Time for Speech Skill to go?

Post » Thu May 03, 2012 7:37 pm

i will say one more thing. skills are becoming to irrelevant to playstyle. everyone can have everything completed and then some so its hard to differentiate styles of play from a Gun person from a diplomat because you could have everything in both worlds upgraded.
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Kaylee Campbell
 
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Post » Thu May 03, 2012 5:29 pm

i will say one more thing. skills are becoming to irrelevant to playstyle. everyone can have everything completed and then some so its hard to differentiate styles of play from a Gun person from a diplomat because you could have everything in both worlds upgraded.
I know this was possible in Fallout 3 but i'm fairly certain you can't max out everything in NV.
Although I do agree, there needs to be either more skills or a higher cap for each skill. Another alternative is making certain points cost more(1-50:1 skill point, 50-75:2 Skill points, 75-100:3 skill points.
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Mr. Ray
 
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Post » Thu May 03, 2012 5:44 pm

I would point out to Styles that Obsidian instead of simply adding survival removed big guns when making New Vegas. And the canceled game Van Buren also was also to have only 13 skills. They reduced the number of skills because the numbers were simply unnecessary.

How'd I'd organize skills is first divide shooting weapons into pistols, rifles, and big gun skills. They would apply to both energy and guns. So if you can aim a mini-gun you could aim a gatling laser. Sawer was planning to merge guns and energy weapons into one skill firearms.

I'd likely merge unarmed with melee. There to similar in gameplay to be different skills, Additionally people actually trained to skill using a blade are also taught how to use the other limbs. A incompetent knife fighter will just stab at you with a knife. A competent knife fighter will also try to punch or kick you with a free limb. If I kept them seperate I'd want to do the following. Unarmed moves would focus on throwing your enemy to the ground or disarming them of there weapon. (ie grab there gun trip them to the floor then shoot them). An advantage one-handed weapons would have is you could execute these unarmed manuvers while armed with the weapon. Thats much better unarmed fighting then punching someone with a power fist. I'd reintroduce throwing as people love those spears and knives, the skill would also cover grenades.(mines would be skilless weapons).

Then the standard non-combat skills from New Vegas Medicine · Sneak · Lockpick · Science · Repair · Speech · Barter · Survival. We really don't need anymore then that. Might rename repair, Mechanical.

Why merge Unarmed and Melee? They should make them more different.
I'd say, make Unarmed more of a "friendly" pacifistic way to deal with people in civilized areas.
Like, fighting someone with your bare fists won't make the entire town go crazy gun killing on you. And you can fight people for different things, like trying to convince someone to do something, you could beat him up and then threathen him to do what you said.

So Melee is more of a "real" combat skill, while Unarmed is used for more peaceful takedowns and won't make everyone shoot you on sight.
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ShOrty
 
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Post » Thu May 03, 2012 9:45 pm


I know this was possible in Fallout 3 but i'm fairly certain you can't max out everything in NV.
Although I do agree, there needs to be either more skills or a higher cap for each skill. Another alternative is making certain points cost more(1-50:1 skill point, 50-75:2 Skill points, 75-100:3 skill points.
With all the dlc's you just get the last skill upgraded if you used your three tag perks
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Kat Stewart
 
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Post » Thu May 03, 2012 5:47 pm

No, speech the way it was done in Fallout New Vegas was great. I use to argue that it should be a percentage because that's more natural, but now that I have a better perspective on it after playing New Vegas more it actually makes it more balanced seeing as in Fallout 3 you could just go reload a previous save to pass a speech check. In terms of new skills I think they should re split guns back into big guns and small guns. As well as folding trapping into the survival skill, and lastly depending on the theme if it has to do with a lot of tribal stuff they should throw in a "primitive weapons skill" for things like throwing spears/knives and bows and arrows to get the atmosphere right, but that's only if the game has a lot to do with tribes in the area.
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gary lee
 
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Post » Thu May 03, 2012 12:58 pm

Nope if anything speech needs to be expanded upon

This. Speech is a must in a Fallout game.
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Alexandra Louise Taylor
 
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Post » Thu May 03, 2012 11:32 am

what ppl don't understand, fallout and tes is a roleplay game then you need many skills to work whit so you can form your character the way you think fit the character you play, you need to pick some skills as the main and work the game from that and the same time ignore some other skills but for the next character you can build the character the opposite whit other skills.

its not only about the way you form your character′s style its also about replay value ..
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Code Affinity
 
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Post » Thu May 03, 2012 4:05 pm

Perhaps speech could be used as in FO1 and 2, where dialogue didnt even show if speech was involved. Also returning perks like empathy would mix well with that.
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M!KkI
 
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Post » Thu May 03, 2012 5:07 pm

Perhaps speech could be used as in FO1 and 2, where dialogue didnt even show if speech was involved. Also returning perks like empathy would mix well with that.
dont know could work
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stevie critchley
 
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Post » Thu May 03, 2012 7:43 pm

Perhaps speech could be used as in FO1 and 2, where dialogue didnt even show if speech was involved. Also returning perks like empathy would mix well with that.

Indeed!
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Mr.Broom30
 
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Post » Thu May 03, 2012 11:49 am

It looks that most people here missed the point OP was trying to make. Speech skill could be removed, if its effects were distributed between other skills and use charisma. New Vegas already had a lot of that, you often could use skills like science, repair, sneak, guns etc. in conversations. Charisma however was pretty useless. If I'm not mistaken OP thinks, a good solution would be to use charisma + skill in conversation instead of speech.

