An RP Timeline

Post » Wed Aug 18, 2010 8:38 pm

Hello my lore friends :) I am here from the fan fiction section with a very serious request. I have a timeline for a political/war RP that I have painstakingly written up, after hours of research and ideas, that I would like to be checked for mistakes. I tried to be as canon as possible, but I do not know as much as you all, and know that there is probably lore out there already that beats my own ideas. My main area of lacking was the politics and governments of each country, but I tried to get everything straightened out best I could. If anything is wrong, or seems unreasonable to you, please let me know so I can fix it. Thank you very much, I don't know what I would do without you all :goodjob:


(Sorry about the length :P)

4E 1- The Oblivion crisis, along with the death of the Emperor and his sons, leaves the throne open. Zeno Suronnius, an Imperial noble and influential member of the Elder Council, is voted in by the Council, a single vote ahead of Ocato.


4E 2- Emperor Zeno Suronnius first order of business is to put down several rebellions within the country that had started as a result of the Oblivion Crisis (still working on) and later enacts a set of radical new laws, which take almost all power from the Elder Council and city officials, giving him supreme command of Cyrodiil. He makes an official alliance with the Dark Elves of Morrowind and their new leader, Imperial Nerevarine Baenius, whom he had helped put into power in the first place. The slave trade gains more support in Morrowind, many laws restricting its practice removed by the new leader.

Much of House Indoril commited ritual suicide after the deaths of the Tribunal, but enough survived to form a formidable fighting force.

In more local news, a large caravan of elven immigrants were brutally killed by a band of roving mercenaries, much to the shock and horror of the nearby citizens of Anvil and northern Valenwood. Multiple rumors were spread about the nature of the mercenaries, including one that stated it came from high political authority trying to stop the Bosmer from entering the country.


4E 4- Emperor Zeno Suronnius creates an elite branch of the Imperial Guard, the Dragon's Claw, which he uses as bodyguards and representatives in other cities and countries.

Skyrim's economy is on the verge of collapse, with a severe increase in crime rates and poverty due to the recent Daedra attacks and deepening separation of city states. Hrothgar and Whiterun have broken away, and are under control of Jsashe, self proclaimed priestess of Lorkhan. Skyrim officials in Solitude ask for the Empire's assistance in this matter, and in short order the Dragon's Claw kills the upstart witch and gives control back to the Nords. As a sign of gratitude, the city state has formed an alliance with Cyrodiil, strengthening trade and culture between the two countries. Solitude was declared as capital of Skyrim, ruled over by the Nordic Council, who quickly coerced many of the other city states under a united rule. The only state not under the new Nordic Federation is the rival area of Winterhold, who maintain resistance despite heavy threats.

The native tribes of the Black Marsh, under increased threat of slavery, have begun guerilla raids on bordering towns and Dunmer slaving parties.

The High Rock state of Wayrest has united much of the country under one flag, starting with a powerful agreement with their rivals in Daggerfall. From there the two states either bribed or forced the other three into submission, including a minor conflict with the orcs of Orsinium. Some rebel groups still defy their rule, but are of little threat to the country. Lord Woodborne has become King of Wayrest after the death of Eadwyre, and has used his political connections with the orcs and others to ease the transition of High Rock into a united country.

Likewise, Sentinel has done much the same to the cities of Hammerfell, forming a united country of powerful warriors and rich merchants. King Lhotun has made many positive agreements with his brother in law, King Gothryd.

Valenwood, the tribal leaders under pressure from the population for more military support and centralized government, have convened in a Tribal Council. After much deliberation, they have decided to unite the tribes under their rule, forming a strong country financially and militarily.


4E 5- Morrowind has declared open war on Argonian tribal leaders, sending several armies out to combat the growing Argonian threat. In response, the Argonians have rallied behind a new leader, who promised to unite all the tribes. He has also sent diplomats to Elsweyr, trying to appeal to the Khajiit's shared problem of Dunmer slaving.

The Emperor has freely given many supplies and gold to the Nerevarine, but has not yet given any troops to the effort. Meanwhile, in Cyrodiil, Emperor Zeno Suronnius has removed all non-human members from any government functions, from Elder Council members to the lowest secretaries.
Ocato has fled to the Summerset Isles, where he put his skills to use rising through the political ranks until he became Count of Alinor, capital of the Isles. From there he used his influences to negotiate an alliance with Valenwood, improving relations with the Bosmer dramatically.

The Nordic Federation of Solitude has sent several large armies out to lay siege to Winterhold, with help from several Dragon's Claw leaders and the local Tongues.

4E 6- The Dunmer-Argonian war, as it is now called, is still raging on, with neither side gaining considerable advantage. The still weakened Nordic Federation has made an alliance with Morrowind on the grounds that Skyrim give up the recently conquered Winterhold. Skyrim agrees, on the grounds that half of Winterhold's taxes go to Solitude. House Redoran is outraged at the agreement, and has begun a fresh campaign against the Nords, much to the Nerevarine's displeasure.

High Rock and Hammerfell, threatened by the growing alliances, have formed together, with tensions running high on the Eastern border with Skyrim and Cyrodiil. King Lhotun and Gothryd have grown to be great friends, and their alliance is all the stronger because of it.

The Western Elven Alliance has grown in strength, military production at an all time high. Their relations with the High Rock/Hammerfell alliance are good, with increased trade strengthening both sides.


4E 8- Elsweyr, after several skirmishes with Dunmer raiding parties, have agreed to an alliance with the now united country of Argonia. Elsweyr has committed troops and supplies to Argonia's war effort as a part of their agreement.

Skyrim has declared war on the Southern State of Tamriel (Elsweyr and Argonia), in exchange for greater control of Winterhold from the Dunmer. Life has started to improve in Skyrim, and the local population could not be happier.

House Redoran has been wiped out by an army of Dragon's Claw and Ordinators, ending the Great House in a bloody slaughter.

The Emperor has enacted a radical new set of laws, which he termed "The Great Acts of Eugenics". These would segregate all public buildings, with beast races, Altmer, and Bosmer in considerably worse situations than the humans or Dunmer. Imperial land owners receive large tax breaks, and a general elitist racism has fallen over the land. The Western Elven Alliance has spoken out against such a policy, but the Emperor has yet to change any of it. Slavery has also begun in Leyawiin and Cheydinhal, with the majority of servants traded from Morrowind, the original beast folk there still free, if in a considerably poor state. Mass emigrations of the "impure" races are occurring all over Cyrodiil, after a large instance of the Dragon's Claw men [censored] and murdering "impure" peoples. Even after great social and political unrest, the Emperor has refused to fire the men responsible.


4E 9- "The Great Acts of Eugenics" continue to cause controversy, and a new group of radical revolutionaries have sprung up within the Empire. This group calls themselves the Freedom Fighters, and is mostly made up of oppressed Argonians, Khajiits, and Bosmer, with a few other races who don't agree with the Emperor's new laws thrown in. They are rumored to be led by an ex-Elder Council member, and although their moves so far have been minor, they may prove a formidable problem for the Empire.

Meanwhile, the Emperor is cracking down even harder on the "impure", and reports of Dragon Claw incidents have increased steadily. Slavery has continued to spread throughout Tamriel, Chorrol the only city not under its effects.

The Nordic Federation of Solitude has sent several units of reinforcements to the war effort in Argonia, but the hostile terrain is proving more troublesome than expected to the Dunmer and Nords trying to invade. The Argonian's guerilla tactics, combined with new technology from Elsweyr, has made for a formidable fighting force.

