IB Timeline Discussion

Post » Wed Jan 05, 2011 2:59 am

Discuss the RP timeline and anything related to it form the lore to current affairs to getting character sheets approved.
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LittleMiss
 
Posts: 3412
Joined: Wed Nov 29, 2006 6:22 am

Post » Tue Jan 04, 2011 10:13 pm

OOC: I know you wanted a simpler character sheet, but hey, I still got it in before everyone else. And I don't want to leave anything out. Also, was I supposed to PM you about it, or just post it?

Name: Ashu-Idan Shisharu
Nickname: Ashu
Gender: Male
Race: Dunmer
Age: 42


Height: 5'10"
Build: Slender and unassuming but visibly honed by his lifestyle of living in the wilderness.
Eye Colour: Red
Hair Style: Black
Skin Colour: Gray
Other: He has a distinguishing scar, running from under his left eye to his lower lip, courtesy of a Kagouti. Few see it however, because he's rarely seen out of his boiled netch leather helm, partially for that very reason.

Class: Scout

Clothing: Ahessuma Ashlander shirt and pants.
Accessories: Basic mortar, pestle, and retort, a few empty bottles, a spool of thread, and a needle.

Armor: Netch Leather armor with a boiled Netch Leather cuirass and helmet (although through wear, tear, and patching, it's now mostly composed of Cyrodiil leather)
Weapon: Bonemold long bow (his most prized possession) and iron short sword. He carries around iron arrows. He also carries an iron dagger as a survival tool and last resort weapon.

Personality: He's been kicked around and looked down upon for much of his life because of his Velothi status (for those who don't know, a Velothi can refer to Dunmer of Ashlander stock who have settled down, regarded by other settled dunmer as an underclass, and by Ashlanders as soft), and since he's a Dunmer, he never got any more sympathy from those of other races either. As a result, he's a loner who prefers to be alone with nobody around. He's also very humble, it being bored into his skull from birth that he's a nobody. All things considered, he's a very mild-mannered person who prefers to solve people problems by walking away. After all, few people would follow a marksman into the wilderness looking to make trouble with him.

Mannerisms: He doesn't like being he's not good at socializing and he's never been very well-liked even by his own kin. He's not fond of cities either. He usually backs down when challenged, and doesn't respond to taunts. He tries to avoid fights, believing killing should not be done lightly. Even so he's a born hunter, and if he can't solve something peacefully, he'll take off into the wilderness, ready his bow, and if someone follows him looking for a fight, they're his prey, and he doesn't fight his prey, he kills them. He rarely removes his helmet, because of the combined factors of his shyness, his lack of desire to socialize, and the scar marring his face.

Focus: Ashu is a survivalist, as such he has become particularly skilled in the arts of marksmanship and athletics. He also is experienced with fighting with swords and daggers, alchemy (although his knowledge of the alchemical properties of Cyrodiil's flora and fauna are limited), armor and weapon repair (particularly swords, leather, bows, and arrows). Ashu also knows how to make arrows. He's also quite acrobatic and quick on his feet. Finally, his sense of hearing is honed from years of scouting underneath his protective, somewhat muffling headgear.

History: Ashu was born to Velothi egg miners in Ald Velothi. He was looked down upon by many of the more aristocratic Redorans as well as the Ashlanders. He rejected the life of an egg miner, preferring to wander the countryside alone. He learned survival from local scouts and personal experience, and over time became a skilled survivalist and scout, traveling all over the Ashlands, West Gash, and Grazelands.

After the Oblivion crisis, he decided to seek his fortune so that his family would not be forever looked down upon. Upon hearing that the Mages Guild was hiring mercenaries in Cyrodiil, he traveled there, first by ship to the mainland, then hiking the rest of the way, over the mountains and across the forests, in order to gain experience surviving in Cyrodiil's forests. It was certainly different from the lands he had become accustomed to, but at least there were no cliff racers. After wandering around for some time in the Nibenay Basin looking for a road or settlement, he found his way to Leyawiin, and from there, made his way to Skingrad.

Upon learning that they were hiring enforcers to hunt witches, he was a bit taken aback, but given what he had gone through to get there, he was not about to turn around. Besides, he had experiences with mabrigashes, daedric worshippers, and rogue Telvanni, and knew firsthand how depraved those rogue spellcasters could be. And the job wouldn't be to kill them, they would just have to arrest them...
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Kat Ives
 
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Joined: Tue Aug 28, 2007 2:11 pm

Post » Tue Jan 04, 2011 9:11 pm

Same one I used last time.

