half my post was on fixing the problem >.>
i dont really have time to read it atm, so i'll keep this general. what i would do is cut everything that is not directly related to the storyline or purpose of the RP. i dont really know what youre trying to do, but suppose you want to focus on the racial conflict in cyrodiil. develop that most, leaving enough room elsewhere for the players to react. its not a fun RP, at least to me, if the outcome is already determined. in fact, i would just start with one major event ("new emperor elected, turns cyrodiil into a police state, provinces succeed" works well, imo) and let players react to that. other events - the formation of the freedom fighters, for example, can be shown in the game. this way its not players writing their actions around the events but the events being written around the players. to me this would be more fun because it would have real human reactions and actions would have real consequences.
Good idea, I'll run that by the host and see what he thinks. I was only putting that stuff so there is a kind of history, and everything is in place for the real war part. This is my first political RP, so I don't know how well people work together.
I'll try that, see how it goes, and if I don't like it than just keep going in the same direction. Though I think that sounds great, and will probably see what I can do about changing it. Though I will try to guide RPers into the situations described.and another general note (again, i didnt read the new proposal) would be to stay with the traditional TES race/culture interactions. i mentioned this a bit early on, but it needs to be reinforced. ive seen several RPs and stories which change essential characteristics without much explanation because they have a very specific idea for the story they want to tell. it becomes a story with TES names tacked on, not a story set in the TES setting. you can really find any sort of dynamic you want in the universe, but it does take a bit more thinking to conform it to the story. instead of saying "person X and person Y team up to do thing Z" you need to ask "what people would do thing Z?" or "what effect would person X and Y teaming up have?" i think that this is a more natural way of writing, and i firmly believe that it yields more believable results.
I don't even know the characteristics of the races or governments :shrug: Sorry, but I can't lie in a time like this. I'll try to do what you said, but let me know if I get things wrong Sorry, I'm no lore buff here.yes, however, the outline gave no indication of any fight over leadership or any sort of disagreements in the government, military, etc. it seemed like a very orderly pass of power from the interim rule of the council to the rule of a new emperor. any sort of rival leaders or splinter factions would need to be mentioned in the outline. additionally, Uriel didn't really strike me as the sort of dude to be the only thing to keep an empire from collapsing :/
I'll add in more conflict, but my general idea was that it was an Elder Council vote, with much of the power remaining with the council. I was thinking about splintering off a city (like Kvatch), but didn't have time to describe it in detail. I might be able to do a Roman emperor thing, where the council appoints an Emperor because of a crisis, and he stays in power through force.