The Western Elven Alliance has become a center for free thought and invention, the floating cities of Valenwood and beautiful homes of the Altmer a utopia for scientists, philosophers, and mages. In fact, reports of a groundbreaking new invention have spread throughout the land: magic powered flying balloons. These balloons can float over battlefields, raining magic and more terrestrial ammunition down on the enemy. The plans are top secret, but Imperial spies are doing everything they can to gain the technology.

The Republic of Illiac has also grown in military strength, the old Ansei masters and Orcish berserkers taking on roles as military trainers for the government, turning the relatively small armies of High Rock and Hammerfell into perfectly disciplined killing machines.

4E 11- The Dunmer's and Nord's war in the Southern State of Tamriel is still going on, the seemingly endless armies of Morrowind and Skyrim being butchered by the Argonians and Khajiit. However, the Southern State is not without losses, and cannot go on much longer under these conditions. Thus, the governments of both countries are looking towards the much more advanced Western Alliance for assistance, a plea not wholly unheeded, yet the Elves are hesitant to give the UNEE any reason to dislike them.

The Great Houses of Morrowind, already under pressure from the new rule, have united under the Nerevarine's orders. The previously divided council has become mere advisors to the new dictator. Needless to say, many House Dunmer did not approve, and have begun to form a different kind of united House, one whose main goal is the destruction of the Nerevarine. The remaining members of Redoran are some of the strongest believers in the cause, but the Houses of Telvanni and some remaining Indoril, with Dres and Hlaalu completely loyal to the new ruler. No action has been taken as of yet, but this threat is not one to be ignored.

The Republic of Illiac has been showing signs of an impending invasion, much of the army moved to the northwestern cities of Evermor and Dragonstar. Nordic spies have reported the movements to Skyrim, who has also placed heavy defenses along its Western border.


4E 12- Open war has begun in the continent of Tamriel, with no country exempt from its raging flames. The UNEE are still fighting Elsweyr and Argonia, Skyrim has preempted the Republic of Illiac by laying siege to Dragonstar, and the Western Elven Alliance has formed a strong agreement with the Southern State and has begun the process of invading Anvil and the recently rebuilt fortress of Kvatch.

The Emperor has finally cracked down on all non Imperials, Nords, or Dunmer, beginning a brutal campaign of enslavement and genocide that has horrified all nations. The name "Dragon's Claw" is synonymous with brutal murder, the Imperial soldiers that make up its rank faceless killers.
The United House of Morrowind has begun a campaign against the Nerevarine, many high ranking officials turning to the cause in a bloody civil war. The House is centered in the cities of Vivec, Sadrith Mora, and what remains of Ald'ruhn.

The terrorist group "Freedom Fighters" recently destroyed many government buildings in Leyawiin, where their headquarters is said to be located. The Dragon's Claw is looking for these rebels, but is so far unsuccessful.



Faction List:
United North Eastern Empire
The Empire- Emperor Zeno Suronnius
The Dictatorship of Morrowind- Nerevarine Baenius
The Nordic Federation of Solitude- The Nordic Council

Western Elven Alliance
The Summerset Isles- Councilor Ocato
Valenwood- The Tribal Council

The Republic of Illiac
Hammerfell- King Lhotun of Sentinel
High Rock- King Gothryd of Daggerfall and King Woodborne

The Southern State of Tamriel
Elsweyr- Mane Ri'Sava
Argonia- Miun-Lei

The Freedom Fighters- ???
The United House of Morrowind- Archmagister Gothren and Archmaster Bolvyn Venim
The Dragon's Claw- Gaius Julius
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Hilm Music
 
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Post » Wed Aug 18, 2010 11:56 am

So what happened to Helseth? And isn't Bolvyn Venim supposed to be dead? Why would the Nerevarine turn agaisnt his people? And wasn't it Uriel that sent the Nerevarine to Morrowind because Uriel had one of his LSD visions? I highly doubt the Great Houses of Morrowind would ever unite into a single house. There would be way too much bad-blood to wade through there. Why would the Nords, a group the greatly vaules history, give up their oldest city, which sits upon the ruins of Saarthal to a group of elves they possibly hate above all others?

I don't know. It seems to stretch my logic a little bit.
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meghan lock
 
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Post » Thu Aug 19, 2010 12:56 am

I swear, this new Emperor is giving me a Darth Sidious vibe.
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Marine Arrègle
 
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Post » Wed Aug 18, 2010 3:23 pm

I swear, this new Emperor is giving me a Darth Sidious vibe.

And if the books are any indication, the empire falls apart somewhere early in the 4th era, and Titus is out conquering to reclaim lost territories for the empire as the new emperor about 40 years after the crisis.

In fact, a lot of what's there feels...not so right at all.
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Jah Allen
 
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Post » Wed Aug 18, 2010 2:01 pm

Faction List:
United North Eastern Empire
The Empire- Emperor Zeno Suronnius
The Dictatorship of Morrowind- Nerevarine Baenius
The Nordic Federation of Solitude- The Nordic Council

Western Elven Alliance
The Summerset Isles- Councilor Ocato
Valenwood- The Tribal Council

The Republic of Illiac
Hammerfell- King Lhotun of Sentinel
High Rock- King Gothryd of Daggerfall and King Woodborne

The Southern State of Tamriel
Elsweyr- Mane Ri'Sava
Argonia- Miun-Lei

The Freedom Fighters- ???
The United House of Morrowind- Archmagister Gothren and Archmaster Bolvyn Venim
The Dragon's Claw- Gaius Julius

The Leader of The Freedom Fighters will be me, a Khajit. And this is looking good, thank you for doing this timeline for me Darkom this RP will be great!
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helen buchan
 
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Post » Thu Aug 19, 2010 2:32 am

So what happened to Helseth? And isn't Bolvyn Venim supposed to be dead? Why would the Nerevarine turn agaisnt his people? And wasn't it Uriel that sent the Nerevarine to Morrowind because Uriel had one of his LSD visions? I highly doubt the Great Houses of Morrowind would ever unite into a single house. There would be way too much bad-blood to wade through there. Why would the Nords, a group the greatly vaules history, give up their oldest city, which sits upon the ruins of Saarthal to a group of elves they possibly hate above all others?

I don't know. It seems to stretch my logic a little bit.


Helseth was killed by the Nerevarine, and I am currently writing all of the backstory of the Nerevarine, I simply could not find a place to throw that in.

:facepalm: I knew I would mess up, but to make a dead guy a king is really bad...

The Nerevarine is an Imperial, and disliked all the Dunmer to begin with, so when the new Emperor promised him more power and help cleansing Morrowind he gladly took it. However, he isn't too strict on the elves to keep himself in power without any riots.

Yeah, he sent him there, but he didn't know what he was like, or what he would do.

They were forced, and those that did not comply were killed. Hence why a rebellious faction of the remnants of the Houses formed, but they aren't all on the best of terms. They simply have a common enemy, but their relations are what's going to make them interesting ;)

Perhaps you're right about Winterhold, I'll see what I can do about changing that. Most else you mentioned is a little difficult to change without going back greatly on the plot. Thanks though, I'll see what I can do, I really appreciate the help :goodjob:


And if the books are any indication, the empire falls apart somewhere early in the 4th era, and Titus is out conquering to reclaim lost territories for the empire as the new emperor about 40 years after the crisis.

In fact, a lot of what's there feels...not so right at all.


The books haven't filtered down to the RPing scene yet, and if I used them just about everyone would be lost. Though an RP based on them is inevitable ;)

What, per se, is not right? I really need to know, so I can change it. I know the Nords wouldn't go along with the Dunmer, but with the new Imperial dictator and the Empire pushing them, the governments formed an alliance. The people still hate each other, but they aren't rioting or anything.