Name: Jerrod Athon
Age: 28

Race: Redguard

Gender: Male

General Appearance:

A clean shaven head and face, his head a muscular oval with ears and deep brown eyes fitting on them perfectly. His tone is moderate for a Ra Gada, being the normal light brown. You can tell the man is in shape having a well defined muscle tone around his body. He stands at 5’10 being the height of an average man, but weighs in at around 170 pounds. His body is lean, enabling the physical ability to move quickly. Jerrod is in his prime, his body not yet ready to deteriorate. That will come in a few years, but for now he is at his best. His feet are of the normal size and are well balanced, untouched and moved by the graceful agility. His hands are hardened from the grip of a bow, as well as the grip of alchemistical chemicals. They are rough and hardened, able to resist much strain; however, they are not crooked, his fingers straight for the grip of an arrow. His arms are lean like the rest of his body, as he does not need strength for his skills.

Psychological Profile:

An honest person, Jerrod is not deceitful of people; however, he does his best to keep quiet and tries to keep his head low. He isn’t the type who goes around telling everyone the latest news, and he figures if he just keeps his head down, he’ll stay out of any trouble. With his close friends and even others whom he does not know, he is kind. He doesn’t have an overly angry side. When he gets mad at someone, he generally either leaves the place himself, or he tells that person to think about what they are doing. With this, he usually doesn’t take things out violently. On any sort of “mission” where it is required of him to use his weapon in combat, he still prefers to lay his head low, only shooting when he has to. If he has to shoot, he tries to avoid directly confronting his enemy. He isn’t known as an extremely quiet or loud person, and neither is he looked upon as a leader. He keeps his head low, and follows his orders. Jerrod values trust much, and if someone were to betray him he usually would not trust them again unless they somehow proved their honesty again (but even then he would still remember the past). Jerrod does not enjoy ignorant people that put other people in harm’s way, but he generally doesn’t say anything to these people unless they make him angry or put his own life in danger. Overall, he is a serious person who keeps his head low, though he does have some sense of humor with his friends holding a slight grin on his face. Jerrod is a man who observes and takes in possible outcomes before making decisions; he is careful with himself.

Weapons:

Jerrod carries a 40 inch oak bow, held together in the middle by steel, which is wrapped in leather. The leather is used to get better grip on the bow. A fine thick linen string is attached to this bow as a string is necessary for the use of any bow. As a close combat arm, Jerrod bears a silver shortsword which he rarely uses. It is wise to have a close range weapon of some kind, for one never knows when his arrows or magic will run out. Jerrod rarely uses magic as an actual weapon, but he uses it rather to enhance his skills. Other than this, he carries a small iron knife, which he uses mostly to cut his bow strings. While he has never had to use it as a weapon, it can be used as one, not to mention anything else in the world. He carries a triangular leather sack strapped on his back used as a quiver. It holds around 25 iron tipped arrows, with the very front point of them being silver. He carries an additional 5 steel tipped arrows, which are colored red. They were given to him by the university, and ignite in flame on impact.

Apparel:

Dressed in a scarlet cloak, wearing brown leather boots along with a leather belt tying around his waist; he wears fingerless leather gloves for grip. Other than this, he uses extremely light leather padding on his shins (under his robe) and bracers on his wrists. He usually does not wear his hood but that doesn’t mean he never uses it. Under his cloak, he wears a comfortable lightweight tan linen shirt along with thin pants of the same description. Overall, he tries to stay lightweight in his attire, as he needs it for his agility, and more importantly his magical use.

Miscellaneous Possessions:

Jerrod keeps many little small tied sacks around his belt, one being slightly darker than the others. This one holds his string, while the others hold alchemical ingredients. He keeps most of his alchemical equipment at the arcane university, but he often carries one or two small empty bottles around with him, and on some occasions a mortar and pestle in its own sack, which hangs from the side of his belt. He carries a special amulet that was given to him by the university. This amulet has the power to detect any life in the area for one minute; however, the amulet must recharge and it can only be used once a day for a week. After the weekly period, he must use a soul gem or another power source to recharge it. He also carries a small handbook on Alchemy, which he often finds useful when he has time to look through it. It is almost like a field-guide sort of thing.

Magic Skill:

Jerrod is skilled in the arts of Alteration, knowing unlocking and locking spells as well as a variety of shield spells. He also knows one particular water breathing spell, which he usually doesn’t use, but knows because of a study at the university. One of his other three major schools of magic is mysticism, where he has learned the main skills of life detection, as well as some soul trapping, telekinesis, and dispel spells. His third is illusion, where he knows a few spells and techniques: Night eye, the ability to cast light, a chameleon/invisibility spell (that cannot be used often do to magicka use), paralyze, and a silence spell. He knows some destruction magic, and although he is no master at it, he can pop a little fireball here and there (although he rarely does, as it isn’t that useful). Overall, Jerrod is best with his Illusion, Alteration, and life detection spells because he uses them and practices with them. He is a very good thinker at using magic to enhance his physical abilities. He knows very little restoration and conjuration (and destruction), only holding the knowledge of what it took for him to get recommended to the Arcane university.


