So, I saw that http://www.nexusmods.com/skyrim/mods/14509/? has the option of making the radiant Thieves Guild quests timed, so that it's possible to fail them if you dilly dally. And that got me wondering, are there mods that add time limits for any of the other infinitely generated, radiant quests? Even some miscellaneous quests like "Deliver the Frost Salts to Arcadia" could have a brief time limit, too.
And another unrelated question about a different mod that probably doesn't exist. Back in Daggerfall, spell absorption worked the same way as it does now, except for one caveat: once your magicka was filled, any excess magicka you absorb damages health as a "magicka burn". It'd be really cool to see this as an effect in Skyrim, either as a balance to the existing spell absorption effect or as a totally new magic effect. Any idea if there's a mod out there that does this?
I wish I had the scripting savvy to make these kinds of mods.