For example you could convince someone you can hack a terminal, if your science skill was very high and you had at least moderate charisma. If your science skill was only moderate but you had a very high charisma, you could still convince the person (preferably the dialogue would change to indicate characters lack of knowledge about the subject bud a charming personality.) If however your character had a very high skill, but totally low charisma, you would not be able to convince anyone.
This is in indeed more realistic approach than having charisma level of 1 and speech 100 and still be able to convince everyone even though you are supposed to be repulsive.

At least I think that's what the OP was saying. Honestly, I don't like the idea that much, I would much rather prefer another way:

In my opinion the best solution would be to tie a skill to an attribute and not be able to increase the skill past your attribute level. For example, if you had say 5 charisma, you would not be able to increase your speech above 50, with the charisma of 7, your maximum skill would be 70 etc. This would make your attributes matter much more and would add replay value, since you can't become good at everything.
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FoReVeR_Me_N
 
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Post » Fri May 04, 2012 12:38 am

This is in indeed more realistic approach than having charisma level of 1 and speech 100 and still be able to convince everyone even though you are supposed to be repulsive.

It's highly situation specific, though. You don't necessarily need to be charismatic to speak sense (or your preferred sense - manipulation) to someone. And being charismatic alone certainly doesn't make you a better spokesperson. All it does, is it gives you a better/worse premise in the conversation depending on if the one you're talking to or the subject at hand requires charismatic approach.

Also. Subjects out of the range of the rest of the skills need to be covered too. Speech is about general babbling, reasoning and logic, not about anything specific like the other skills.
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Carlitos Avila
 
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Post » Fri May 04, 2012 2:13 am

If speech is obsolete than hell, guns and repair are obsolete!

Basically EVERY playthrough in New Vegas I had a significant amount of speech.
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Courtney Foren
 
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Post » Thu May 03, 2012 5:32 pm

jupp its the work on slim the game down to the 3 stars

intelligence
stamina
and Strength

they don't think any other states are needed, jets just build the hole game on that, heck they have already done that in skyrim so we will probably See that in fallout 4, and i don't like it!
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Natasha Callaghan
 
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Post » Thu May 03, 2012 12:53 pm

jupp its the work on slim the game down to the 3 stars

intelligence
stamina
and Strength

they don't think any other states are needed, jets just build the hole game on that, heck they have already done that in skyrim so we will probably See that in fallout 4, and i don't like it!
ME NEITHER!!!!
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Neliel Kudoh
 
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Post » Thu May 03, 2012 3:46 pm

and i don't like it!
ME NEITHER!!!!
[Charisma < 3] || [intelligence < 3] http://www.youtube.com/watch?v=-U7Lqwl3Vzk
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KRistina Karlsson
 
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Post » Thu May 03, 2012 10:31 am



[Charisma < 3] || [intelligence < 3] http://www.youtube.com/watch?v=-U7Lqwl3Vzk
WHY NOT!?!?!?
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Ann Church
 
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Post » Thu May 03, 2012 12:36 pm

WHY NOT!?!?!?
[?] Because stuff happens, and when that stuff happens, and it will happen, other stuff happens also which takes over from the stuff that originally happens because something in the way of power makes this stuff happen and this new stuff will happen, and when it does it will happen to cause stuff to happen. Forever opening the loop of stuff to happen, you really shouldn't mess with stuff like this becaue stuff will happen!
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Olga Xx
 
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Post » Thu May 03, 2012 5:55 pm


[?] Because stuff happens, and when that stuff happens, and it will happen, other stuff happens also which takes over from the stuff that originally happens because something in the way of power makes this stuff happen and this new stuff will happen, and when it does it will happen to cause stuff to happen. Forever opening the loop of stuff to happen, you really shouldn't mess with stuff like this becaue stuff will happen!
Ok? Stuff always happens?! Thats true thanks captain obvious.
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how solid
 
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Post » Thu May 03, 2012 4:17 pm

Ok? Stuff always happens?! Thats true thanks captain obvious.
[Cult Leader] I believe you are mistaken, my title and name are not that of "Captain Obvious". I am [Sergei] of the clan [Name], I merely seek to assimilate you into our loving abode.
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Roberto Gaeta
 
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Post » Thu May 03, 2012 1:24 pm


[Cult Leader] I believe you are mistaken, my title and name are not that of "Captain Obvious". I am [Sergei] of the clan [Name], I merely seek to assimilate you into our loving abode.
You are a funny dude.
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CHangohh BOyy
 
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Post » Thu May 03, 2012 10:48 am

You are a funny dude.
I try too hard sometimes :blush:
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Laura Shipley
 
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Post » Thu May 03, 2012 7:42 pm


I try too hard sometimes :blush:
Its fine i think your hilarious but ive been told i have the dryest humor. So i dont know i think you are though
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Chantelle Walker
 
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Post » Fri May 04, 2012 2:12 am


I kind of feel you don't understand how Charisma works. Charisma is that natural force of will, or charm you're just gifted with by nature. Where as if you're charismatically some average joe, you might be well read and intelligent, thus you'd know just what to say to manipulate a situation to your favour. That's what I feel is the difference betwen the two. I think they should both remain seperate SPECIALS/skills.
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Cesar Gomez
 
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Post » Thu May 03, 2012 2:47 pm

I kind of feel you don't understand how Charisma works. Charisma is that natural force of will, or charm you're just gifted with by nature. Where as if you're charismatically some average joe, you might be well read and intelligent, thus you'd know just what to say to manipulate a situation to your favour. That's what I feel is the difference betwen the two. I think they should both remain seperate SPECIALS/skills.

yes as you can say the classic 10 points bimbo have maximum charisma so every boy in the area become slaves even if she is stupid as a rock ... a minimum intelligence.
and the opposite you can say about the professor at class that cant deliver anything even if he have max int but minimum charm...
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Zualett
 
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