The only system I want is one hit kills with any weapon (except daggers those take three - five) on any enemy the size of a man or less while we can increase the number of hits required by the quality of the armour/shield they have then reduce it again by the quality of your weapon. Anything larger requires an additional hit for every third of a meter larger than a man. From there we can adjust for maces being less effective but having much more reduction against armour, axes having greater reduction on anything without armour while swords sit in the middle. Spells follow the same system except lightning are maces, fire are axes and frost are swords. Skills just increase your speed with attacks while endurance just lets you continue fighting after being stabbed with fewer penalties except for headshots those are always autodeath.