Thanks guys, I appreciate the help. I'll be editing the timeline accordingly, and writing much more backstory for the Nerevarine, the new Emperor, and a few more. Thanks again guys :D
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kiss my weasel
 
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Post » Wed Aug 18, 2010 5:01 pm

If you are trying to be canon with the stuff after OB, there are a few things off.

For one, the nerevarine didn't kill Helseth. In fact, Helseth sealed an alliance with Dres and Hlaalu during OB. Indoril is pretty screwed. Not only has their gods left and lived in denial, they're having their lands taken away by Telvanni, Dres, and Hlaalu, the daedra most likely wrecked them and with the Tribunal doing nothing about it (because they're gone) it makes the situation worse.

Archmagister Gothren and Bolvyn Venim are both dead, because the nerevarine had to kill them in order to be Horator.

And what about Queen Morgiah of Firsthold?
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courtnay
 
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Post » Thu Aug 19, 2010 12:32 am

Actually, now that I think about it, wasn't the Nerevarine supposedly heading for Akavir after the defeat of Dagoth Ur? I only just realized this. I suppose he could've returned.
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liz barnes
 
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Post » Wed Aug 18, 2010 1:07 pm

Thanks guys, I appreciate the help. I'll be editing the timeline accordingly, and writing much more backstory for the Nerevarine, the new Emperor, and a few more. Thanks again guys :D

intresting story :) just some questions : why would the neravarine be imperial? as i belief he could be any race that why bethesda send him away to akavir so they dont need to tell what race he is as every1 plays him as a diff char in morrowind
also how would cedydinhal become a slave city ? as 1 of the headquaters of the dark brotherhood is locaded there and they are i belief are a strong allie to the shadowscales who are the privet assesins of the court of argonia
and i belief the dark brotherhood in chedinal have a great inlfuance on the count there
also would if the argonian court feel treaten doesnt they gife mass asassin orders to atack all high commander tru the darkbrother hood?
and isnt it imposible for non argonians to even get in the middle part of black marsh of a the strong posion air?

just wondering :P
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Anna Kyselova
 
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Post » Wed Aug 18, 2010 9:52 pm

twin-lamps, designating what the Nerevarine is like is sometimes necessary in order to give the character proper motivation for their actions in rp's and fan-fics.

@hellmouth, ITs quite possible that the Nerevarine axed Helseth after oblivion rather than during Tribunal.
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josh evans
 
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Post » Wed Aug 18, 2010 2:50 pm

twin-lamps, designating what the Nerevarine is like is sometimes necessary in order to give the character proper motivation for their actions in rp's and fan-fics.

@hellmouth, ITs quite possible that the Nerevarine axed Helseth after oblivion rather than during Tribunal.

tru but then even in fan fics story the "own created playble hero" doesnt have to be race bound in overall
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Cartoon
 
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Post » Wed Aug 18, 2010 2:24 pm

tru but then even in fan fics story the "own created playble hero" doesnt have to be race bound in overall

What?

In all fanfics based around the main games always has a named race.
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kirsty williams
 
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Post » Wed Aug 18, 2010 5:58 pm

What?

In all fanfics based around the main games always has a named race.

but it doesnt have to be the same in diff fanfic storys right? as every1 can make there own story of it
then its the question whats the tru lore? as fan fiction is also not official then it still is a guessing as for each fan there is a diffrent fiction :)
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Sylvia Luciani
 
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Post » Wed Aug 18, 2010 2:36 pm

but it doesnt have to be the same in diff fanfic storys right? as every1 can make there own story of it
then its the question whats the tru lore? as fan fiction is also not official then it still is a guessing as for each fan there is a diffrent fiction :)

This is an RP with the Nerevarine as a character. A race has to be given since people will be dealing with him.
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oliver klosoff
 
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Post » Wed Aug 18, 2010 6:22 pm

@hellmouth, ITs quite possible that the Nerevarine axed Helseth after oblivion rather than during Tribunal.

Not even the Nerevarine could off Helseth, not with that uber royal signet ring. :hehe:

Doesn't make sense for Nerevarine to kill Helseth. What's the motivation? (didn't read OP, too many walls o' text).
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Richard Dixon
 
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Post » Wed Aug 18, 2010 6:20 pm

Not even the Nerevarine could off Helseth, not with that uber royal signet ring. :hehe:

Doesn't make sense for Nerevarine to kill Helseth. What's the motivation? (didn't read OP, too many walls o' text).

Well, All those failed assassination attempts may have driven the Nerevarine over the edge.
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Sarah MacLeod
 
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Post » Thu Aug 19, 2010 4:32 am

Well, All those failed assassination attempts may have driven the Nerevarine over the edge.

But all the money I made was awesome!
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Kahli St Dennis
 
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Post » Wed Aug 18, 2010 9:24 pm

this is implausible, at the very best. at worst it completely break established lore. not trying to be harsh or anything, just my opinions as i read it. dont take it personally :)

lets jump into it then. the post cant handle as many quotes as i want, so quotations will be in italics.

initial notes: for a political RP, you deal little with politics and a lot with major, unconnected events. the beauty of politics is how minor, inconsequential things lead to major, lasting consequences. your timeline does not seem to have much cohesion: events such as murders and sucessions are not reacted to in any major way, ignoring huge roleplay possibilities. it looks like you strech lore to make it fit what you want to achieve, imo it would be better to come up with an event and see where reacting to it takes you.

He makes an official alliance with the Dark Elves of Morrowind and their new leader, Imperial Nerevarine Baenius, whom he had helped put into power in the first place. The slave trade gains more support in Morrowind, many laws restricting its practice removed by the new leader.
First off, why would he make an alliance with a province already under his control? you never say that the empire if fallen (in fact, the switch to power seems very orderly), so why does the emperor have to unify all the provinces again? the complete disintegration of the empire in the space of a year also does not make sense, especially considering the strong ties between some of the provinces and their governments. To me, it would be more logical (and interesting) if the breaking away of provinces happened in reaction to the new emperor's tyrannical regime (his actions would doubtlessly carry consequences, and there appear to be none).

your handling of the nerevarine is also strange, but i'll get to that later.

Skyrim's economy is on the verge of collapse, with a severe increase in crime rates and poverty due to the recent Daedra attacks and deepening separation of city states.
Why did the city-states separate? Why is this leading to economic collapse (if the cities were independent enough to sepparate they should be able to support themselves, there is also trade and war, which tends to create a boost in the economy).

and in short order the Dragon's Claw kills the upstart witch and gives control back to the Nords.
if the witch has enough support to lead two cities away from skyrim killing her would not be simple, and neither would it solve the problem. her supporters (of which there would have to be many to form a breakaway government) would likely continue to rule the cities in her name, or would give the new government a lot of grief. she is not an intruder, she is one of their own, so giving it back to "the nords" is not entirely correct.

As a sign of gratitude, the city state has formed an alliance with Cyrodiil, strengthening trade and culture between the two countries. Solitude was declared as capital of Skyrim, ruled over by the Nordic Council, who quickly coerced many of the other city states under a united rule.
again, no initial separation is ever mentioned. again, the major socio-political consequences are ignored. the nords must have had a reason to separate, they would likely resist being retaken. did everyone thing it was a good idea? did some favor war? what exactly did the coercion involve?

