» Thu May 03, 2012 11:49 am
It looks that most people here missed the point OP was trying to make. Speech skill could be removed, if its effects were distributed between other skills and use charisma. New Vegas already had a lot of that, you often could use skills like science, repair, sneak, guns etc. in conversations. Charisma however was pretty useless. If I'm not mistaken OP thinks, a good solution would be to use charisma + skill in conversation instead of speech.
For example you could convince someone you can hack a terminal, if your science skill was very high and you had at least moderate charisma. If your science skill was only moderate but you had a very high charisma, you could still convince the person (preferably the dialogue would change to indicate characters lack of knowledge about the subject bud a charming personality.) If however your character had a very high skill, but totally low charisma, you would not be able to convince anyone.
This is in indeed more realistic approach than having charisma level of 1 and speech 100 and still be able to convince everyone even though you are supposed to be repulsive.
At least I think that's what the OP was saying. Honestly, I don't like the idea that much, I would much rather prefer another way:
In my opinion the best solution would be to tie a skill to an attribute and not be able to increase the skill past your attribute level. For example, if you had say 5 charisma, you would not be able to increase your speech above 50, with the charisma of 7, your maximum skill would be 70 etc. This would make your attributes matter much more and would add replay value, since you can't become good at everything.