Todd and Pete

Post » Sat May 28, 2011 2:13 pm

Why do you mislead?

This looks exactly like Gamebryo with a few post-processing effects added.
I'm not saying I won't play this if you do make a different UI for the PC, but I can't help but feel a bit disappointed.
I was expecting something along the lines of id tech 5.

This is obviously Gamebryo. What happened Todd@Bethesda?


[img]http://www.abload.de/img/theelderscrollsv_skyriymsq.gif[/img]

edit: mods, why add an image button if the code doesn't work?
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Rachel Eloise Getoutofmyface
 
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Post » Sun May 29, 2011 1:42 am

No, it really doesn't look like Gamebryo.


This.

Gotta disagree with you Climex. I find that the game looks great, and definitely different than Gamebryo. I think you're not sure what you're stating.
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RAww DInsaww
 
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Post » Sat May 28, 2011 7:27 pm

i agree with you 100% theyve taken gamebryo and called it something different it is not a NEW engine

So, apparently you missed the quote in the post above yours???

http://www.elderscrolls.com/community/welcome-back-elder-scrolls/:

To do that this time, we knew, like before, we had to start over. We needed to reinvent large parts of the game and its technology. We started with the graphics renderer, and how we would bring the scale of snow covered mountains, dynamic weather systems, and massive dragons to life along with the small details of how people lived; from the forks they used, to the fish they caught, and the meat they cooked. We then rewrote all the major graphics and gameplay systems including lighting, shadows, level of detail, animation, interface, scripting, dialogue, quest systems, melee, magic, and more. All of those changes made it into our internal editor as well. So much had changed that we decided to call the engine and editor by a new name, the Creation Engine and the Creation Kit. We can't wait to see what all the brilliant mod makers do with these tools.

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Chloe Botham
 
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Post » Sat May 28, 2011 11:26 pm

I'm confused. Could someone please explain to me how any particular game engine "looks" a certain way? I'm sure some games engines do lighting, shadows, etc better or worse than other engines but those things are always arbitrary or on the fringes of how a game looks. The artists are the ones that design the assets, look and atmosphere of the game if you ask me not a particular game engine.

I think the game looks great! I'm sure many of the same people that worked on Oblivion are working on Skyrim so it should be expected that there will be some similarities but as for the engine only the people involved know if its a new engine or not and they claim it is and I see no reason not to believe them.

I know someone that never played Oblivion and refuses to because he says the graphics for the NPC's were so bad that he couldn't play the game without being constantly distracted by the terrible graphics. Ridiculous.....just enjoy the game and quit being so freaking picky.
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Kevan Olson
 
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Post » Sat May 28, 2011 10:21 pm

ah yes, the haters have arrived


I hope my comment didn't mislead, I'm no console hater, I pretty much play all of my games on the 360, I've got a very subpar pc that won't play much at the moment besides websurfing, it's simply a fact that the 360 and ps3 (which I also own and play a ton of games on) are 5-6 year old hardware.

That is not hating in any way shape or form, I'm simply stating a fact
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Courtney Foren
 
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Post » Sat May 28, 2011 8:29 pm

Oh? Let's make some distinctions. Firstly, even if they were to create a render wrapper that works exactly like Gamebryo but uses none of the Gamebryo source code, then by definition, that is still a new engine. Not that I accept at all that this render wrapper is merely reverse-engineered Gamebryo.
Secondly, care to quantify exactly what/where looks only slightly better than FO3, and how precisely it fails to meet your standards?


I also have yet to play RDR, so I'll ask you: Is RDR comparable to TES in development ambition regarding size and content?





first of all i appreciate you not attacking me like i brainlessly decided it looks like their past games

also this was not meant to be a criticism of the games visuals, but merely a defense of a man who was pointing out the blatant similarities of the 'old' engine versus the 'new', and receiving responses like "No, it really doesn't look like Gamebryo" and "It actually doesn't look like Gamebyro at all" when in fact it does look quite a bit like previous bethesda games

i would prefer to direct defense at these people and ask them how they figure it doesnt look like gamebryo


anyway, ill explain myself

in the case of red dead
there are comparisons that can be made on an artistic level
youre right that red dead has nothing on the elder scrolls series-
most of the world feels like a model or setpiece generally devoid of any life or events or populace,
or it might be more accurate to say they attempted to add life to a vast emptiness- theres a lot of space to explore but very little to find

it is very much an action game, but the gameplay certainly isnt lacking in quality
a lot of work went into the look of the thing, and it really does look a lot better than skyrim, but the result is more realism than the elder scrolls visual style
and i am aware realism is not bethesdas intention

so concerning the comparison to fallout
i admit 'slightly better than fallout' was a bit of an exaggeration, but i was trying to defend somebody who was claiming the visual world of skyrim has much more in common with fallout than something that might have been built on an "entirely new engine" (quote: http://www.pcgamer.com/2010/12/12/confirmed-the-elder-scrolls-v-skyrim-will-use-an-entirely-new-engine/)

quite a bit of it is curiously 'reminiscent' of fallout, as if it mightve been imported into skyrim and 'tweaked' or 'adjusted' - it has definitely been improved, there is no doubt about that

anyway if this is a car and it has an "entirely new engine", i suppose its superficial for me to question why they havent changed the rest of it. so the car drives a lot better than it did before, but it looks almost the same. that actually is a great thing and shouldnt be a problem for me.


