Time to put Gamebryo to rest?

Post » Fri Jul 02, 2010 3:18 am

I think it should most definatley be put to rest. I am tired of seeing the same rocks, barrles, tires, roads ect.
User avatar
Emily Rose
 
Posts: 3482
Joined: Sat Feb 17, 2007 5:56 pm

Post » Fri Jul 02, 2010 3:38 am

OP, Why not start with your own comment? Do you think it should be retired and why?


(All boxes ticked because I could).
User avatar
Big mike
 
Posts: 3423
Joined: Fri Sep 21, 2007 6:38 pm

Post » Thu Jul 01, 2010 10:48 pm

Ehrm, I'm not the biggest fan of Gamebryo, but what does this have to do with Fallout : New Vegas?
User avatar
Rozlyn Robinson
 
Posts: 3528
Joined: Wed Jun 21, 2006 1:25 am

Post » Fri Jul 02, 2010 1:12 pm

both yes and no


Yes because it has it′s inherit flaws, but a new engine would mean they had to learn things from scratch, limiting the quality of there work.

No because it can still be modified, like it has always done from far back, and since Beth is familiar with every inch of it, that is the reason they can make games with such solid gameplay.


so the question is, what′s the most important, good graphics or good gameplay?
User avatar
Vickytoria Vasquez
 
Posts: 3456
Joined: Thu Aug 31, 2006 7:06 pm

Post » Fri Jul 02, 2010 12:58 pm

Wrong section of the forum. But maybe... it's a great engine for making open ended games and great for modding. But technically it's old and dated... Bethesda could create a new version of it, I hope TESV's gamebryo will be very improved.
User avatar
Ebou Suso
 
Posts: 3604
Joined: Thu May 03, 2007 5:28 am

Post » Fri Jul 02, 2010 5:58 am

Might want to check some facts first. Gamebryo has been used in a lot more than three games.

List of some of the games using Gamebryo.

Bully/Canis Canem Edit
Warhammer Online
Dark Age of Camelot
Civilization IV
Sid Miers Pirates
Morrowind
Oblivion
Fallout 3
New vegas
Freedom Force
Star Trek: Bridge Commander

edit: Bethesda license gamebryo from it's makers and continue to use it because that is what they are familiar with. Switching to a new engine adds to development time as the dev teams learn the new engine and what they can and cannot do on it.

It would also give modders a headache as they spend additional time learning how to mod on the new engine.
User avatar
Franko AlVarado
 
Posts: 3473
Joined: Sun Nov 18, 2007 7:49 pm

Post » Fri Jul 02, 2010 8:21 am

As much as i love Oblivion and Fallout, i just can't get over the fact what a bad engine they run on. Has horrible physics and it looks ugly. I know its not all about graphics, but i really think Bethesda needs to update.
User avatar
Silvia Gil
 
Posts: 3433
Joined: Mon Nov 20, 2006 9:31 pm

Post » Fri Jul 02, 2010 11:10 am

Bethesda has already mentioned that they're building the engine for their next game from the ground up. http://pc.ign.com/articles/111/1112464p1.html.
User avatar
matt
 
Posts: 3267
Joined: Wed May 30, 2007 10:17 am

Post » Fri Jul 02, 2010 1:56 pm

Bethesda has already mentioned that they're building the engine for their next game from the ground up. http://pc.ign.com/articles/111/1112464p1.html.


From what I read, they aren't building a new engine, but tweaking the old engine. The same engine from Morrowind is the one for Oblivion, but you see it had a huge leap and so will the engine for Bethesda's next game.
User avatar
..xX Vin Xx..
 
Posts: 3531
Joined: Sun Jun 18, 2006 6:33 pm

Post » Fri Jul 02, 2010 7:51 am

Might want to check some facts first. Gamebryo has been used in a lot more than three games.
...

