Time for Speech Skill to go?

Post » Thu May 03, 2012 1:48 pm

[Speech 100] The Speech skill is valuable, but you know that already.
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Trevor Bostwick
 
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Post » Thu May 03, 2012 12:11 pm

[Speech 100] The Speech skill is valuable, but you know that already.
Hehe :laugh:
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Alexander Horton
 
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Post » Thu May 03, 2012 4:43 pm

Did you ever raise your speech skill? IMO it is the most important skill in the game. You can resolve virtually every quest in the game and not have to fight a single boss.
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Robert
 
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Post » Thu May 03, 2012 2:39 pm

Ah yes, that line works on bullets. Never works on the ex wives though. Hence I ran from Rivet City. :nope:
I miss my wife, but my aims getting better.
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Karl harris
 
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Post » Thu May 03, 2012 2:10 pm

What happens when that high teir gun becoms a.) broken or b.) to timeworthy to kill and reload. It just is right to repair your stuff plus who doesnt want coinshot and jhp rounds.
1: You take it to a repairman and they'll fix it
2: You use a better gun that doesn't need repairing (yet)
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Tiffany Castillo
 
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Post » Fri May 04, 2012 12:08 am


1: You take it to a repairman and they'll fix it
2: You use a better gun that doesn't need repairing (yet)
This is supposed to be about the
Speach skill not the repair skill so drop it.
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Ross Thomas
 
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Post » Thu May 03, 2012 10:57 am

This is supposed to be about the
Speach skill not the repair skill so drop it.
There is no Speach skill. Maybe you shouldn't start what you can't finish then ;)
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Stephanie I
 
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Post » Thu May 03, 2012 10:32 am

Speech isn't obsolete, it's Charisma that's becoming obsolete.
And no, Speech should NOT be removed, they removed Traps, Steal and Doctor already, we don't need more skills removed, we need more skills implemented and all skills improved.
And they can easily make Charisma awesome if they make it govern how many companions you have and how strong they are. Currently governs their stats, but yeah people still don't care. If it governed the amount of companions you got though, I'm sure they would.
And wtf Speech in New Vegas was amazing.
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patricia kris
 
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Post » Thu May 03, 2012 11:52 pm


There is no Speach skill. Maybe you shouldn't start what you can't finish then ;)
English isnt my first language.
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Latino HeaT
 
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Post » Thu May 03, 2012 1:04 pm

English isnt my first language.
I'm just playing with you :P
I ain't a grammar Nazi person with nothing better to do :P
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Calum Campbell
 
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Post » Thu May 03, 2012 10:33 am


I'm just playing with you :P
I ain't a grammar Nazi person with nothing better to do :P
Ok sorry i get that crap alot from people in general.
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Stephanie I
 
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Post » Fri May 04, 2012 1:04 am

Ok sorry i get that crap alot from people in general.
It was just a little ironic that speech should go but yet you could spell speech :P
But really I can't tell whos first language is or isn't English on here because of the forum rules and no one really putting locations as their origins :)

Speech should stay as a skill though - it's the first one I ever chose and its the one that gets completed [100] first on all playthroughs.
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Kyra
 
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Post » Thu May 03, 2012 10:07 pm


It was just a little ironic that speech should go but yet you could spell speech :P
But really I can't tell whos first language is or isn't English on here because of the forum rules and no one really putting locations as their origins :)

Speech should stay as a skill though - it's the first one I ever chose and its the one that gets completed [100] first on all playthroughs.
Its ok. And i agree, but if it is removed (for some odd reason) survival science and barter will be significantly increased.
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Nims
 
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Post » Thu May 03, 2012 4:03 pm

English isnt my first language.