The native tribes of the Black Marsh, under increased threat of slavery, have begun guerilla raids on bordering towns and Dunmer slaving parties.
so slavery was outlawed, and then the emperor (who, if i read correctly, hates elves) lets the imperial (again, anti-elf) nerevarine re-establish slavery, which is a longstanding *dunmer* tradition?

The High Rock state of Wayrest has united much of the country under one flag, starting with a powerful agreement with their rivals in Daggerfall.
again, no separation mentioned. while highrock (and skyrim, to a lesser degree) has always had city states, they are still a united province. both here and in skyrim i feel that you are taking away something that is very unique and has tons of potential in favor of something that is more generic (a single ruler versus seven conflicting but united states)

Likewise, Sentinel has done much the same to the cities of Hammerfell, forming a united country of powerful warriors and rich merchants.
again, Hammerfell was never separated and was always under the rule of Lhotun.

Valenwood, the tribal leaders under pressure from the population for more military support and centralized government, have convened in a Tribal Council. After much deliberation, they have decided to unite the tribes under their rule, forming a strong country financially and militarily.
again with the unification thing. it seems that each province is just repeating the same old story, which is not really all that interesting. furthermore, just because a country is officially unified doenst mean that it suddenly gets a strong economy and powerful military. these things take time and effort, and may be strongly opposed from the inside.

Emperor Zeno Suronnius has removed all non-human members from any government functions, from Elder Council members to the lowest secretaries.
why does he get away with everything? something like this should have caused a MAJOR uprising, or some sort of consequences.

Ocato has fled to the Summerset Isles, where he put his skills to use rising through the political ranks until he became Count of Alinor, capital of the Isles.
to the elves, Ocato is a sell out who spent far too much time among the humans. it is doubtful that the elves would accept them as their leader.

4E 8- Elsweyr, after several skirmishes with Dunmer raiding parties, have agreed to an alliance with the now united country of Argonia. Elsweyr has committed troops and supplies to Argonia's war effort as a part of their agreement.
Elsweyr is not in a position to be raided by Morrowind - a whole chunk of Cyrodiil stands in the way. A unified country of Argonia is again doubtful, since argonians dont really care much for such things - especially out in the wild where it really matters. Committing soldiers is a futile effort the huge chunks of black marsh are only navigable by argonians, and all of the province is essentially a huge death trap (notice that it has never been conquered)

local population could not be happier.
ah, nothing makes me happy like civil was and alliances with my biggest enemy.

House Redoran has been wiped out by an army of Dragon's Claw and Ordinators, ending the Great House in a bloody slaughter.
how do these relatively small forces wipe out thousands of people? women, children, those in other countries? it can be suppressed, yes, and downplayed, but you can never really destroy a 5th of your people (see House Dagoth)

The Emperor has enacted a radical new set of laws, which he termed "The Great Acts of Eugenics". These would segregate all public buildings, with beast races, Altmer, and Bosmer in considerably worse situations than the humans or Dunmer.
first of all, the segregation of bosmer is totally random. second, segregation is such an earth thing, and not particularly fun. neither is it a way to keep an empire together. it would cause mass exodus, rebellions, etc. this act, as well as slavery, completely goes against everything imperials believe. they are a metropolitan race who need the good relations of the other peoples to keep existing, alienating them like this (as well as robing yourself of a lot of labor force and opportunity). its a decision that an emperor would not make (never mind the fact that his prior decisions would have gotten him killed), and if he did make it he and the empire would not live long.

Freedom Fighters
this one really begs for a better name. throw in something native or historical to make it sound cool. right now it seems like something from earth, and quite cliche at that.

The Western Elven Alliance has become a center for free thought and invention
what is this free thought and innovation you speak of? the aldmer have spent thousands of years revering the past and punishing anyone who is even mildly different.

magic powered flying balloons.
flying ships (dirigibles) have been around since the late 2nd era at the latest.

yet the Elves are hesitant to give the UNEE any reason to dislike them.
why? you say they are the strongest and most advanced, so the UNEE should pose no threat to them. furthermore, the elves hate all men and beast folk, and would not assist rejoin a non-elven empire if allowed to escape (it look a giant stompy robot god to get them to join the last empire)

The Great Houses of Morrowind, already under pressure from the new rule, have united under the Nerevarine's orders.
really, the nerevarine seems like an imperial pawn and quite a jerk. never mind the whole dagoth ur thing - morrowind does not and never will like outsiders, and they would not let some random imperial march in and tell them what to do. especially if that imperial was in direct cooperation with an emperor who has a major thing against elves. the dunmer, just like the aldmer, are staunch traditionalists, they dont stop doing things that work just because someone tell them to. neither would they form another united house ("yes, lets all band up and publicly oppose the uber powerful dictator, that way he know exactly who to kill on one fell swoop")

The Emperor has finally cracked down on all non Imperials, Nords, or Dunmer, beginning a brutal campaign of enslavement and genocide that has horrified all nations. The name "Dragon's Claw" is synonymous with brutal murder, the Imperial soldiers that make up its rank faceless killers.
again, something the empire would never do, and even if it somehow managed to get through the rest of the stuff that it did. the exclusion of the dunmer (traditionally some of the empires biggest opponents) is not very believable.


end notes. your events have no people. everything happens because you want it to happen, not because of some personal motivation of a character (as opposed to an amorphous faction). WHY is the emperor trying to eliminate all the beast races in the empire? WHY is the Nerevarine going against everything we saw him do in Morrowind? Why have the provinces split up, or united? why, why, why. political RPs are about motivation and subtle reactions, and right now its all just major happenings with no reason and no emotion. not a lot of freedom to develop.

many events are completely uncharacteristic for the parties involved, and would lead to much bigger repercussions than you have given them. the elderscrolls races have beautiful interactions, and it would be great to expand them in subtle ways. instead of bringing back slavery you could deal with sharecropping and the mistreatment of newly liberated races or something. instead a forced unification of skyrim you could show them coming together and becoming more homogenous, for example. instead of telling us that Alinor is suddenly progressive and liberal you could focus on how that came to be, and how the very large, traditional population is reacting to it.


tl;dr: think about character motivations, focus on more subtle events, many happenings uncharacteristic of established cultures.
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asako
 
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Post » Thu Aug 19, 2010 3:38 am

and in short order the Dragon's Claw kills the upstart witch and gives control back to the Nords.
if the witch has enough support to lead two cities away from skyrim killing her would not be simple, and neither would it solve the problem. her supporters (of which there would have to be many to form a breakaway government) would likely continue to rule the cities in her name, or would give the new government a lot of grief. she is not an intruder, she is one of their own, so giving it back to "the nords" is not entirely correct.


I must respectfully disagree with you there, because many times in history it has been a single character holding together an Empire/Kingdom/ect, ect. Alexander is a good example, because basically as soon as he died, his successors, the Diadochi, all fought for control and the Empire was split.

What I'm saying is, many times it is a sole person who is holding together a country/empire, when all it takes is their death to cause the empire to descend into chaos, and it is quite possible for the Empire to be split up and claimed by several different leaders, and the people would not necessarily reject, nor would her followers necessarily cause problems for the new government if they were coerced/killed/bribed/whatever because in the long run, gold and threats go a lot further than loyalty. ;)
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R.I.p MOmmy
 
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Post » Wed Aug 18, 2010 7:39 pm

If you are trying to be canon with the stuff after OB, there are a few things off.

For one, the nerevarine didn't kill Helseth. In fact, Helseth sealed an alliance with Dres and Hlaalu during OB. Indoril is pretty screwed. Not only has their gods left and lived in denial, they're having their lands taken away by Telvanni, Dres, and Hlaalu, the daedra most likely wrecked them and with the Tribunal doing nothing about it (because they're gone) it makes the situation worse.