Class name: Mystic Archer

Class skills: Alteration, Illusion, Mysticism, Marksman, Tracking, Alchemy, Sneaking.

Class description:

The Mystic Archer uses magic to enhance his normal stealth and marksman abilities. Mystics often use their alchemy skill to make poisons for their arrows and other potions to increase their stealth skill. They are no match for any warrior in face to face combat, their shortsword side arm not able to do much against thick armor. With larger opponents, they usually run or use their agility to defeat their foes. They are lightly armored, making them vulnerable targets to hand weapon swings, but are often hard to hit, being very quick, much quicker than any large man dressed in heavy armor. When in a combat group, they prefer to shoot their foes from a distance, and sometimes offer to share their alchemical makings with their party members.
Knowledge:

Jerrod is a knowledgeable alchemist, and has long been interested in the works of the Ansei and sword singers do to him wanting to know the ancient abilities of his own race. His alchemy knowledge consists of plants of many regions, from High Rock to Black Marsh. He also has studied some on Thu’um as well as the Ayelids and some Khajiit culture. Overall, he knows more of his own Hammerfellian culture. Since being in the university, he has studied Colovia and Nibenay. He is currently studying Vivec and the Dwemer in an effort to increase his knowledge of them. After he learns about those subjects, he plans to move on to the ashlanders and house dagoth. He knows a good bit about the Neverar, Dres, and northern Argonian tribes. Other than that, his knowledge of Morrowind is invalid, and he wants to strive to improve it.


Bio:

Jerrod was born in Chorrol, to a traveling Redguard Hunter and a Redguard Mages Guild member. His parents settled down in the city, where his father learned the ways of the region hunting for a living. His mother did work at the local Mages Guild hall. Before long, the decision was made that his mother be moved to the Arcane University after advancing in rank through the Mages Guild. His family moved into the large city, but his father still hunted the same deer and mountain lions. The boy grew up, learning to hunt with his father. His father taught him everything he knew in hunting, and soon it became Jerrod’s hobby. His father used his mother’s alchemical poisons to hunt, and thus this sparked his interest in alchemy and ultimately magic.
He made an effort to learn some magic from his mother, and by the time he was a middle aged teenager he could pull a few magic tricks, mix some potions, and sling a bow; not to mention trap and do a little sneaking, as both were necessary for hunting. At the age of 18, he set out to get his recommendations for the Mages Guild. Each city he trudged along to a different school of magic, and eventually he was able to gather a recommendation from every guild hall in the province. This took him some good time of course, as it had anyone. It was arranged for him to be stationed first at the Arcane University, and that is where he has always been. From there, he studied further into the schools of magic and history, most importantly illusion. His parents live in the Talos district, but he chooses to stay inside of the Arcane University. There, he lives with his friends and the girl he loves, a half Imperial-Redguard woman named Esther, who is an expert in Ayelid knowledge and a fellow Alchemist herself. They are engaged, and plan on getting married in 18 months.

Specialty:

A more than capable Alchemist with a decent knowledge on many aspects of history and research (listed above); capable of stealth and observing, scouting. Capable at ranged combat.
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Alycia Leann grace
 
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Joined: Tue Jun 26, 2007 10:07 pm

Post » Wed Jan 05, 2011 1:24 am

No reason to change what works, right?


Name: Marcus Cato
Age: 39
Gender: Male
Race: Imperial
Birthsign: The Lord

Hair: Brown, with a slight blonde tinge.
Eyes: Blue
General appearance: Marcus is a rather average looking man in his physique, not really frail, but also not particularly muscular in any way. He obviously has some muscle, but not enough to show that he has gone through any strenuous physical activity. He is slightly taller than most Imperials, but only barely, and comes nowhere near the average height of a Nord.

He is not very attractive, with a very stern looking face. Gaunt cheeks, a hooked nose, and relatively small, sharp looking eyes all contribute to this image. His complexion could not be considered pale, but only just, as he only goes outside when forced. His hair is cut short kept just below his ears at the back, and it is quite obvious that he takes very little care of it or his appearance in general.

Equipment: Marcus detests wearing armor, stating that it interferes with his casting, and thus wears only robes and regular clothing, aside from a pair of red gloves he normally wears at all times. They are made of a leathery material and the palms each have a different rune on them, indicating that they are enchanted. The left gives him an enhanced pool of magicka, while the right increases his magicka regeneration, allowing for an increased duration of magic use in the event of serious combat.

His most common form of dress is that of a dark, blood red robe, although he also has been known to wear tunic and pants made of silk from time to time when attending anything more social than meetings at the Mage's Guild.

