A tip on keeping track of settlers

Post » Fri Nov 27, 2015 6:31 pm

Yep, and I think what I'm going to do, [mostly because I'm OCD in these matters] is to put 2 or 3 people to a house and put the crops those people farm behind each house where they live. Right now I have all my crops behind the yellow house where the workbench is since it seemed logical to be closer to the water source. If they would actually sandbox after work I would leave it alone, but it drives me absolutely insane when they just stand there doing nothing with their thumb up their wazoo. You'd think I'd be used to it since it's been this way since F3, but a save and reload usually got them on their packages before, but doesn't appear to work with these alias packages. ::shakes fist at game engine::

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Emma Parkinson
 
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Post » Sat Nov 28, 2015 12:38 am

Yep. I'm counting the days until the CK is released. Usually, I make a mod just for myself, to fix the things that really irk me. Like in Skyrim, I added an extra zero to the end of the health of all dragons, making them 10 times harder to kill. It always struck me so horribly wrong that I could eventually kill a dragon with two arrows. No doubt I'll be doing the same for FO4, starting with settler AI packages.

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Jason White
 
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