Time Scale

Post » Fri Feb 18, 2011 8:14 pm

What timescale do you find the best to use?
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Abel Vazquez
 
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Post » Fri Feb 18, 2011 9:57 pm

This is a great question that gets asked frequently. The default of course is 30, or 30 hours hours of game time pass for every hour you play.

I set mine to 12. I think you will find most folks that don't use the default tend to use 10-12 as a time scale. :foodndrink:
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Andrea P
 
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Post » Sat Feb 19, 2011 2:46 am

I prefer "10". That and "12" seem the two standard alterations. Setting out from Weye at a reason hour and walking (whether mounted or on foot) the Gold Road to Anvil sees us enter the coastal city around sundown, though it can be later depending on delays. Sometimes there's time at the end to treat Vilja to diner out at one of the local taverns before hitting the sack. Sometimes not. That seems reasonable to me. At the default vanilla value of "30" time passable always felt unnatural to me. Not so at "10". I sometimes contemplate setting it even lower, but as time passage slows it becomes more and more tempting to rely on "wait", something I try to avoid whenever possible.

-Decrepit-
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Sara Johanna Scenariste
 
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Post » Sat Feb 19, 2011 1:50 am

Wow. I have no idea what you guys are talking about. Is this a PC thing or yet another feature which has managed to get by me? :D
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flora
 
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Post » Fri Feb 18, 2011 6:36 pm

Oblivion has a default timescale of 30. So, 30 ingame hours for every hour of Oblivion you play IRL. This is editable on the PC, not on the Xbox. This can be edited through Wrye Bash or mods.
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Laura Elizabeth
 
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Post » Sat Feb 19, 2011 5:34 am

Wow. I have no idea what you guys are talking about. Is this a PC thing or yet another feature which has managed to get by me? :D


Like Jyggalag says, it's a PC thing. I just set mine using the command console.
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Jerry Cox
 
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Post » Sat Feb 19, 2011 12:53 am

I use the default, as I read somewhere that modifying the timescale can screw up some quests. And because I've some mods that require Timescale 30.

I admit that it's too fast for my taste, though....:P
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Chloe Botham
 
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Post » Sat Feb 19, 2011 5:00 am

Ah...yet another mod. Tanks everyone. I'm assuming this means the gamer can scale the game's time with Earth's time then?
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IsAiah AkA figgy
 
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Post » Sat Feb 19, 2011 12:46 am

Ah...yet another mod. Tanks everyone. I'm assuming this means the gamer can scale the game's time with Earth's time then?


It's not a mod, it's a game setting customizable via console.

P.D: And yes, you can :) (but that requires an additional mod).
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Josephine Gowing
 
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Post » Fri Feb 18, 2011 7:59 pm

The only vanilla quests that seem to be affected are Brush with Death and Where Spirits Have Lease. When doing those quests, not a bad idea to take a few seconds to reset the timescale back to 30. Details are in the notes section of UESP for each of those quests. :)
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sophie
 
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Post » Sat Feb 19, 2011 6:48 am

It's not a mod, it's a game setting customizable via console.



Ah, thanks.
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Dominic Vaughan
 
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Post » Sat Feb 19, 2011 7:40 am

I set my timescale at 15. At 15, I don't feel as though days and nights are whizzing past like a time-lapse movie, yet I don't have to wait forever for shop owners to get out of bed and come open their shops either. ;)




It's not a mod, it's a game setting customizable via console.

It is both. I loathe using the console, so I change my timescale via a mod.
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Hairul Hafis
 
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Post » Fri Feb 18, 2011 10:06 pm

I keep mine at the default. As near as I can tell, the default time scale fits the scale of the world about right - it takes about 15 minutes to walk through one of the districts of the IC, six or eight hours to make it to a nearby town and most of a full day (or two days with an overnight stop) to make it to a distant town. Yes - the time does go a bit disconcertingly fast, but all in all I prefer that to making the world seem smaller. Barely.
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Melanie Steinberg
 
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Post » Sat Feb 19, 2011 2:33 am

It is both. I loathe using the console, so I change my timescale via a mod.


Since when a mechanism of the game is a mod? Are the weather or combat system mods, too?

The console is just a way to change the timescale, as well as your mod.
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alicia hillier
 
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Post » Sat Feb 19, 2011 3:51 am

Heh, I will always opt for the console to do the job when it can before I look for a mod. I use the console to adjust the time scale, fix the leveling system and much more. I like having a shorter mod list. :)
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Kieren Thomson
 
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Post » Fri Feb 18, 2011 5:09 pm

Since when a mechanism of the game is a mod? Are the weather or combat system mods, too?

The console is just a way to change the timescale, as well as your mod.

I'm not sure what you're trying to say here. My point is that there are two ways to change Oblivion's timescale: by using the console and by using a mod. If you want to argue with that for some reason, you go right ahead. I have nothing more to say on the subject.
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Lalla Vu
 
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Post » Sat Feb 19, 2011 3:14 am

I set my timescale at 15. At 15, I don't feel as though days and nights are whizzing past like a time-lapse movie, yet I don't have to wait forever for shop owners to get out of bed and come open their shops either. ;)

Maybe I′ll try that. I′ve always had default and I′m used to it, but you never know what I would think of 15 instead of 30
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FirDaus LOVe farhana
 
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Post » Sat Feb 19, 2011 8:36 am

I am the only psycho I've heard of so far, who sets mine faster, 60:1. My reasons are for realism. I want not only the size of the world to seem realistic, but the accomplishments of my character. Even with my real hunger and sleep mods and conservative use of fast travel, I could practically get my characters to head of all guilds in two weeks (game) time, in addition to crafting 1000s of potions, repairing 100 suits of armor, etc. That breaks immersion more than the day and night cycle for my RPs.
The faster cycle accounts for all those invisible activities that, while I don't want to role play like some people (meal times, smithing times, etc.), but I want the time accounted for. Granted, some distances are out of proportion (a character worshiping at the altars in the Temple may take two hours) but for role play purposes, I like that my character is spending that much time in a location, without me having to spend that time as well. I find 60:1 balances out in the long run - over two characters so far.

My current character is a vampire with a need to sleep about 9 hrs a day (modded). I will probably drop his sleep requirement once he becomes Madgod, but right now, in addition to questing, I enjoy managing his time resources and his need to feed, an extra layer of survival that has given me inspiration and new directions in RPing.

I could go on, but...

tl;dr: different strokes for different folks! ;)
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Cccurly
 
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