I really want to set up a character like that, where you don't have to feel like your grinding out the levels so damn much.
And I guess that mean setting the majority of majors to minors. Like I said still trying to wrap my head around some of this stuff.
Sometimes I don't know if I love or hate this leveling system.
On one hand I love it because it is very in depth and I love the basis of "you want to use a skill, you will have to train yourself." So many modern RPGs have such a dumbed down character creation / leveling system that I get really bored.
On the other hand, optimizing your character can be very un-fun and time consuming when I just want to get out there, explore, and enjoy the world. And having to do thing like setting your majors as minors seems a bit strange, like you are rewarded more for setting up your character in the completely opposite way the game suggests. I'm sure many of you veterans have reached this conclusion long, long ago.
I guess I like it more than hate it cause why else would I keep coming back.

Rather than looking at it as "setting your majors to minor," one way to do this is to create an "ordinary person" rather than a "hero." Imagine if one of the ordinary people you meet on the street in the Imperial City was in your character's situation. What kind of skills would a merchant or a farmer have? You might be starting with something like Speechcraft, Mercantile, Armorer, Security, Athletics, Restoration, and Hand-to-hand. Those are skills that an ordinary person might have.
Now you suddenly find yourself in the middle of danger, and you have to take up skills that you never practiced before, just to survive. It's hard at first, but you eventually get enough skill to be the Champion of Cyrodiil. And the best part of playing a character that way is that you never have to think about leveling at all, because you're going to be training blade, armor, and marksman, etc., in the process of actually surviving.
All you have to do is make sure that your specialization is Combat if you're going to eventually be a warrior type, or Magic for a mage type, etc. That way, those "minor" skills will advance a bit faster.