200+ games, and its recent offering (http://www.develop-online.net/features/518/The-Top-10-Game-Engines-No-2-Gamebryo-Lightspeed) was ranked the #2 engine in 2009
User avatar
lauraa
 
Posts: 3362
Joined: Tue Aug 22, 2006 2:20 pm

Post » Fri Jul 02, 2010 9:00 am

I think it should most definatley be put to rest. I am tired of seeing the same rocks, barrles, tires, roads ect.

That doesn't have anything to do with the engine, though. Sounds like you want the artists to create more content rather than having a new graphic engine.
User avatar
Siobhan Wallis-McRobert
 
Posts: 3449
Joined: Fri Dec 08, 2006 4:09 pm

Post » Fri Jul 02, 2010 8:35 am

New Vegas is pretty much the swan song of the engine for Bethesda titles. I think it's about done after this.
User avatar
Judy Lynch
 
Posts: 3504
Joined: Fri Oct 20, 2006 8:31 am

Post » Fri Jul 02, 2010 6:01 am

meh another X svcks thread. . .

ok a bit of a reality check.

Right now the only real options for game developers if your looking for off the shelf solutions are Unreal E-3 CryEngine2 Gamebryo and ID Teck 4, although Gamebryo will probably drop off the radar soon( the development company for it bascialy no longer exists)

Of the other three options out there, all would require reconverting and or scraping all existing assets, retraining the developers to use the new toolset, creating your own "in house" toolset and so on. Depending on the transition this step alone ususaly takes about 1-2 years currently for an Existing engine

thats partly why the Bethesda has been so closed mouth about what they are developing now, there basicaly in the "how do we actualy USE this stuff so it looks great" stage, and at this point we dont know what Engine they are useing(if they are useing an existing GGE and not making the classic mistake of trying to build there own)

as for ID Teck 5, it started development work (depending on the source) back in 2002 or 2004, was only demoed in 2007 and they are trying to get games for it out the door September 13\15, 2011.

At the very least your looking at a simular release date for F:NV if they had started from the first day of development with it if theydecided to use U-3 C2 ID4 if not later. as for useing ID5 your probably looking at sping 2012 at the earlyest (and incidentaly that would be a record for a thrid party user of a licenced GGE from an existing game developer) , that is assumeing that the development team had started development useing thoes engines back in november 2008.
User avatar
Alexandra Louise Taylor
 
Posts: 3449
Joined: Mon Aug 07, 2006 1:48 pm

Post » Fri Jul 02, 2010 9:10 am

I think it should most definatley be put to rest. I am tired of seeing the same rocks, barrles, tires, roads ect.


Recommendation: don't buy the game. That way you won't be dissapointed.

I once thought as you do, but have since come to appreciate the Gamebroyo engine much more for the flexibility it offers the games and I have no problem with the graphics the way they are.
User avatar
Damien Mulvenna
 
Posts: 3498
Joined: Wed Jun 27, 2007 3:33 pm

Post » Fri Jul 02, 2010 12:48 am

I am fine with continuing to play games on gamebryo. It is actually one of my favorite engines. However, i think they will be putting it to rest soon, considering it is almost 10 years old. We had some good times though.
User avatar
Verity Hurding
 
Posts: 3455
Joined: Sat Jul 22, 2006 1:29 pm

Post » Fri Jul 02, 2010 5:26 am

One could also build a wholly new engine but "recycle" the tools and interface from the old one to make the learning curve for the devs more *Whoosh* rather than *Spike*
User avatar
louise tagg
 
Posts: 3394
Joined: Sun Aug 06, 2006 8:32 am

Post » Fri Jul 02, 2010 5:54 am

Bethesda has already mentioned that they're building the engine for their next game from the ground up. http://pc.ign.com/articles/111/1112464p1.html.

"Id Tech 5 is the best thing in the world at doing a very static environment that looks pretty and you're going to run through. But for the kinds of things I like to do, I like the world to be more dynamic."


:facepalm:

the mans serious about that is the sad part

honestly the most "dynamic" thing about his games to date from a GGE pov was probably the nukeing of Megaton and all that realy was was a change out of one asset set for another where megaton was.

