Ah let me put my two cents into the whole bowl of chili. Immortal and I have always had different views on history, he being a much larger fan than I felt that real world history was more interesting than tes and liked to rely heavily on it for material, while I enjoyed the fantastical more and preferred history supplement material in the most minor ways. Because frankly, it looks like nothing but medieval total war in text. The very ra gada units issued above come straight from the game ( a few not all) and I'm sure a history book. Those arbalesters are anticlerite drilled and trained, courtesy of the Capitol flyte
The heavy historical reliance concerning culture has been off putting as well, I enjoy the alien concept of redguards and love seeing them as bizarre as possible rather than moors/Saracens/random arabic or whatever culture. We did well keeping the tes feeling in the roleplays, so why is it I see direct cultures carried over to the roleplay, surely creativity can overcome what lore has not. Like IB has stated, magic shouldn't be feared to use, just know that it's more powerful and not just anyone can do it, making your character special. If anything the timelines staple feature was dark fantasy and gritty realism.
I must also admit I find the roleplays story unlikely, while the very thought of anvil becoming a power after it abandons the dying empire seems unlikely itself, it's hammerfell invading that is most troubling. Haroun's sole goal is hammerfell, until every city is united he could care less about the umbranox family, assassins exist for these things, a method he has always been fond of. As a matter of fact, I had remarked at his plans to try and maintain some stability with the empire in preperation for the inevitable war with the ever hungry dominion.
Perhaps it would be more fitting for the dominion to find hammerfell negotiating with anvil.
Hope my comments did not anger our writers who prefer history.
By the way I have purchased a hard drive for my laptop, just trying to figure out how to put it in.
No one's really said that to me that looking at actual history is off putting. I mean literally 90 + percent of TES is based in our history aside from the more generic aspects of it. Concerning the units wooly made, I think the point was missed about what was suppose to be done. Things like Naphta did exist however but Mamlukes was a distinctive specific military concept of the Egyptian Sultanates. It's more than just saying "archer." Tabardariyya just means more or less "axeman." I think it's pretty exotic and unique.
That's pretty much it concerning "Medieval 2." All were actual units but only one, the Mamlukes have an issue with them.
As for the story, Anvil is the other power center in the region. The Hammerfell cities in between are picking one or the other side. Striking out Anvil early on leaves the other cities only one alternative. You either get half the marbles at most, or all. But if people feel strongly about this I can just leave Anvil to gain some of the cities in the over all story line and we can move to RP something else.
They fractured into two seperate organisations, the college of whisperers and something else -- which are recognised by the new empire but not a part of it in the way that the mages guild was.
I agree with Story on this, I like the TES History alot more, I only use our own worlds military history on an aesthetic level (for example, when planning an Akaviri force I had to draw inspiration from several cultures from the orient) if something else is firmly influenced by an existing culture already, I'll build on it usign the same cultures but thats all.
As for magic, well its up for debate. On a social level I agree with whomever said that the nobility would use it to seperate themselves from the poor, but I dont think they would practice it on such a level that they become adept in combat -- I imagine they would be more attractive to Illusion and Alterations tricks, things to protect their hidden riches etc. However, I'll be bringing Balrahn back for this RP. He's a Redguard who uses magic, studied it under the tutealage of a very derganged Khajiit mystic as a child -- but his loyalty has always been with Hammerfell so he fights with them now. Well known for a fall from grace, his field of magic eats away at his ability to create a sword from energy.
Might also make another character -- I dont make very many swordsmen characters so it could be interesting to use and Ansei.
I'll design my own forces for the vanguard, I'll limit myself to 3000-4000 units, the rest can be shared out between any one else.
As for Elephants and explosives. I'm worried its going to turn into another repeat of the battle we had in Highrock which involved shoutey nords, invincible naked men who are the bane of horses, cannons and other such things. That is my primary concern with such units.
Alright, make a 3,000 man sheet, i'll make the two wings, 2,000, split half between me and wooly and then we can do this if everyone still wants to.
I won't lie. That would make sense.
People go to war for unreasonable reasons most of the time. I mean if you guys want we can do a diplomacy RP. Would you guys want to do that instead?
I made the sheet at 1:30 in the morning. Some of it was from the main RP page. I thought IB wanted it done today, so I did it. He didn't want anything too exotic, so I didn't throw any unique stuff up in there, or too much of it.
I prefer going Story's way with the dominion. That's my two cents.
I'll do the sheet so we all get a feel for what I mean.