these statements = "It actually doesn't look like Gamebyro at all" - are a problem for me.




also i highly recommend red dead redemption
rockstar is making some really quality stuff compared to their run over man blow up car frat boy days of old
even gta4 greatly matured since the last in the series
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JeSsy ArEllano
 
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Post » Sun May 29, 2011 1:02 am

Read This: http://elderscrolls.com/community/welcome-back-elder-scrolls/

Almost Third paragraph.
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Bad News Rogers
 
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Post » Sat May 28, 2011 10:23 pm

Guys, I know all about art direction. Maybe too much... And I know about Gamebryo's other games as well. I do feel tho' that my concerns are legitimate. On the bright side it seem as if they're finally starting to put some effort into the animations. But lordy, those textures look waaay low rez.


You do realize that it's the hardware that effects the texture resolution right, not the game engine. Seriously how stubborn do you have to be to make a ignorant claim and then stand by it when there is nothing you can say that will possibly back up your statements.

Your complaints don't bother me, its the blatant ignorance and stubbornness.
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Verity Hurding
 
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Post » Sat May 28, 2011 12:29 pm

I'm confused. Could someone please explain to me how any particular game engine "looks" a certain way? I'm sure some games engines do lighting, shadows, etc better or worse than other engines but those things are always arbitrary or on the fringes of how a game looks. The artists are the ones that design the assets, look and atmosphere of the game if you ask me not a particular game engine.

I don't understand it either. Skyrim doesn't look like a Gamebryo game. It looks like a Bethesda game, because undoubtedly the artists still design their models and textures in a similar way that they've always done.

The only semblance it has to Gamebryo in my opinion is that there's still a bit of a plastic-mapped effect about the rocks.
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Laura Simmonds
 
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Post » Sat May 28, 2011 11:43 pm

The only semblance it has to Gamebryo in my opinion is that there's still a bit of a plastic-mapped effect about the rocks.


That would be due to the specular map. Concrete and Rock are hard to get Normal information out of due to the nature of it's real life specular. So it's either get little information from the normals since no light ray's will reflect strongly or over do it a bit to make it have a rough texture yet somewhat shiny.
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Jamie Lee
 
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Post » Sat May 28, 2011 11:17 pm

That thing is called
MODS

No.
The textures will be increased in detail by default.

Besides, there shouldn't be necessary for a game to have texture mods for the textures to look good. That should be done from the start by the developers.
So my answer to "MODS" is... there's this thing called:
THE DEVELOPERS CREATE THE GAME

Imo, the game should never be that bad by default in any regard that it requires major mods to make it good. Whether this is textures or something else doesn't matter.
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D IV
 
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Post » Sat May 28, 2011 12:19 pm

A number of posts went away.

Constructive criticism is welcomed here; not that anyone ever pays attention to the forum rules.

8. The only criticism that is allowed here is constructive criticism and that is welcome.

Constructive criticism criticizes a proposed idea. Criticism that is directed against one person, be it a modder, another member, an individual developer, a certain moderator or a group effort are all forbidden.
This means that when you voice your concerns, please do so in a way that offers a vehicle for improvement. If you see something going wrong, feel free to say so, but also say something about how to set it right.


Stay on topic, please. Calling people trolls, haters, or otherwise spamming will earn warnings and posting ability suspensions if necessary.
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Kirsty Wood
 
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Post » Sat May 28, 2011 8:33 pm

I don't think this is obviously the Gamebryo engine at all!!! They changed the lighting, the animations, the weapon system, the weather systems, the effect systems, and I can throw out a guess and say the physics system. Do you know what it is if you change all of it? Not the same thing!
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Sweet Blighty
 
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Post » Sat May 28, 2011 11:24 pm

A game doesn't "look" like an engine. I know many people think otherwise due to talking about Gamebryo being a meme though.

These graphics in all these new games are fantastic to me! Late 1990s games still look fantastic to me!
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Ria dell
 
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Post » Sat May 28, 2011 12:39 pm

Well graphic is looks better then oblivion have, but I don't worry about graphic, Its modable at PC and definitely Skyrim take all resources out of consoles
Better quests and gameplay, better animation tweaks like animation blending, better handle of open world landscapes in cell (without pop-up actors and objects) and some good features thats not take much resources like havok cloth and weaves at sea will be better then Hi-Res textures for me.
Besides with limited resources developers will take more attention on atmospheric features like unique landscapes and architecture.
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Verity Hurding
 
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Post » Sat May 28, 2011 10:25 am

It looks Nothing like Gamebyro in my honest opinion.
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Nymph
 
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Post » Sun May 29, 2011 12:09 am

Wow... The graphics don't look like Gamebryo's engine at all, you should get your eyes checked. Read the topic someone created, comparing the Oblivion graphics to the Skyrim Graphics.