:confused:

It's in the title of the thread not to mention throughout the thread. Not that I care, just sayin'.
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kirsty williams
 
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Post » Thu May 03, 2012 3:16 pm



:confused:

It's in the title of the thread not to mention throughout the thread. Not that I care, just sayin'.
:confused: I doent know
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Carlos Rojas
 
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Post » Thu May 03, 2012 11:08 am

Speech isn't obsolete, it's Charisma that's becoming obsolete.
And no, Speech should NOT be removed, they removed Traps, Steal and Doctor already, we don't need more skills removed, we need more skills implemented and all skills improved.

Don't forget about small and big guns as well as first aid, gambling and throwing.

So yeah we really don't need anymore skills to be taken away. There should simply be more situations where speech is important over Charisma. We can't lose Charisma because then it will only be S.P.E.I.A.L
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ONLY ME!!!!
 
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Post » Thu May 03, 2012 8:45 pm

Don't forget about small and big guns as well as first aid, gambling and throwing.

So yeah we really don't need anymore skills to be taken away. There should simply be more situations where speech is important over Charisma. We can't lose Charisma because then it will only be S.P.E.I.A.L
Maybe Bethesda plants to cut it down to SEI or SEIA... :(

I think Fallout 4 needs to have a minimum of 15 skills.
This means either the current formula with 2 new skills or for 2 existing skills to be split up into two parts. Like Persuasion and Deception and Sneak and Steal.

But removing skills is a horrible idea, we already have too few skills and too many skill points, we need more skills.
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Nuno Castro
 
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Post » Thu May 03, 2012 12:21 pm

I think it should have 19 or more skills and they should all be able to go to 300. If not 300 then at least we have 19 or more skills to spread out the skill points to slow dow or prevent the maxing out of all the damn skills.

Bring back doctor, first aid, traps, throwing, small and big guns, traps and steal and make energy weapons its own skill.
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Mrs shelly Sugarplum
 
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Post » Thu May 03, 2012 10:44 am

I think it should have 19 or more skills and they should all be able to go to 300.

Bethesda was already struggling with the 13 that go up to 100, and managed to [censored] it up. Don't ask them to do something they can't (or don't want to) do well, ask them to improve within reasonable limits.
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Lindsay Dunn
 
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Post » Thu May 03, 2012 10:57 pm

Bethesda was already struggling with the 13 that go up to 100, and managed to [censored] it up. Don't ask them to do something they can't (or don't want to) do well, ask them to improve within reasonable limits.

Well by that logic we should stop asking for better writing and for them to make a real RPG. Cause they sure as [censored] don't care about good writing or RPGs. Just looking at Fallout 3.

Interplay pulled off games with alot of skills, Fallout 2 has 19 skills I think and it works great. This was in 1997 and 1998. One would think with modern gaming which is supposedly far superior than games of Fallout's era, should easily pull it off.
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Chris Ellis
 
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Post » Thu May 03, 2012 3:55 pm

Well by that logic we should stop asking for better writing and for them to make a real RPG. Cause they sure as [censored] don't care about good writing or RPGs. Just looking at Fallout 3.

Interplay pulled off games with alot of skills, Fallout 2 has 19 I think and it works great. This was in 1997 and 1998. One would think with modern gaming which is supposedly far superior than games of Fallout's era, should easily pull it off.

Well, I said within reasonable limits, not "it's not worth it". I ask much myself too and expect to get none of it, but I do try to keep the perspective of who's doing the game. One can (and should) always ask for more and better, but asking for them to outdo themselves for about 100 fold (designing and balancing out 19+ skills with 3x the capacity of the previous ones, when the 13 was already too much) is going a bit overboard, don't you think. :tongue:

Fallout 2 has useless skills too (there's no real, practical need for gambling, or two separate healing skills, for example), on top of which many of the skills were way underused. Not to mention the skills worked pretty differently there (meaning the skills that worked, actually worked).