He carries no weapons, preferring to use words, or failing that, magic to deal with his problems.

Personality: Marcus, much like his appearance would suggest, is a normally stern and harsh man. He is a member of the Imperial nobility and as such is also quite arrogant, often looking down on others, though it has been remarked by some that this attitude is merely a defense mechanism, so that no one will bother him.

Given his upbringing, this would not be surprising, but nevertheless first impressions of the man are usually decidedly not pleasant. When in the company of others, he can make conversation as it suits him, but easily grows bored, as is often evidenced by his roaming eyes if a conversation lasts too long; a sign that his mind has already moved on from the talk.

When dealing with those he dislikes, his face is often twisted into an unpleasant sneer, and he will talk down to such people, even going so far as to viciously insult them if they don't leave him alone. Luckily, there are few people who would attract his ire. That would first require attracting his attention, something he does not give easily.

To those he does like, he will act quite nicely around, but he still very rarely smiles genuinely, and he is quite prone to sarcastic remarks that, to someone who did not know him, would seem insulting.

In battle he prefers to be flashy and dramatic, often dragging battles out to toy with his opponent, as indeed, to him fighting is just a game.

Background: Marcus was born a half-blood, though not many would know this. The son of a noble and his maid, born of an affair, his life as a youth was one he would often rather forget. For, though he was raised by the family as a noble, the man's wife was often very cruel to him, going out of her way to make him miserable. As his father was rarely around, and as his real mother had be thrown out upon the lady of the house discovering the affair, he was forced to bear it alone with no one to help him through.

As such, he quickly latched on to magic as a way to vent his frustrations, and upon coming of age he quickly made up his mind and fled his old life to join the Mage's Guild. Though his father was disappointed by this, his wife was glad to see him go and made no attempt to stop him. He has two half-brothers who he does not keep in contact with, and indeed the only person from his old life he still speaks with is his father, who will occasionally invite him to some social outing or another.

He quickly rose through the ranks of the Guild, as his life as a noble had the one boon of allowing his lessons in magic, meaning that by the time he joined he was already quite proficient. As his time in the Guild has only allowed him to continue to advance his abilities, particularly those of his favored schools, Alteration and Illusion, he has come to be known with some renown as one of the best in said schools.

Abilities: Though he is versed in all schools of magic with the exception of Alchemy (Which he deems too time consuming.), his true passion is for Illusion and Alteration, which he has invested a great deal of time in. His abilities in both tend to complement each other, and this is reflected in his spellcasting. He loves mindgames and manipulating his opponent, and so what better way to do it than to alter an enemy's mental perceptions or environment, or in some cases, both.
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Kelly John
 
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Joined: Tue Jun 13, 2006 6:40 am

Post » Wed Jan 05, 2011 4:12 am

All good except im curious as to why Crimson, your Dunmer is gold?
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Matt Bee
 
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Joined: Tue Jul 10, 2007 5:32 am

Post » Wed Jan 05, 2011 7:04 am

All good except im curious as to why Crimson, your Dunmer is gold?

:banghead: :banghead: :banghead:

Sorry about that, I reused my character sheet and forgot that detail. It's fixed.

Edit: I might bring in my spellsword later, we'll see what happens.
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lillian luna
 
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Joined: Thu Aug 31, 2006 9:43 pm

Post » Wed Jan 05, 2011 3:15 am

I say four is enough to start. We have four solid guys, and I don't think we should have a terrible amount of people.
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Sheeva
 
Posts: 3353
Joined: Sat Nov 11, 2006 2:46 am

Post » Wed Jan 05, 2011 10:59 am

Yea i'll post an OP tonight. If a few others join is fine. Just so you know guys this isn't as "team based" as the previous RP which failed. As in you don't have to rely and wait for others to post, yet at the same time YOU drive the story line. Also so you know someone will be using my account to post her own character and we'll work together for the first antagonist. Afterward we'll give other people a turn at the antagonist if they want it.
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Penny Courture
 
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Joined: Sat Dec 23, 2006 11:59 pm

Post » Wed Jan 05, 2011 6:50 am

Name: Sorcalin

Race: Altmer

Personal Description/History: Sorcalin stands as tall as any Altmer at roughly six and a half feet but he weighs no more than 130 pounds with his lanky frame. His face is thin and long, and is framed by shoulder length strawberry-blond hair that he sometimes ties back in a ponytail depending on his mood. His deep blue eyes seem pleasant at first, but they don't reflect much joy or friendliness though he isn't shy when talking to people, he can be as snotty as any of his kin. He doesn't think he is the superior being but he thinks he's pretty damn close, at least when it comes to magick and he isn't afraid to let anybody know about it either. Despite his possible superiority complex, he is able to work with groups and even accept suggestions and different ideas from his own, though he won't give up without a fight.