Well, while you're right that the game is looking significantly better than Oblivion, it IS running on the Gamebryo engine. This has been confirmed multiple times. Albeit the engine has been heavily modified since Oblivion (much like it was between Morrowind and OB), but it is the same old gamesas engine at it's core.
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Celestine Stardust
 
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Post » Sat May 28, 2011 3:53 pm

I really haven't seen any confirmation about it still being Gamebyro. I have listened to most pod casts and read/watched every interview.
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Beulah Bell
 
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Post » Sat May 28, 2011 4:34 pm

It has been confirmed as an all new engine.

It's an all new graphics and gameplay engine internal to BGS, and it looks incredible


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Nicole Kraus
 
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Post » Sun May 29, 2011 1:32 am

I disagree, I love the look of the game, especially since theres no AA enabled in the video
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Emily abigail Villarreal
 
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Post » Sun May 29, 2011 1:54 am

Why do people always forget that a new engine doesn't mean new graphics, it means new tools for the designers to use, there is a HUUUGE difference between the two. Scraping SpeedTree huge difference, wouldn't you say?), adding Havoc Behaviour, vastly improving character models, particles, dynamic snow (which we did NOT see in the trailer), flowing water (of which we saw only a glimpse that does NOT represent what water actually looks like in the game), Radiant Story... IT IS a new engine. Get over it fffs.
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Rude Gurl
 
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Post » Sat May 28, 2011 10:31 pm

Honestly, for a game of its type, I'm VERY impressed with the graphics I saw in the trailer. Not ONLY does Bethesda create on open world game, really the best open world game series ever created. But they ALSO deliver the best graphics I've seen with this style of game.

Good job Beth. Keep up the good work!!
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Shannon Lockwood
 
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Post » Sat May 28, 2011 4:48 pm

This is obviously Gamebryo. What happened Todd@Bethesda?


Dude c'mon. It's not gambryo. The wolf for one, moves and runs differently than in oblivion. The bow is more meticulously crafted by the artwork team, and the animations are more refined, and look smoother. I think id tech would look silly on a game like this purely because it's not The Elder Scrolls. The Elder Scrolls games have a unique look about them. id tech would ruin it.
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Multi Multi
 
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Post » Sun May 29, 2011 12:52 am

Here's a part of the article from the Elder scrolls website:

"To do that this time, we knew, like before, we had to start over. We needed to reinvent large parts of the game and its technology. We started with the graphics renderer, and how we would bring the scale of snow covered mountains, dynamic weather systems, and massive dragons to life along with the small details of how people lived; from the forks they used, to the fish they caught, and the meat they cooked. We then rewrote all the major graphics and gameplay systems including lighting, shadows, level of detail, animation, interface, scripting, dialogue, quest systems, melee, magic, and more. All of those changes made it into our internal editor as well. So much had changed that we decided to call the engine and editor by a new name, the Creation Engine and the Creation Kit. We can't wait to see what all the brilliant mod makers do with these tools. "

I have to say, it sounds to me like its a very modified Gamebyro engine.
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dell
 
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Post » Sat May 28, 2011 8:04 pm

You can post times, i.e. 1:40, to indicate where in the video you feel the sub-par graphics are.

I haven't played any of the gothic series, so I'll ask you:
How big is their world?
How much is procedurally generated?
How long and detailed is the main quest?
How in-depth are the factions?
How many quests are there?
How many dungeons, and how varied are they?

In other words, is it really comparable in terms of developer effort to TES?

And even if it is, here's another question: Why does the poly count have more of an effect on the visuals than the artistic visual style? It just seems to me that merely focusing in mesh detail misses a lot of what the visuals we've seen have to offer.


I've played them all (although didn't bother too much with 3) and can tell you it's comparable to TES. Extremely immersive world. One of my favorite series. But I can also tell you a few other stuff about the game (atleast before the community patch, which from what I heard changed it a lot for the better, but came out well after I abandoned the game because I felt it was an insult to its predecessors. Ofcourse I didn't know what insult was until I saw Gothic 4 but that's another story)

Anyway, the game was comparable, but it was also incredibly (unjustifiably) heavy even on very good PC's of the time (which were definitely stronger than an xbox) and the graphics didn't look better than what we've seen on Skyrim. I mean I couldn't find one armor to wear because they were all looking so ugly. I wont even go into the clickfest of combat or the repetition of pretty much the same mission 100 times (liberating cities) because those are beyond the scope of Graphics and textures etc. I'll just say I have no idea why Gothic 3 is an example. I mean, at least bring up Risen if you must.
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Stephanie Valentine
 
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