma = Deception?
User avatar
Brooke Turner
 
Posts: 3319
Joined: Wed Nov 01, 2006 11:13 am

Post » Fri May 04, 2012 1:24 am

Speech + Negative Karma = Deception?

But what if I am a good character who is a compulsive liar? :c
User avatar
Izzy Coleman
 
Posts: 3336
Joined: Tue Jun 20, 2006 3:34 am

Post » Thu May 03, 2012 6:39 pm

But what if I am a good character who is a compulsive liar? :c
A good person wouldn't deceive people no would (s)he?
User avatar
Robert Jr
 
Posts: 3447
Joined: Fri Nov 23, 2007 7:49 pm

Post » Thu May 03, 2012 10:35 pm

Ah yes, that line works on bullets. Never works on the ex wives though. Hence I ran from Rivet City. :nope:
Grenades and missiles are a no man's fool, you'll have to have a high barter to deal with them if you want them to turn on their fire-er.
User avatar
Sheila Esmailka
 
Posts: 3404
Joined: Wed Aug 22, 2007 2:31 am

Post » Thu May 03, 2012 10:41 pm


So much naging, just to be clear no skills and base stats shall be removed, bring back all old one and then start to ad more!!!




Ad more to mack the game more complex and ways to modify your character in the way you like to do and not mainstream in the way its going to day!

Ad more skills, armor parts .....
Way to go off topic there vajan.
User avatar
Ashley Hill
 
Posts: 3516
Joined: Tue Jul 04, 2006 5:27 am

Post » Thu May 03, 2012 5:53 pm

Like others already said: Speech should be expanded.

I'd like to see checks which require more than just one skill / attribute.

Examples:
Charisma: 7 + Speech: 50
Intelligence: 7 + Science: 75 + Speech: 30
Intelligence: 6 + Medicine: 50
etc.

What do you think about that?

Actually, I like this option a lot. It addresses the points I was trying to make, adding to the RP value and gameplay value. It would make sense if you knew a lot about explosives AND were persuasively skilled that Ol' Pete would give you dynamite. I don't think that the player should be able to pass every speech test; how they shape their character should decide what opportunities open up.
User avatar
Eibe Novy
 
Posts: 3510
Joined: Fri Apr 27, 2007 1:32 am

Post » Thu May 03, 2012 12:26 pm

A good person wouldn't deceive people no would (s)he?

:ohmy: GAB! That is an incredibly black and white view! I am shocked and appalled! :tongue:
This would suggest that, in Fallout 2 when i pretended to join the Enclave to get into Navarro that i was in fact being a terrible, bad, horrible, monstrous decietful person!
Also, when i lied to First Citizen Lynette about my intentions with Gecko - that i was going to save them not kill them, i was being bad?

I dont think deceitfulness being determined by Karma would work, and these two examples illustrate that quite nicely.

Listen to the old man Calgone here.

Haha, i see you decided to rephrase that then :biggrin:
User avatar
Lakyn Ellery
 
Posts: 3447
Joined: Sat Jan 27, 2007 1:02 pm

Post » Thu May 03, 2012 3:32 pm

Haha, i see you decided to rephrase that then :biggrin:

Yea. Re-reading it sober made me think about it a bit further. :tongue:
User avatar
Lalla Vu
 
Posts: 3411
Joined: Wed Jul 19, 2006 9:40 am

Post » Thu May 03, 2012 4:02 pm

Don't forget about small and big guns as well as first aid, gambling and throwing.