Things like religion are indifferent matters to him and if he believes any sort of pantheon of deities exists, than as long as they don't interfere with his growing power, he can live in tolerance of them and their followers.

He wears a scarlet red shirt along with long black pants and leather walking boots. He also has a deep purple hood and cloak which he wears most of the time, even if he isn't traveling. He has no weapons, preferring to use his moderate skill in Conjuration to form weapons out of his skill with magicka.

He grew up in Cyrodiil, and has never actually visited his ancestral homeland of the Isles and so his culture is purely Imperial except for the snobbish Alter attitude. Naturally his life revolved around magick as both his parents were wizards and scholars. He did not share their interest in their ancient learning but instead wanted to grow to be a more powerful mage. He never lead an "exciting" life by adventuring standards, and the most powerful thing he has ever fought was a goblin his parents let him practice on for a few years before he accidentally killed it in a training session.

Specialty: He is primarily a war-wizard, who is skilled in more offensive forms of magick, more particularly Destruction magick of any element or form. He wears no armor, only the clothes mentioned above. His moderate skill in Alteration and Conjuration allows him to pass over conventional weapons and armor by making his skin rock hard and summoning other-worldly weapons. He also has minor skills in Mysticism, as much as the ability to absorb the most minor of spells (nothing more than a flare or spark) and to dispel effects of magick upon himself and others.

He is most effective when he has others in front of him, because not only can he buff them with his moderate Alteration skill but then he is free to wield the elements freely without worrying about a sword cutting him up.
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Charlotte Henderson
 
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Joined: Wed Oct 11, 2006 12:37 pm

Post » Wed Jan 05, 2011 9:02 am

Hey Immortal. Do you care later on if we either get a second character or change characters out?
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ijohnnny
 
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Joined: Sun Oct 22, 2006 12:15 am

Post » Wed Jan 05, 2011 10:49 am

Hey Immortal. Do you care later on if we either get a second character or change characters out?



That's fine. All sheets approved thus far.


--------------------------

Name: Alexander (But goes by Ignatius)

Personal Description/History: Ignatius was born in a village near Cheydinhal to a Dunmer father and an Imperial mother and carries traits from both of them of course. He's just under 6 feet tall with short dark hair, his father's eyes and sharp features generally carrying himself in a proud manner. He has a toned and agile physique with a light olive complexion like his mother. His father was an auxiliary archer in the Legion while his mother owned a flower shop and tended to a garden. He had always had a talent for destructive magic, specifically fire, which seemed to be linked to his emotion and at times got him in trouble in his youth. Due to this he was tutored privately away from the other children for most of his youth only until he reached his mid teens really having contact with peers. Because of this he often puts up walls with those around him although not actually anti-social. At 17 he joined the Legion and found acceptance and even praise for his arcane abilities. His skill wielding his explosive art earned him the respect and loyalty of his comrades and quickly advanced to important roles beyond being a grunt. Aside from his ability with fire the Legion made use of his infiltration abilities pairing him up with other specialists. By the time the Summerset Succession War, Ignatius was already a capable and elite soldier of the Legion. The slaughter however took it's toll on him, and many things he regretted were done in the name of the Empire. Because of this he had decided on not just being a tool of the military, but gaining a high enough rank so that he could mold the procession of actions to come so that neither he or others would have to do what he had to do.

Aside from that he wields the utmost respect and admiration of certain members of the Legion, while others the complete opposite, even envy. Known for having problems in conforming with military regulations, he makes sure to stay in the good graces of those who do have direct power over him, in that he maintains a certain autonomy but due to his abilities he is alloted as much. His recent transfer to Skingrad investigating these so called 'witches' has been given to him as a sort of a cover in order to keep watch on the southern border with Valenwood, now part of the Aldmeri Dominion and the skirmishes going on between them and the Khajiit.

Specialty: Ignatius, as his name might imply, is a specialist in fire magic and infiltration. With the combination of the two in a military setting, the enemy could end up with their supplies destroyed before a battle is even underway. Although considered an arcane genius, he is completely ignorant of anything other than fire due to his skill being innate raw talent rather than an actual learned progression. As such his training was done mostly in the use of arms.



Name: Daosya (Dah-Oh-See-Ah)

Personal description/History: Visually Daosya is of mixed Elven and Imperial stock standing 5'6. She's very friendly, kind and soft spoken, also showing a keen intellect in her early 20s, although not over bearing or stuck up as wizard types end up doing. Her eyes shifting between blue and green, give her an enchanting appearance expected of a skilled student of the arcane. Within the academy she is known for her brilliance in alchemy and adventurous nature in which she seeks ingredients. If not out hunting for rare ingredients she is mostly in the garden, library or her room brewing up some new potion.