Honestly the average "B movie" mmo clone has a more dynamic world than anything they have put out to date

Vehicls move, Ships move, Peple move around on moveing ships, Heck a number of games are useing SIMs style programing for there npcs to make them more realistic,

even little things like laders on the outside of buildings work without havine you do a cutseen and teliport to a spawn point on top in another room or relying on silly ramps spread all over the place.
User avatar
LuBiE LoU
 
Posts: 3391
Joined: Sun Jun 18, 2006 4:43 pm

Post » Fri Jul 02, 2010 9:56 am

Ehrm, I'm not the biggest fan of Gamebryo, but what does this have to do with Fallout : New Vegas?


About as much as the "Aiming with controllers and the future of Fallout" thread. Which is to say...not much.

Nevermind that the OP's post makes clear that his problem really isn't with Gamebryo at all, but with reuse of the same resources and textures across multiple games- which isn't an engine issue at all but a developer choice issue.
User avatar
BRIANNA
 
Posts: 3438
Joined: Thu Jan 11, 2007 7:51 pm

Post » Fri Jul 02, 2010 5:03 pm

I would love to see it moved to something else. My first choices would either be Source or Cryengine because both engines offer the type of moddability PC players have come to expect/demand, they're way more stable than Gamebryo ever could hope for, and the look way better.
User avatar
His Bella
 
Posts: 3428
Joined: Wed Apr 25, 2007 5:57 am

Post » Fri Jul 02, 2010 1:44 am

I would like to see a complete overhaul of the engine. Maybe even use Gamebryo Lightspeed.
User avatar
emma sweeney
 
Posts: 3396
Joined: Fri Sep 22, 2006 7:02 pm

Post » Fri Jul 02, 2010 1:29 pm

I think it should most definatley be put to rest. I am tired of seeing the same rocks, barrles, tires, roads ect.


Put to rest?? What?? How different do tires, rocks, and roads have to look anyway? I haven't noticed any similar rocks in the game but then I wasn't really paying much attention to them.
User avatar
Kevin Jay
 
Posts: 3431
Joined: Sun Apr 29, 2007 4:29 am

Post » Fri Jul 02, 2010 10:06 am

I am not an expert on any engines but I don't mind it. It has decent graphics and it is easily modded. Fallout is not a game where graphics are so important. COD, Uncharted and Halo needs good graphics or no one will play them...
User avatar
Amber Hubbard
 
Posts: 3537
Joined: Tue Dec 05, 2006 6:59 pm

Post » Fri Jul 02, 2010 7:44 am

Bethesda has already mentioned that they're building the engine for their next game from the ground up. http://pc.ign.com/articles/111/1112464p1.html.


Noice, thanks for the data. :)

This is good news in it's own right.

My first GECKulation about the new engine; they will retain alot of their scripting language.

:whistling:
User avatar
Victor Oropeza
 
Posts: 3362
Joined: Sun Aug 12, 2007 4:23 pm

Post » Fri Jul 02, 2010 2:09 pm

both yes and no


Yes because it has it′s inherit flaws, but a new engine would mean they had to learn things from scratch, limiting the quality of there work.

No because it can still be modified, like it has always done from far back, and since Beth is familiar with every inch of it, that is the reason they can make games with such solid gameplay.


so the question is, what′s the most important, good graphics or good gameplay?

Um got to make a new engine eventually can't keep modifying it til the end of time.
User avatar
NeverStopThe
 
Posts: 3405
Joined: Tue Mar 27, 2007 11:25 pm

Post » Fri Jul 02, 2010 12:14 pm

Um got to make a new engine eventually can't keep modifying it til the end of time.


I believe that they will change engines at some time. But Gamebryo is just great for modders and easy for Bethesda to make a great, huge world in 3-4 years when compared to Bioware where they took 5+ years to create Dragon Age, a game that was fun but rather shallow and not full of detail, immersion and interactivity like Oblivion/FO3/FNV
User avatar
Charles Mckinna
 
Posts: 3511
Joined: Mon Nov 12, 2007 6:51 am

Next

Return to Fallout: New Vegas