Archmagister Gothren and Bolvyn Venim are both dead, because the nerevarine had to kill them in order to be Horator.

And what about Queen Morgiah of Firsthold?


Okay, so wait until after OB to kill Helseth, and completely remove the Indoril. Ah, I knew I would have problems putting them in. A simple fix, really, I only mentioned them once. Thanks :D

Actually, now that I think about it, wasn't the Nerevarine supposedly heading for Akavir after the defeat of Dagoth Ur? I only just realized this. I suppose he could've returned.

Just a rumor, for the purpose of the RP I have kept him there and gave him a race.

Not even the Nerevarine could off Helseth, not with that uber royal signet ring. :hehe:

Doesn't make sense for Nerevarine to kill Helseth. What's the motivation? (didn't read OP, too many walls o' text).

His motivation is that he wants full control of the country, and the King would get in the way of that.

this is implausible, at the very best. at worst it completely break established lore. not trying to be harsh or anything, just my opinions as i read it. dont take it personally :)

:sadvaultboy: I knew it... Oh well, I'll do my best to fix it, but the host of the RP wants this timeline before Friday. And I do not have time to completely redo all of it.

lets jump into it then. the post cant handle as many quotes as i want, so quotations will be in italics.

initial notes: for a political RP, you deal little with politics and a lot with major, unconnected events. the beauty of politics is how minor, inconsequential things lead to major, lasting consequences. your timeline does not seem to have much cohesion: events such as murders and sucessions are not reacted to in any major way, ignoring huge roleplay possibilities. it looks like you strech lore to make it fit what you want to achieve, imo it would be better to come up with an event and see where reacting to it takes you.

Well, I need to get a lot done in simple enough terms for the novice RPers that are joining this to understand, and as much as I love subtle things I doubt I'll be able to :( In fact, I need to get this all done by Friday apparently, so I really don't have time for too many more changes or events. If you can give me specific examples or ideas I can implement them quickly and have them in time for the RP, but I can't think of all that myself in less than an hour's work time.

He makes an official alliance with the Dark Elves of Morrowind and their new leader, Imperial Nerevarine Baenius, whom he had helped put into power in the first place. The slave trade gains more support in Morrowind, many laws restricting its practice removed by the new leader.
First off, why would he make an alliance with a province already under his control? you never say that the empire if fallen (in fact, the switch to power seems very orderly), so why does the emperor have to unify all the provinces again? the complete disintegration of the empire in the space of a year also does not make sense, especially considering the strong ties between some of the provinces and their governments. To me, it would be more logical (and interesting) if the breaking away of provinces happened in reaction to the new emperor's tyrannical regime (his actions would doubtlessly carry consequences, and there appear to be none).

I never did get how the Empire rules the other provinces, but I'll be sure to have the alliances break with the death of the Emperor. Yeah, but I need some countries on the Emperor's side, but I'll be sure to have the other countries break away as results of events, thanks.

your handling of the nerevarine is also strange, but i'll get to that later.

Skyrim's economy is on the verge of collapse, with a severe increase in crime rates and poverty due to the recent Daedra attacks and deepening separation of city states.
Why did the city-states separate? Why is this leading to economic collapse (if the cities were independent enough to sepparate they should be able to support themselves, there is also trade and war, which tends to create a boost in the economy).

I thought they were already separate? I'm not entirely sure how economies work, but why would one collapse? I was thinking a natural disaster, but I wasn't sure what could happen to Skyrim.

and in short order the Dragon's Claw kills the upstart witch and gives control back to the Nords.
if the witch has enough support to lead two cities away from skyrim killing her would not be simple, and neither would it solve the problem. her supporters (of which there would have to be many to form a breakaway government) would likely continue to rule the cities in her name, or would give the new government a lot of grief. she is not an intruder, she is one of their own, so giving it back to "the nords" is not entirely correct.

I'll get the Claws to also kill her followers then. And by Nords I am referring to the Nordic Council, not just the race.

As a sign of gratitude, the city state has formed an alliance with Cyrodiil, strengthening trade and culture between the two countries. Solitude was declared as capital of Skyrim, ruled over by the Nordic Council, who quickly coerced many of the other city states under a united rule.
again, no initial separation is ever mentioned. again, the major socio-political consequences are ignored. the nords must have had a reason to separate, they would likely resist being retaken. did everyone thing it was a good idea? did some favor war? what exactly did the coercion involve?

Sorry, I forgot to mention I pulled all of this out of thin air with three hours research into a topic I knew nothing about. I guess I'll add in some at the beginning how all the countries are going to hell, and the city states are breaking apart, if not by choice. Their leaders are killed in a short series of skirmishes, and the populace has no choice but the go under Solitude rule. Coercision involved Solitude having a big army and big allies, and the cities' not, that plus threats leads to either war or agreement.

The native tribes of the Black Marsh, under increased threat of slavery, have begun guerilla raids on bordering towns and Dunmer slaving parties.
so slavery was outlawed, and then the emperor (who, if i read correctly, hates elves) lets the imperial (again, anti-elf) nerevarine re-establish slavery, which is a longstanding *dunmer* tradition?

He hates Argonians and Khajiit more, and wants to keep the Dunmer happy enough to prevent revolts. But now I'm thinking about having martial law be enacted, and the Dunmer being opressed by the new Nerevarine dictator. The Emperor likes slavery too.

The High Rock state of Wayrest has united much of the country under one flag, starting with a powerful agreement with their rivals in Daggerfall.
again, no separation mentioned. while highrock (and skyrim, to a lesser degree) has always had city states, they are still a united province. both here and in skyrim i feel that you are taking away something that is very unique and has tons of potential in favor of something that is more generic (a single ruler versus seven conflicting but united states)

Ah, I never knew they were all together. Then that makes my job easier. Who is the ruler then? I'll try to keep the rulers separate then, while still being one country. Though we don't have enough players to give every one a Count or Duke.

Likewise, Sentinel has done much the same to the cities of Hammerfell, forming a united country of powerful warriors and rich merchants.
again, Hammerfell was never separated and was always under the rule of Lhotun.

Okay, that helps.

Valenwood, the tribal leaders under pressure from the population for more military support and centralized government, have convened in a Tribal Council. After much deliberation, they have decided to unite the tribes under their rule, forming a strong country financially and militarily.
again with the unification thing. it seems that each province is just repeating the same old story, which is not really all that interesting. furthermore, just because a country is officially unified doenst mean that it suddenly gets a strong economy and powerful military. these things take time and effort, and may be strongly opposed from the inside.

Alright, I'll try to leave some separate. Alright, I just needed each country to be good for a war. If you have any ideas let me know, because I tried my best on this one (I just don't know anything).

Emperor Zeno Suronnius has removed all non-human members from any government functions, from Elder Council members to the lowest secretaries.
why does he get away with everything? something like this should have caused a MAJOR uprising, or some sort of consequences.

He has lots of guards :shrug: They can start rioting later, but for now they have to just be discontented.

Ocato has fled to the Summerset Isles, where he put his skills to use rising through the political ranks until he became Count of Alinor, capital of the Isles.
to the elves, Ocato is a sell out who spent far too much time among the humans. it is doubtful that the elves would accept them as their leader.

:sadvaultboy: A different elf then.