Daosya came to the Skingrad Mages Guild from a Hammerfell branch Guild House during the War of the Wolves in Sentinel and the Nordic migrations through the province. Aside from having a desirable appearance that turned heads, she also became known quickly for her ability with alchemical ingredients. Since her arrival she seems to spend her days focusing on her studies but is often difficult to find and missing, presumed finding more and more ingredients for her potions. Skingrad has been found to her liking providing a wide variety of ingredients outside of the city walls as well as a wonderful collection of literature. Due to her recent discovery for the Guild in helping research Arcania, she has been allowed to live in Rosethorn Hall with the house expenses being paid in for by the Guild, so long as she continues to provide new findings in her research.

Specialty: Holding an almost master level grasp of Alchemy she has even been asked to teach classes on the subject. Aside from alchemy, Daosya has also shown a moderate interest in Illusionary spells and an expertise on history as well as Dwemer and Ayleid ruins and artifacts.
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Samantha Pattison
 
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Joined: Sat Oct 28, 2006 8:19 pm

Post » Wed Jan 05, 2011 1:44 pm

*yawn*
The Storyteller has arisen from his slumber...

Getting back in the timeline, I have two weeks off of work and will be out of country after them, will bring my pc.

Looking to get Hammerfell back into business. What's all this seljuk talk (and crusaders, which sounds awesome to the third power)
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Adam
 
Posts: 3446
Joined: Sat Jun 02, 2007 2:56 pm

Post » Wed Jan 05, 2011 11:02 am

Nice to have you back Story. IB, are we staying with Spell Breakers, or are we ditching it?
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Tammie Flint
 
Posts: 3336
Joined: Mon Aug 14, 2006 12:12 am

Post » Wed Jan 05, 2011 4:15 am

No not ditching anything. We'll do the stuff in hammerfell after this.
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Keeley Stevens
 
Posts: 3398
Joined: Wed Sep 06, 2006 6:04 pm

Post » Wed Jan 05, 2011 3:17 am

Is it night or day? A bit confused, as some others are.
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Guy Pearce
 
Posts: 3499
Joined: Sun May 20, 2007 3:08 pm

Post » Wed Jan 05, 2011 9:43 am

Is it night or day? A bit confused, as some others are.

I think it's in the morning.
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Ashley Clifft
 
Posts: 3468
Joined: Thu Jul 26, 2007 5:56 am

Post » Wed Jan 05, 2011 12:06 am

Won't be posting again until Monday. A little difficulty has come up.
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Juanita Hernandez
 
Posts: 3269
Joined: Sat Jan 06, 2007 10:36 am

Post » Wed Jan 05, 2011 9:20 am

Sorry we've been busy. Expect a post by the latest, tomorrow. It'll have everything we need.
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Lucky Boy
 
Posts: 3378
Joined: Wed Jun 06, 2007 6:26 pm

Post » Wed Jan 05, 2011 1:59 pm

Is it too late for me to join this one? I was away on a computer-less vacation for two weeks, else I would have signed up sooner. I understand that you don't want too many people, but now that that's out of the way I have the rest of summer to RP. Thanks, I really enjoyed the last one, despite the short duration.
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Susan Elizabeth
 
Posts: 3420
Joined: Sat Oct 21, 2006 4:35 pm

Post » Tue Jan 04, 2011 10:56 pm

No go ahead and join. Anyone still can.
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Ezekiel Macallister
 
Posts: 3493
Joined: Fri Jun 22, 2007 12:08 pm

Post » Wed Jan 05, 2011 7:25 am

Alrighty, thank you very much for having me :) I have a similar character from last time, but with a bit more depth. The history was two pages long, so I'll spare you the reading for now.

Name: Varnis Kinghart
Nickname(s): Hart
Gender: Male
Race: Breton
Age: 29
Birthsign: The Atronarch

Factions: Ex-Crusader of Stendarr, Legion Spell Sword
Faction Descriptions: Crusaders- The Crusaders of Stendarr are the military arm of the Order of Stendarr, the god of Mercy. They are known for their compassion and charity, and if given the chance will spare their opponents.
Spell Swords- Skilled with both blade and magic, these legionnaires are usually used as support troops for the traditional infantry. When not on the field, they are frequently used as a special kind of guard, specifically called upon to deal with magic. They are very similar to battlemages, but place more emphasis on military and combat than sorcery.

Class: Spell Sword
Class Focus: Combat/Magic
Skills: Restoration, Blade, Destruction, Alteration, Athletics, Medium Armor, Block, Hand to Hand.

