Time Releases for Mods?

Post » Wed Oct 19, 2011 3:12 pm

I know a lot of people are going to mod the hell out of this game, but i was thinking of getting the game for PC too (im getting the game for the Xbox 360), ive been looking at the Oblivion mods and they are fantastic. Out of curiosity when do you guys think the mods are going to be released, i know there are stages in development (alpha, beta) but it would be amazing for a mod straight away in the next week of release :celebration:
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Melanie Steinberg
 
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Post » Wed Oct 19, 2011 3:23 pm

It really depends on how much they changed their file formats and when they release the creation kit. If the file formats haven't changed drastically, there is no reason a mod couldn't be out on the first day. It would probably be something to turn off compass markers.
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quinnnn
 
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Post » Wed Oct 19, 2011 7:39 pm

It really depends on how much they changed their file formats and when they release the creation kit. If the file formats haven't changed drastically, there is no reason a mod couldn't be out on the first day. It would probably be something to turn off compass markers.
The creation kit is being released with the game, but I'm not expecting much in the way of instant mods, the creation kit has new features that will take a little time to learn.

I'll be on the lookout for texture mods while experimenting with external builds, non of that internal cell crap for my dream home B)
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Racheal Robertson
 
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Post » Wed Oct 19, 2011 9:49 pm

There will be a mod release before you start playing the game probably.
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Dragonz Dancer
 
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Post » Wed Oct 19, 2011 4:32 pm

i can guarantee that one of the first mods out will probably a dual wield block.
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Beat freak
 
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Post » Wed Oct 19, 2011 9:22 pm

None of the mods released in the first few days will be worth downloading - they'll be things like "Teh Sword of Uberness," where people look for the coolest or most unique items in the game, duplicate them with ridiculous overpowered stats, and stuff them in a crate in your starting area. A day or two later, you'll start seeing basic housemods, and by the end of the week maybe one or two of those will actually be worth your time. Really good mods probably won't crop up until about a month in, when people begin to get over their excitement for the new shinies and add whatever they feel is truly missing from the game. I'm not certain when "unofficial patches" and the ever-present nvde mods will appear, but consider that Skyrim is coming out on the early edge of "Holiday Season 2011," I doubt there'll be much to look forward to until things quiet down after the new year and people start filling the cold winter months with digital brainfruit.
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Julie Serebrekoff
 
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Post » Wed Oct 19, 2011 9:38 am

Quest mods. My first one will be announced about 3 months after Skyrims release and currently looks like it should add about 8-10 hours of gameplay.
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Rich O'Brien
 
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Post » Wed Oct 19, 2011 8:31 am

SR will most likely have fastest growing mod library yet for a Beth game.
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Danii Brown
 
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Post » Wed Oct 19, 2011 8:30 pm

The nif files format are supposed to return. This means many existing item meshes/texture from Oblivion and Morrowind mods can be imported right into your game 10 mintues after installing the construction kit yourself. Anything else that needs more work will have to wait a while. Playing Skyrim is more important.
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stephanie eastwood
 
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Post » Wed Oct 19, 2011 5:44 am

Should take about 12 minutes for a nvde mod. Texture packs and lighting effects take a while, so it may be several months into next year before this game can start looking beast. As for gameplay mods, we already have the concepts from Oblivion, so hopefully they're just ported over instead of making entirely new systems.
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NeverStopThe
 
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Post » Wed Oct 19, 2011 9:30 am

I just want a mod to make my own village.... Unless its already in there! But sadly i play 360
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Danielle Brown
 
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Post » Wed Oct 19, 2011 6:11 pm

Pretty much exactly what Kieve said.
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Charleigh Anderson
 
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Post » Wed Oct 19, 2011 5:45 pm

instantly. people like myself will start to fix things they dont like in the game as soon as we find them.
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Cool Man Sam
 
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Post » Wed Oct 19, 2011 6:53 pm

The creation kit is being released with the game

That's not confirmed. Todd said they would "like" to release it day and date, but hasn't promised it.
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Damned_Queen
 
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Post » Wed Oct 19, 2011 8:51 am

The creation kit is being released with the game

Forum double post.
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Jerry Jr. Ortiz
 
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Post » Wed Oct 19, 2011 3:46 pm

Graphics mods/extenders are some of the best. Just look at Morrowind.

Landmass mods, such as Tamriel Rebuilt and S-HotN are also great. It will be amazing to see what the TES modding community will do with this game...

Mods will be released the day after the Creation Kit is out. Usually it will be treasure chests filled with good loot...
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Jennifer May
 
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Post » Wed Oct 19, 2011 10:32 am

There will be a mod release before you start playing the game probably.

Most definitely.
Day one for sure.
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Cathrin Hummel
 
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Post » Wed Oct 19, 2011 1:55 pm

Don't expect any worth while mods for awhile, most likely 3 weeks at best and that's just for small things such as economy fixes that changes vender selling/buying prices.

Overhauls will take longer especially graphical and mobs.
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Richard Dixon
 
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Post » Wed Oct 19, 2011 1:57 pm

I love mods....however i wont be modding for a least a good week into the game, unless its a fix for the game. I want to experience the game in the vanilla stage first. Then go mod crazy later...lol
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Crystal Clarke
 
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Post » Wed Oct 19, 2011 6:39 am

poll =/= title
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Stefanny Cardona
 
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Post » Wed Oct 19, 2011 11:06 am

The creation kit is being released with the game, but I'm not expecting much in the way of instant mods, the creation kit has new features that will take a little time to learn.


I'd heard that the CK would be released some time after the game was released, with no confirmed timeframe beyond that. Would you happen to know where BGS said the CK would be available at release?
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Klaire
 
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Post » Wed Oct 19, 2011 7:02 pm

I'd heard that the CK would be released some time after the game was released, with no confirmed timeframe beyond that. Would you happen to know where BGS said the CK would be available at release?

That's correct. They've never said that.
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Danny Blight
 
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Post » Wed Oct 19, 2011 12:45 pm

I guarantee you there will be over 100 mods released the same day as the Creation Kit, but things will play out like this:

None of the mods released in the first few days will be worth downloading - they'll be things like "Teh Sword of Uberness," where people look for the coolest or most unique items in the game, duplicate them with ridiculous overpowered stats, and stuff them in a crate in your starting area. A day or two later, you'll start seeing basic housemods, and by the end of the week maybe one or two of those will actually be worth your time. Really good mods probably won't crop up until about a month in, when people begin to get over their excitement for the new shinies and add whatever they feel is truly missing from the game. I'm not certain when "unofficial patches" and the ever-present nvde mods will appear, but consider that Skyrim is coming out on the early edge of "Holiday Season 2011," I doubt there'll be much to look forward to until things quiet down after the new year and people start filling the cold winter months with digital brainfruit.


You'll get the occasional quest marker or nearby enemy marker remover in the first month, but anything else useful you'll probably have to wait a little longer for. And don't start expecting big overhauls or large quest mods until at least around Christmas, and into the beginning of next year.
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leni
 
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Post » Wed Oct 19, 2011 6:05 am

The first mods out (judging by the first mods for OB and FO3) will be "No Quest Markers" "No Points of Interest" and "No Fast Travel". Oh, and "+9000 Damage sword and a million gold, just outside the door of the tutorial dungeon".

They'll all be out on the first day.

Actually interesting mods will take a good bit longer.



My favorites? Better hair, eyes, faces, skin textures, clothes. So, halfway between "graphics" and "items". After that, quest mods.
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daniel royle
 
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Post » Wed Oct 19, 2011 9:25 pm

What does this poll have to do with the thread at all?
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An Lor
 
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