4E 8- Elsweyr, after several skirmishes with Dunmer raiding parties, have agreed to an alliance with the now united country of Argonia. Elsweyr has committed troops and supplies to Argonia's war effort as a part of their agreement.
Elsweyr is not in a position to be raided by Morrowind - a whole chunk of Cyrodiil stands in the way. A unified country of Argonia is again doubtful, since argonians dont really care much for such things - especially out in the wild where it really matters. Committing soldiers is a futile effort the huge chunks of black marsh are only navigable by argonians, and all of the province is essentially a huge death trap (notice that it has never been conquered)

I need some allies for Elsweyr, and I need a reason. If you have any let me know.

They've tried before, haven't they? There have to be ways to invade the Marsh, wouldn't the Telvanni figure something out?


local population could not be happier.
ah, nothing makes me happy like civil was and alliances with my biggest enemy.

:cryvaultboy:

House Redoran has been wiped out by an army of Dragon's Claw and Ordinators, ending the Great House in a bloody slaughter.
how do these relatively small forces wipe out thousands of people? women, children, those in other countries? it can be suppressed, yes, and downplayed, but you can never really destroy a 5th of your people (see House Dagoth)

They weren't all wiped out, just the major military force. And the Dragon's Claw is a major, powerful, ruthless branch (though I admit the Indoril are gone from the RP).

The Emperor has enacted a radical new set of laws, which he termed "The Great Acts of Eugenics". These would segregate all public buildings, with beast races, Altmer, and Bosmer in considerably worse situations than the humans or Dunmer.
first of all, the segregation of bosmer is totally random. second, segregation is such an earth thing, and not particularly fun. neither is it a way to keep an empire together. it would cause mass exodus, rebellions, etc. this act, as well as slavery, completely goes against everything imperials believe. they are a metropolitan race who need the good relations of the other peoples to keep existing, alienating them like this (as well as robing yourself of a lot of labor force and opportunity). its a decision that an emperor would not make (never mind the fact that his prior decisions would have gotten him killed), and if he did make it he and the empire would not live long.

The Emperor is a racist jerk, a stereotype, an evil monster that has to be stopped. He thinks this will help the country (think Hitler), and his military is powerful enough to do so. Earth had segragation and slavery while maintaining Empires and countries, why can't Tamriel?

Freedom Fighters
this one really begs for a better name. throw in something native or historical to make it sound cool. right now it seems like something from earth, and quite cliche at that.

Not my decision, that was the host's name. I'll ask him about it, but I'm not sure.

The Western Elven Alliance has become a center for free thought and invention
what is this free thought and innovation you speak of? the aldmer have spent thousands of years revering the past and punishing anyone who is even mildly different.

Aww... What if the government decided that they need scientists and other smart people to survive in this new world? It's a stretch, but it sounds like a decision the ruler could make without much approval by the people.

magic powered flying balloons.
flying ships (dirigibles) have been around since the late 2nd era at the latest.

What? Just with the Dwemer, or everyone has them? How have I not heard of these?

yet the Elves are hesitant to give the UNEE any reason to dislike them.
why? you say they are the strongest and most advanced, so the UNEE should pose no threat to them. furthermore, the elves hate all men and beast folk, and would not assist rejoin a non-elven empire if allowed to escape (it look a giant stompy robot god to get them to join the last empire)

You're right, the Elves won't help the beasts, and the beasts might not even make an alliance. Much more variety, thanks!

The Great Houses of Morrowind, already under pressure from the new rule, have united under the Nerevarine's orders.
really, the nerevarine seems like an imperial pawn and quite a jerk. never mind the whole dagoth ur thing - morrowind does not and never will like outsiders, and they would not let some random imperial march in and tell them what to do. especially if that imperial was in direct cooperation with an emperor who has a major thing against elves. the dunmer, just like the aldmer, are staunch traditionalists, they dont stop doing things that work just because someone tell them to. neither would they form another united house ("yes, lets all band up and publicly oppose the uber powerful dictator, that way he know exactly who to kill on one fell swoop")

The Nerevarine took power by force, however he did it I have yet to figure out, but he did. The Houses were practically dis-empowered, and reformed on their own as a rebel force, not necessarily telling the Nerevarine about it. They're still more or less in secret, though I apologize for not mentioning it.

The Emperor has finally cracked down on all non Imperials, Nords, or Dunmer, beginning a brutal campaign of enslavement and genocide that has horrified all nations. The name "Dragon's Claw" is synonymous with brutal murder, the Imperial soldiers that make up its rank faceless killers.
again, something the empire would never do, and even if it somehow managed to get through the rest of the stuff that it did. the exclusion of the dunmer (traditionally some of the empires biggest opponents) is not very believable.

Right, the Dunmer as a people will be included, thanks, but the government is practically under the Emperor's thumb, because the Nerevarine only took power because the Emperor helped him. The Empire is controlled by the Emperor, and the Emperor is a crazy racist.

end notes. your events have no people. everything happens because you want it to happen, not because of some personal motivation of a character (as opposed to an amorphous faction). WHY is the emperor trying to eliminate all the beast races in the empire? WHY is the Nerevarine going against everything we saw him do in Morrowind? Why have the provinces split up, or united? why, why, why. political RPs are about motivation and subtle reactions, and right now its all just major happenings with no reason and no emotion. not a lot of freedom to develop.

Yeah, it was a hasty plan, and I had little time to put in the detail I wanted. He is a crazy racist, who I plan to explain soon. What the Nerevarine did in Morrowind is up to the player's decisions right? And he could have been doing it just to get into power, and now that he is he can do what he originally intended. Or perhaps he changed?

The splitting up thing was my misinterpretation, sorry, I'll change it soon.

Sorry, I have zero experience with this. If you have any more ideas let me know, thanks!


many events are completely uncharacteristic for the parties involved, and would lead to much bigger repercussions than you have given them. the elderscrolls races have beautiful interactions, and it would be great to expand them in subtle ways. instead of bringing back slavery you could deal with sharecropping and the mistreatment of newly liberated races or something. instead a forced unification of skyrim you could show them coming together and becoming more homogenous, for example. instead of telling us that Alinor is suddenly progressive and liberal you could focus on how that came to be, and how the very large, traditional population is reacting to it.


:sadvaultboy: I don't really know the parties involved, my mistake. If you have any advice how to expand them subtley it would be awesome, because I can't really do it by myself. I thought I could, but now I see my work and research has been for naught, and I should have researched much much more. Sharecropping... I know we talked about that in geography... Okay, as soon as I look up homogenous I'll get right on that one, it sounds simple enough. Okay, though so much detail is sure to kill people's interest. That is, those that aren't like you and me and can't handle so much subtle political intrigue.

Phew, this is going to take longer than I thought... It would be much more worth it if this was even my RP.


tl;dr: think about character motivations, focus on more subtle events, many happenings uncharacteristic of established cultures.

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Amy Smith
 
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Post » Thu Aug 19, 2010 4:10 am

Yea, I told you feeding the lore buffs wasn't the greatest idea. Most of them love lore, but can't give you the slightest hint on how to fix the problem.
I'll edit the timeline as best as I can. I'll even let the lore buffs have a go at it. I may know a bit more about what's going on. Ok, so here we go...
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Carolyne Bolt
 
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Post » Thu Aug 19, 2010 1:35 am

Wait on that, I'll send you a revised version to work on tonight or tomorrow. I want to address as much of Lady Nerevar's comments as possible before publishing this. Thanks again, by the way :D
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Donald Richards
 
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Post » Thu Aug 19, 2010 1:58 am

Here is the updated timeline; not yet finished but I corrected some of the huge errors. If any still exist let me know, and if you have any ideas for subtle political things I would also appreciate it. It still needs some juicy details, so if you have any ideas don't be afraid to tell me. Thanks a lot ;)

Time Line (not completed)

4E 1- The Oblivion crisis, along with the death of the Emperor and his sons, leaves the throne open. Zeno Suronnius, an Imperial noble and influential member of the Elder Council, is voted in by the Council, a single vote ahead of Ocato.