So yeah we really don't need anymore skills to be taken away. There should simply be more situations where speech is important over Charisma. We can't lose Charisma because then it will only be S.P.E.I.A.L

Obsidian changed Small/Big guns, not Bethesda. It was a change that J.E. Sawyer wanted back when they were still Black isle trying to make Van buren
User avatar
electro_fantics
 
Posts: 3448
Joined: Fri Mar 30, 2007 11:50 pm

Post » Thu May 03, 2012 7:05 pm

Way to go off topic there vajan.

no its not!!!
User avatar
Andrew Perry
 
Posts: 3505
Joined: Sat Jul 07, 2007 5:40 am

Post » Fri May 04, 2012 12:31 am

Obsidian changed Small/Big guns, not Bethesda. It was a change that J.E. Sawyer wanted back when they were still Black isle trying to make Van buren

I preferred NV's approach to reshuffling the weapons into simpler categories, but I think a slight change is needed. We saw several perks with specific types of guns in mind. My hope is that the next game expands on that and plays out like this:

Raising a weapon skill would carry you well throughout the beginning and mid-game. However, end-game content and legendaries I feel should almost require you to use your "specialized weapons". For example, having a high Guns skill should allow you to bounce between small and big guns through 2/3 of content, but later on, you'll need Perks that allow you to take that specialization further. E.g. "Weapons weighing more than 10 pounds do 20% more damage", "One-handed guns shoot 40% faster", etc.

I also like the idea of more than skill contributing to a weapon's effectiveness. E.g. flamethrower feeding off guns/explosives and energy weapons. Proton axes feeding off melee and energy weapons.

That's my $.02 on weapons at least.
User avatar
Dan Wright
 
Posts: 3308
Joined: Mon Jul 16, 2007 8:40 am

Post » Fri May 04, 2012 1:10 am

Why should a gun nut be forced to have speech if he knows the ins and outs of every gun ever made? Why should (s)he have to have a silver tounge to talk about weapons?
I don't like it, at all, having X or Y on the other hand could work, but I'd hate it for the game to use a lot of X AND Y.
Those moments should be rare, not the status quo.

Same with other things, even if I can't even persuade a bum to give me some information and my charisma is so low that people in bars actually spit on me, then why should it affect my medical knowledge? Why should the game demand I have X and Y to use Z when Z is at 100 (Z being Medicine).

So no, I don't like it.
I feel that Speech should affect everything that the player says. As has been said someone can be incredibly knowledgeable in a certain field without being able to properly convey it to a layman.
User avatar
Sophie Louise Edge
 
Posts: 3461
Joined: Sat Oct 21, 2006 7:09 pm

Post » Thu May 03, 2012 11:51 pm

:ohmy: GAB! That is an incredibly black and white view! I am shocked and appalled! :tongue:
Well I was talking about Bethesda Karma.
User avatar
Curveballs On Phoenix
 
Posts: 3365
Joined: Sun Jul 01, 2007 4:43 am

Post » Thu May 03, 2012 11:34 pm



no its not!!!
Technically, yes; it was.
User avatar
JUDY FIGHTS
 
Posts: 3420
Joined: Fri Jun 23, 2006 4:25 am

Post » Fri May 04, 2012 1:12 am

They should add "Sarcastic" as a skill which would obviously add sarcastic speech choices
User avatar
Terry
 
Posts: 3368
Joined: Mon Jul 09, 2007 1:21 am

Post » Thu May 03, 2012 6:41 pm

Would let u walk around with a sarcasm sign on your back
User avatar
Jesus Lopez
 
Posts: 3508
Joined: Thu Aug 16, 2007 10:16 pm

Post » Thu May 03, 2012 9:48 am

Totally disagree with the OP. The Fallout series can't afford to cut any more skills. If anything we need to get more skills not less. I swear if Beth cuts anything more from Fallout you can basically call it a deeper version of Call Of Duty with Exploration.
User avatar
Mimi BC
 
Posts: 3282
Joined: Sat Oct 07, 2006 10:30 pm

Post » Thu May 03, 2012 11:59 am

Technically, yes; it was.
no sins some ppl try to remove skills i say no we need more not less
User avatar
Claire Vaux
 
Posts: 3485
Joined: Sun Aug 06, 2006 6:56 am

Post » Thu May 03, 2012 9:27 pm


no sins some ppl try to remove skills i say no we need more not less
We're talking about the removal of speech, not the addition of new skills, armor, and other items.
User avatar
Emma Louise Adams
 
Posts: 3527
Joined: Wed Jun 28, 2006 4:15 pm

PreviousNext

Return to Fallout Series Discussion