Eyes: Cool Blue
Hair: Light Brown; wavy; parted down the middle and flowing backwards
Height: 5’ 11’’
Weight: 175 lbs.
Build: A balanced warrior’s physique, with strong arms and lithe muscle from years of hard training.
Tattoo/Scars/Piercings: The symbol of Stendarr, the fallen chalice, is tattooed on his right bicep, though he prefers not to speak of it.

Personality: An outwardly cold man, Hart still takes the teachings of his Order to heart. He is compassionate, though his position in the Legion rarely allows him to display as such. He is shy to form any strong relationships after the death of his wife, and rarely speaks without need. He suppresses all emotion, even when he is bested in sparring or is chastised by a superior.

Goals: Proving his devotion to his lord and living a chivalrous, generous life. However, he also has a hidden, conflicting desire to take revenge on his wife’s killer.
Fears: Giving in to his anger, losing another loved one.
Hobbies: Training, peaceful walks through the city, philanthropic acts.
Religion: The Nine, especially Stendarr.


Clothing and Armor: Legion spell swords usually wear bulky plate-armor, but Hart has always favored the High Rock style of a lighter plated mail, with plates covering his torso, forearms, thighs, and shins. He also wears a bascinet open faced steel helm (with a mail neck guard) and mail backed leather gloves, as well as tipped sabaton boots. Underneath his armor Hart wears simple brown or tan clothing.
Weapons: Hart carries a Alik’r scimitar, engraved with a fallen chalice on the hand guard. It was a gift from his father, a symbol of power meant to be used only as decoration. However, upon taking it back from the bandit who stole it from him, he began using it as his primary weapon. He also carries a shorter, standard issue Imperial blade, and a broad dagger.


Magic: Hart is most skilled at restoration, but as a part of his spell sword training he was also required to learn destruction and alteration. He can heal most injuries and diseases, and has a basic grasp of offensive magic, as well as the more combat oriented side of alteration.


Motive for Joining: Assigned by Legion.



EDIT: For anyone that's interested, here is the full history:

Spoiler
History: Hart was born the son of a successful merchant of Wayrest, who taught him that money was everything. His mother died while he was only three years old, and his father was rarely home during his childhood. As such, Hart was often left alone, his various nurses usually leaving him to wander the estate’s grounds, and he developed a strong sense of independence.

At the age of eight his father began teaching him the family business, and by ten he could have run his own trading company. He did very well in school, especially in the realms of math and science, though he showed little creativity and disliked reading. He did not participate in sports, and had few real friends; he spent much of his time alone wandering the city.

As he came of age, his father forced him into the mercantile business, putting Hart in charge of a small branch of his company in Gauvadon. Though he accepted the position, Hart had no interest in working for his father, and after only a few months left Gauvadon, leaving to travel abroad. His father was absolutely furious, and hired everything from mercenaries to trackers to find his son. However, Hart had all but disappeared, making his way through Skyrim with only a bag of gold and his trusted scimitar.

Eventually, Hart stopped in Falkreath, where he met a beautiful Nordic woman named Maeva. After a short time the two fell in love, and Hart finally settled down, starting his own sword shop in town. Once he had made enough gold, the young Breton approached Maeva’s father, a bull of a man, and asked his permission to marry. He accepted Hart’s proposition on one condition: that he best him in a wrestling match. Hart challenged him then and there, but the skinny Breton quickly lost to the giant Nord, going home to Maeva in shame, telling her that they would never be wed. She abruptly slapped the poor Breton, telling him that if he truly loved her, he would keep trying, no matter what. Freshly determined, Hart agreed, and began training for a rematch.

After two months of training in the mountains, Hart had grown into a strapping young man, a new layer of muscle visible on his frame. He challenged Maeva’s father once more, and after an epic struggle finally bested the man, using his new found speed and agility against the Nord’s bulk. The Nord admitted defeat with a booming laugh, telling Hart that he may marry Maeva, and that he was proud to have him as a son in law.

The two wed the next day, a priest of Stendarr sealing their vows, and for a time they lived happily. However, months later, and with a child on the way, Hart’s past caught up with him. His father, a short, greedy looking man, arrived at Hart’s small store with a company of armed mercenaries, demanding that Hart return to Wayrest, promising him a full partnership in return. Hart declined, politely at first, and invited his father to dine with him and his wife. His father repeated himself, a threatening tone creeping into his voice. Hart declined once more, his face set, telling his father that his home was in Falkreath, with his wife. His father erupted into fury, storming out of the house, and swearing that Hart was no longer his son.

For a while life continued as normal for Hart, but one night, two weeks after his encounter with his father, he woke to find his wife dead beside him, and her killer standing over him with a bloody knife in his hand. Hart flew at the man in a blind rage, tackling the killer and taking his knife. He swiped wildly at the man, but he escaped before Hart could do more than slash his face.