I'd personally go for about 15 or so skills and design and balance them out as well as possible, and as distinct from each other as possible (along with SPECIAL itself). That's +2 for their previous lineup, and the cynic in me thinks they won't bother with it properly either even if they did add the extra skills.
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phillip crookes
 
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Post » Thu May 03, 2012 11:46 pm

Yup i love speech first skill i max if i can.....need to explain it.
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He got the
 
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Post » Thu May 03, 2012 6:20 pm

I would point out to Styles that Obsidian instead of simply adding survival removed big guns when making New Vegas. And the canceled game Van Buren also was also to have only 13 skills. They reduced the number of skills because the numbers were simply unnecessary.

How'd I'd organize skills is first divide shooting weapons into pistols, rifles, and big gun skills. They would apply to both energy and guns. So if you can aim a mini-gun you could aim a gatling laser. Sawer was planning to merge guns and energy weapons into one skill firearms.

I'd likely merge unarmed with melee. There to similar in gameplay to be different skills, Additionally people actually trained to skill using a blade are also taught how to use the other limbs. A incompetent knife fighter will just stab at you with a knife. A competent knife fighter will also try to punch or kick you with a free limb. If I kept them seperate I'd want to do the following. Unarmed moves would focus on throwing your enemy to the ground or disarming them of there weapon. (ie grab there gun trip them to the floor then shoot them). An advantage one-handed weapons would have is you could execute these unarmed manuvers while armed with the weapon. Thats much better unarmed fighting then punching someone with a power fist. I'd reintroduce throwing as people love those spears and knives, the skill would also cover grenades.(mines would be skilless weapons).

Then the standard non-combat skills from New Vegas Medicine · Sneak · Lockpick · Science · Repair · Speech · Barter · Survival. We really don't need anymore then that. Might rename repair, Mechanical.
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Georgine Lee
 
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Post » Thu May 03, 2012 11:04 pm

I would point out to Styles that Obsidian instead of simply adding survival removed big guns when making New Vegas. And the canceled game Van Buren also was also to have only 13 skills. They reduced the number of skills because the numbers were simply unnecessary.

How'd I'd organize skills is first divide shooting weapons into pistols, rifles, and big gun skills. They would apply to both energy and guns. So if you can aim a mini-gun you could aim a gatling laser. Sawer was planning to merge guns and energy weapons into one skill firearms.

I'd likely merge unarmed with melee. There to similar in gameplay to be different skills, Additionally people actually trained to skill using a blade are also taught how to use the other limbs. A incompetent knife fighter will just stab at you with a knife. A competent knife fighter will also try to punch or kick you with a free limb. If I kept them seperate I'd want to do the following. Unarmed moves would focus on throwing your enemy to the ground or disarming them of there weapon. (ie grab there gun trip them to the floor then shoot them). An advantage one-handed weapons would have is you could execute these unarmed manuvers while armed with the weapon. Thats much better unarmed fighting then punching someone with a power fist. I'd reintroduce throwing as people love those spears and knives, the skill would also cover grenades.(mines would be skilless weapons).

Then the standard non-combat skills from New Vegas Medicine · Sneak · Lockpick · Science · Repair · Speech · Barter · Survival. We really don't need anymore then that. Might rename repair, Mechanical.
110% agree
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flora
 
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Post » Thu May 03, 2012 7:44 pm

I would point out to Styles that Obsidian instead of simply adding survival removed big guns when making New Vegas. And the canceled game Van Buren also was also to have only 13 skills. They reduced the number of skills because the numbers were simply unnecessary.


Yeah I have to agree with you and UnDeCafindeed that 19 skills or more would be alot. But I see no reason why it couldn't be 15 skills. At the very least no more removing skills such as speech. I would also like to point out that Van Buren was going to have skill be able to go to 200. The Originals had it to 300. Still 200 is better than 100.

The Orginals and Van Buren required more and more skill points the higher you go. Fallout 3 and New Vegas don't. With a skill cap at 100, and really high level cap. We become gods of everything way to easy and its annoying. More skills and an increase in their caps wil prevent that.
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Unstoppable Judge
 
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