- Back to Morrowind. Morrowind was arguably the least problematic, yet still, going for those x5 modifiers was still desirable and made for much stronger early game characters. So the player is encouraged to micro manage skill gains to achieve better attributes.
- Oblivion. Oblivion threw level scaling, well at least a much more dramatic type than Morrowind's, into the mix. This was a horrible combination, with level 1 characters potentially being, relative to the world, more powerful than level 10 characters.
- Skyrim. An improvement on Oblivion surely, but in an effort to reduce certain methods of cheesy skill gain, some things have to be done in combat to gain. This creates issues with conjuration for an example, which is often used pre-combat. Again, players can find themselves doing things for the same of skill level ups rather than playing the game without needing to worry about it. The formula for level ups was also odd for many skills, with longer duration spells gaining more XP even if they weren't harder to cast.
I think the system of gaining skills from using skills makes sense on paper, but in every TES game I've played it just hasn't translated well into the gameplay experience and has made me feel at best annoyed at not getting the results I want or having to artificially grind some problematic skills, and at worst ruining a character's combat viability.
Are TES fans ready for a change yet or is it still a salvageable system? How can it be fixed, if it's not ready to go?