After the end of the Septim line, many of the Empire's treaties and agreements either became void or the countries stopped heeding them. Notably, the Elves and Beast countries broke free from Imperial control in the chaos following the Daedra attacks. High Rock and Hammerfell are still more or less with the Empire, but they are not sure if they can trust the new Emperor. Skyrim is fairly neutral, announcing that they are breaking the alliance between the two countries, though they might reform it if the new Emperor seems trustworthy.

The Daedra attacks have also more or less stranded many of the city states that make up the countries of Tamriel, notably those of Skyrim and High Rock. Most of the leaders are eager to regain contact with their former allies, but some have taken the opportunity to rebel against their country's rule. Such cities as Winterhold, Daggerfall, and Ald'Ruhn.


4E 2- Emperor Zeno Suronnius' first order of business is to put down several rebellions within the country that had started as a result of the Oblivion Crisis (still working on) and later enacts a set of radical new laws, which take almost all power from the Elder Council and city officials, giving him supreme command of Cyrodiil. He makes an official alliance with the government of Morrowind and their new leader, Imperial Nerevarine Baenius, whom he had helped put into power in the first place. The slave trade gains more support in Morrowind, many laws restricting its practice removed by the new leader.

Much of House Indoril commited ritual suicide after the deaths of the Tribunal, and the few survivors hold little real power anymore.

In more local news, a large caravan of elven immigrants were brutally killed by a band of roving mercenaries, much to the shock and horror of the nearby citizens of Anvil and northern Valenwood. Multiple rumors were spread about the nature of the mercenaries, including one that stated it came from high political authority trying to stop the Bosmer from entering the country.


4E 4- Emperor Zeno Suronnius creates an elite branch of the Imperial Guard, the Dragon's Claw, which he uses as bodyguards and representatives in other cities and countries.

Skyrim's economy is on the verge of collapse, with a severe increase in crime rates and poverty due to the recent Daedra attacks and deepening feelings of independence within the city states. Hrothgar and Whiterun have completely broken away, and are under control of Jsashe, self proclaimed priestess of Lorkhan. Skyrim officials in Solitude ask for the Empire's assistance in this matter, and in short order the Dragon's Claw kills the upstart witch and much of her following and gives control back to the Nordic Council. Their trust in the new Emperor confirmed, the city state has formed an alliance with Cyrodiil, strengthening trade and culture between the two countries. Solitude was declared as capital of Skyrim, ruled over by the Nordic Council, who quickly fortified their position in other city states, bringing all of Skyrim under their control. The only state not under the new Nordic Federation is the rival area of Winterhold, who maintain resistance despite heavy threats.

The native tribes of the Black Marsh, under increased threat of slavery, have begun guerilla raids on bordering towns and Dunmer slaving parties.
The High Rock state of Wayrest has united much of the country under its control, where previously they had been equals. Their rivals in Daggerfall are one of two groups that resists them, and they too have taken several cities. The Orcs of Orsinium are also resisting, many of them becoming mercenaries to be used by either side. Some rebel groups still defy their rule, but are of little threat to the country. Queen Elysana of Wayrest and King Gothryd of Daggerfall are trying to avoid too much bloodshed, but neither will submit to the other's rule, ending in a stalemate.

Hammerfell, on the other hand, has grown even more loyal to King Lhotun, their powerful Ra Gada warriors benefitting as mercenaries from the nearby wars.
Valenwood, the tribal leaders under pressure from the population for more military support and centralized government, have convened in a Tribal Council. After much deliberation, they have decided to unite the tribes under a hesitant single rule, though much strife and hate still exists between separate clans, their peace threatening to break at the slightest provocation.


4E 5- Morrowind has declared open war on Argonian tribal leaders, sending several armies out to combat the growing Argonian threat. In response, the Argonians have rallied behind a new leader, who promised to unite all the tribes. He has also sent diplomats to Elsweyr, trying to appeal to the Khajiit's shared problem of Dunmer slaving.
The Nerevarine has also declared martial law within his province, in response to several riots after his Imperial-favoring laws and taxes. Not to mention the Dunmer were already uneasy about having the Imperial that killed their gods ruling their country. King Helseth, who had allowed the Nerevarine to share the throne with him, has declared the Nerevarine a traitor, and has tried many times to take his life with assassinations and the like. The Nerevarine, with help of the Dragon's Claw, has retaliated, ending Helseth's life and bringing himself into power as the new dictator of Morrowind.

Meanwhile, in Cyrodiil, Emperor Zeno Suronnius has removed all non-human members from any government functions, from Elder Council members to the lowest secretaries. This has caused several riots in the cities of the Empire, many citizens being cut down by Imperial guards.

Ocato has fled the country, presumably to the Summerset Isles, but no reports of him have been found. Several rumors insinuate he was killed by the Emperor for speaking out against his new rule.

The Nordic Federation of Solitude has sent several large armies out to lay siege to Winterhold, with help from several Dragon's Claw leaders and the local Tongues.


4E 6- The Dunmer-Argonian war, as it is now called, is still raging on, with neither side gaining considerable advantage. With Skyrim and Morrowind both allies of the Empire, the Nerevarine has agreed to assist in the Nord's effort at taking Winterhold. After a brief siege the combined armies took the city, though the Nerevarine has yet to pull his troops out, a fact that is making the citizens and the Nordic Council very uneasy.

Daggerfall and Hammerfell, threatened by the growing alliances, have formed together, with tensions running high in concerns to Wayrest, Skyrim, and Cyrodiil. King Lhotun and Gothryd have grown to be great friends, and their alliance is all the stronger because of it. No further conflicts have arisen as of yet in the West, but both are still training troops and producing weapons.

The proud Altmer of the Summerset Isles have agreed to a hesitant alliance with the Tribal Council of Valenwood, both elves trying to become a formidable power in this war torn world.


4E 8- House Redoran has been wiped out by an army of Dragon's Claw, ending the Great House in a bloody slaughter. The citizens protected by the Redoran have begun rioting, much of the population killed by local militia and Dragon Claw.

The Emperor has enacted a radical new set of laws, which he termed "The Great Acts of Eugenics". These would segregate all public buildings, with beast races and elves in considerably worse situations than the humans. Imperial land owners receive large tax breaks, and a general elitist racism has fallen over the land. The Western Elven Alliance has spoken out against such a policy, but the Emperor has yet to change any of it. Slavery has also begun in Leyawiin and Cheydinhal, with the majority of servants traded from nearby Morrowind, the original beast folk there still free, if in a considerably poor state. Mass emigrations of the "impure" races are occurring all over Cyrodiil, after a large instance of the Dragon's Claw men [censored] and murdering "impure" peoples. Even after great social and political unrest, the Emperor has refused to fire the men responsible.


4E 9- "The Great Acts of Eugenics" continue to cause controversy, and a new group of radical revolutionaries have sprung up within the Empire. This group calls themselves the True Empire, and is mostly made up of oppressed Argonians, Khajiits, and Bosmer, with a few other races who don't agree with the Emperor's new laws thrown in. They are rumored to be led by distant relative of the Septim line, who claims to be the true king of Tamriel. Though their moves so far have been minor, they may prove a formidable problem for the Empire.