Hart wept over his wife’s body, trying desperately to save her, but at the time he knew no magic nor healing arts. Maeva was dead before morning, and her funeral held three days later. Her father cursed Hart for not being able to protect his daughter, and the Breton left Falkreath in shame, packing his store’s goods away and riding with tears in his eyes.

On his way to Whiterun, Hart was attacked by a crew of bandits, barely escaping with his life. The men took all his goods, all his gold, and even the sword his father had given him. He was a broken man, wandering through the winter snow aimlessly, depression sinking into his very bones. After nearly a week of bitter cold and scarce food, Hart collapsed on the roadside, a shell of his former self. He was saved by a travelling group of priests, among them the man who wed him to Maeva. They told him they were from the Order of Stendarr, and generously nursed him back to health while on their way to Whiterun. Once there, the men insisted Hart stay with them in their monastery, and before long Hart had become a member of the Order.

As a priest, Hart learned the art of restoration, the memory of his dying wife lying heavy on his mind. He swore that he would never let another die before him, and quickly found his old lust for knowledge. He was by no means a spell caster, but through months of practice he became quite adept. He devoted his life to the mercy of Stendarr, and spent his days healing the sick of Whiterun.

After nearly a year within the Order, the high priest declared that he was no longer an initiate, and welcomed him fully into their ranks. He met with the commander of the Crusaders, and became good friends with the Nord, often joining him for his daily training. He soon found his old physique, and his talent for swordsmanship exceeded many of the knights. The commander offered him a position within their ranks, but Hart politely declined, telling him that his place was with the priests. However, that night, the high priest visited him, telling him that a man his age had no place with old men in a monastery, that he would serve his lord better as a Crusader. Hart finally agreed, and quickly advanced to a senior Crusader, his skill with weapons and knowledge of restoration surpassing all his expectations.

As he travelled the countryside, helping the poor and sick, and occasionally driving out brigands with the help of his fellow Crusaders, Hart was ambushed by a crew of unsuspecting bandits. At first Hart warned the men, asking them to repent their sins and give in to the mercy of Stendarr, but, as the gang laughed at his words, Hart recognized his father’s sword in the leader’s hand. As he realized these were the same men that robbed him, nearly a year and a half ago, he sank into a fury, slaying the bandits and taking back his scimitar. His friends found him stabbing at the dead leader over and over with a dagger, and it took nearly half a dozen of them to drag him away from the bloody scene.

Before the knights could return to their monastery, Hart escaped, fearing the high priest’s judgment of his actions, and fled into the wilderness. The Crusaders began to chase after him, but their commander, the same man Hart had befriended, stopped them, telling them to let the Breton go.

Eventually, Hart found his way to Bruma, working for the temple there, trying desperately to repent his sin. However, he could not forgive himself for what he had done, and soon began travelling again. He made his way to the Imperial city, joining the Legion there as a part of his self imposed punishment, and quickly found a position as a spell sword. As he advanced through the ranks, his commander taking note of his skill with the blade and his talent for restoration, he was recommended for the special Spell Breaker program.

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Suzie Dalziel
 
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Joined: Thu Jun 15, 2006 8:19 pm

Post » Wed Jan 05, 2011 7:40 am

That's a nice character and you could easily port it over to when we shift over to Hammerfell later on.
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Tyrone Haywood
 
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Joined: Sun Apr 29, 2007 7:10 am

Post » Wed Jan 05, 2011 9:35 am

Sorry guys busy today. Postings will be done tomorrow!
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Cat Haines
 
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Joined: Fri Oct 27, 2006 9:27 am

Post » Tue Jan 04, 2011 10:03 pm

Postponed one more day. I have this weekend and the next and i'm done.

Also a little update i solidified the story line and added so many elements to the coming RP in Hammerfell. Literally without a doubt the best plot I have made, nothing comes close to it. Sorry for missing my post today too. Thank you for being patient.
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naome duncan
 
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Joined: Tue Feb 06, 2007 12:36 am

Post » Tue Jan 04, 2011 11:38 pm

Postponed one more day. I have this weekend and the next and i'm done.

Also a little update i solidified the story line and added so many elements to the coming RP in Hammerfell. Literally without a doubt the best plot I have made, nothing comes close to it. Sorry for missing my post today too. Thank you for being patient.


It's alright man. Take your time. Got a few quick questions for you though.

On the Hammerfell RP, is it going to take place after this RP, in the 4th Year? Or right after High Rock, which would be about the same time? Just wondering on the actual time frame of it, as I may possibly bring Arethan Andas back into all this (furthering his life story and continuing his role in the timeline).

Just a question, considering the time will have an effect on it. Two people can't be in the same place at once.
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Matthew Warren
 
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