Meanwhile, the Emperor is cracking down even harder on the "impure", and reports of Dragon Claw incidents have increased steadily. Slavery has continued to spread throughout Tamriel, spurred on by the Emperor, Chorrol being the only city not under its effects.

The Nerevarine's forces in Argonia have been systematically wiped out by disease and Argonian guerilla raids, and have more or less pulled back for the time being. The dictator has commissioned House Telvanni to form solutions for the problems in the Black Marsh, threatening them with land cuts and even death if they do not figure something out soon.

The Western Elven Alliance has become a center for free thought and invention, the floating cities of Valenwood and beautiful homes of the Altmer a utopia for scientists, philosophers, and mages. Though some of the population wishes to stick to the old ways, much of the poverty stricken people living there see this as a great opportunity to improve their lives. In fact, reports of a groundbreaking new invention have spread throughout the land: magic powered flying balloons. These balloons can float over battlefields, raining magic and more terrestrial ammunition down on the enemy. The plans are top secret, but Imperial spies are doing everything they can to gain the technology.

The Republic of Illiac (Hammerfell and Daggerfall) has also grown in military strength, the old Ansei masters and Orcish berserkers taking on roles as military trainers for the government, turning the relatively small armies of High Rock and Hammerfell into perfectly disciplined killing machines.

Wayrest has finally submitted peacefully to Daggerfall rule, though they could break away at any moment. They too are receiving the benefits of the new alliances, quickly catching up to the larger armies. Their new power is beginning to frighten the other rulers, who keep a close eye out for betrayal.


4E 11- The Telvanni have come through with groundbreaking enchantment to help the war effort: a type of goggles, their design taken from old Dwemer schematics, that both give the wearer immunity to the diseases of the Black Marsh and let them see the lifeforce of hiding Argonians from spectacular distances, all without draining any magicka from the wearer. The government has started producing these by the thousands, giving one to each soldier down South, dramatically improving the war effort.

The Great Houses of Morrowind, already under pressure from the new rule, have been forced by the Nerevarine to disband. The previously divided council has become mere advisors to the new dictator. Needless to say, many House Dunmer did not approve, and have begun to form a different kind of united House, one whose main goal is the destruction of the Nerevarine. The remaining members of Redoran are some of the strongest believers in the cause, along with some remaining Indoril, but many of the others regard the action as futile and go along with the dictator. Though the major players in the Houses Hlaaly, Dres, and Telvanni went to the government, much of their lesser members have sided with the rebel faction. No action has been taken as of yet, but this threat is not one to be ignored.

The Republic of Illiac has been showing signs of an impending invasion, much of the army moved to the northwestern cities of Evermor and Dragonstar. Nordic spies have reported the movements to Skyrim, who has also placed heavy defenses along its Western border. The armies of Daggerfall, Wayrest, Orsinium, and Hammerfell are united in this, though distrust still poisons their relationship.


4E 12- Open war has begun in the continent of Tamriel, with no country exempt from its raging flames. Cyrodiil has invaded the previously peaceful country of Elsweyr, the Dunmer's war with Argonia has reached an all time high, Skyrim has preempted the Republic of Illiac and moved many armies onto Western ground, and the Elves have laid siege to Bravil and the fortress of Kvatch.

The Elsweyr, desperate for any help in their war against Tamriel, have turned to their neighbors in the Black Marsh for help. The Argonians are under increased threat from the Dunmer, and are considering their offer carefully.

The Emperor has finally cracked down on all non Imperials, Nords, or Dunmer, beginning a brutal campaign of enslavement and genocide that has horrified all nations. The name "Dragon's Claw" is synonymous with brutal murder, the Imperial soldiers that make up its rank faceless killers.

The United House of Morrowind has begun a campaign against the Nerevarine, many high ranking officials turning to the cause in a bloody civil war. The House is centered in the cities of Vivec, Sadrith Mora, and what remains of Ald'ruhn.

The terrorist group "True Empire" recently destroyed many government buildings in Leyawiin, where their headquarters is said to be located. The Dragon's Claw is looking for these rebels, but is so far unsuccessful.



Faction List:
United North Eastern Empire
The Empire- Emperor Zeno Suronnius
The Dictatorship of Morrowind- Nerevarine Baenius
The Nordic Federation of Solitude- The Nordic Council
Western Elven Alliance
The Summerset Isles-
Valenwood- The Tribal Council
The Republic of Illiac
Hammerfell- King Lhotun of Sentinel
Daggerfall- King Gothryd
Wayrest- Queen Elysana
Orsinium-
The Southern State of Tamriel (Depends on the players choice)
Elsweyr- Mane Ri'Sava
Argonia- Miun-Lei
The True Empire- David Septim
The United House of Morrowind-
The Dragon's Claw- Gaius Julius
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RObert loVes MOmmy
 
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Joined: Fri Dec 08, 2006 10:12 am

Post » Wed Aug 18, 2010 6:23 pm

but can't give you the slightest hint on how to fix the problem.

half my post was on fixing the problem >.>

i dont really have time to read it atm, so i'll keep this general. what i would do is cut everything that is not directly related to the storyline or purpose of the RP. i dont really know what youre trying to do, but suppose you want to focus on the racial conflict in cyrodiil. develop that most, leaving enough room elsewhere for the players to react. its not a fun RP, at least to me, if the outcome is already determined. in fact, i would just start with one major event ("new emperor elected, turns cyrodiil into a police state, provinces succeed" works well, imo) and let players react to that. other events - the formation of the freedom fighters, for example, can be shown in the game. this way its not players writing their actions around the events but the events being written around the players. to me this would be more fun because it would have real human reactions and actions would have real consequences.

and another general note (again, i didnt read the new proposal) would be to stay with the traditional TES race/culture interactions. i mentioned this a bit early on, but it needs to be reinforced. ive seen several RPs and stories which change essential characteristics without much explanation because they have a very specific idea for the story they want to tell. it becomes a story with TES names tacked on, not a story set in the TES setting. you can really find any sort of dynamic you want in the universe, but it does take a bit more thinking to conform it to the story. instead of saying "person X and person Y team up to do thing Z" you need to ask "what people would do thing Z?" or "what effect would person X and Y teaming up have?" i think that this is a more natural way of writing, and i firmly believe that it yields more believable results.

What I'm saying is, many times it is a sole person who is holding together a country/empire, when all it takes is their death to cause the empire to descend into chaos, and it is quite possible for the Empire to be split up and claimed by several different leaders, and the people would not necessarily reject, nor would her followers necessarily cause problems for the new government if they were coerced/killed/bribed/whatever because in the long run, gold and threats go a lot further than loyalty.


yes, however, the outline gave no indication of any fight over leadership or any sort of disagreements in the government, military, etc. it seemed like a very orderly pass of power from the interim rule of the council to the rule of a new emperor. any sort of rival leaders or splinter factions would need to be mentioned in the outline. additionally, Uriel didn't really strike me as the sort of dude to be the only thing to keep an empire from collapsing :/
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gary lee
 
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Joined: Tue Jul 03, 2007 7:49 pm

Post » Wed Aug 18, 2010 4:52 pm

additionally, Uriel didn't really strike me as the sort of dude to be the only thing to keep an empire from collapsing :/


Ha! Agreed! :P

The Republic of Illiac
Hammerfell- King Lhotun of Sentinel
Daggerfall- King Gothryd
Wayrest- Queen Elysana
Orsinium-


Isn't Gortwog the King of Orsinium?
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Danial Zachery
 
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Joined: Fri Aug 24, 2007 5:41 am

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