People can read everything if they want...
People can read everything if they want...
Did you just-
No it's not possible to-
Go play pacman or something.
Anyway, I think I won't even buy Fallout 4 by now. Your fault, Bethesda.
Fallout 1 and 2 at first, so that's what I've come to expect and demand out of a Fallout game.
Bethesda only provided that with Point Lookout and The Pitt, not the greatest stories or writing but they weren't as bad as Fallout 3 either.
And then New Vegas came along, which I enjoyed greatly.
Tactics is a gameplay oriented game so I enjoyed it for what it was but the story segments it had were interesting enough to keep me paying attention.
So, 1, 2, NV, PL and TP I play for the story primarily.
What could be sacrificed? If its just that you start the game with no goals, thats fine with me as long as there are interesting things actually happening in the world.
There is no reason 'player freedom' has to get in the way of good writing.
Because I want Fallout back, easy peasy.
Sorry to sound like some kind of hypocrite, but:
Even if Bethesda owns the rights to make Fallout into what they want, how can a Fallout BE a Fallout if there's not a good story? It's something that made people become Fallout fans in the first place, along with roleplaying an exploring.
What's left of that now? Exploring, of course. But how much depth is there in that?
As someone who knows how it feels to have an ip taken and utterly ... http://cupegraf.com/323041-dragonball-evolution.htmlI can understand why FO1/2 fans are upset. Hoping that the ip you love stays close to it's core tenants, what made it what it was, is not wrong in any way.
And this is from a Bethesda fan. It's not wrong to want Fallout to be about what many believe it used to be, and to voice how upset you are when that doesn't come to be.
What a relief, glad to hear it. I can sleep well tonight knowing that if Todd said it, it must be true.
Thanks.
Of couse you don't enjoy Bethesda's stories, they're basically...well...
*cough*
Thank you for being understanding about this. I'm actually not even amongst those old school fans; I'm an oddity in that I'm just a guy who played New Vegas and get more than I could have ever hoped for, and I'll gladly challenge anyone to fisticuffs who dares claim FO3 or FO1&2 are superior in story to New Vegas.
In all seriousness though, I get so tired of how often I feel attacked (moreso reddit than here, but also here on occassion) for being critical of the series. There's nothing wrong with it. I think it's important for everyone to understand that everyone posting here just wants what's best for the series, we just don't all agree on what the best may entail. Discrediting people as bitter old coots who are phobic to change rather than focusing on what's being said? That doesn't get us anywhere.
A narrative in an open-world game is imo to be separated from the story. I like to say that a Burned Book (every misc item, everything outside the grasp of smooth gameplay) already has narrative value. That doesn't make it part of the story.
Anyway, having a great, organic storyline is entirely possible without sacrificing player freedom. It's just a very ambitious prospect, but the settlement building also is.
The question is how confined the war is. Is Diamond City's populace suffering from the war (or in any way involved), for example? Will we see questlines about families get torn apart, strategic moves made, places getting eradicated, Brahmin getting poisoned, the world being a battlefield?
Nobody plays games exclusively for the story. But story and narrative are important, because they affect emotional connectivity and gameplay.
A good game will last you a couple years. A good story will last you a lifetime.
What's so wrong about complaining? There has to be someone doing it, and more importantly, it's a reminder that big companies shouldn't start being lazy and still getting loads of money.
Well, I don't consider what Telltale Games do to be "games" but rather Interactive Cinematic Experiences, still, they're labelled as gamed and those I do play solely for the story.
Choice and consequence is a total illusion in those too, as typically if an event comes along where a character can live or die based on your actions, it just means an event will take place next chapter to write said character out of the story.
So really, those are glorified quicktime events with decent plots.
You might have already answered this, but for a better understanding:
Do you really not play Telltale Games also for the interactive elements? That your decisions matter and shape the storyline?
The decisions in Telltale Games don't matter much... You still get the same outcome anyway...
They do?
I don't even play the games, and I can tell from watching Let's plays that no they don't.
Reddit is ravenous, and pretty much ruled by mob mentality. Especially active ones. I mostly only pop over there because they're bloody fast at picking apart things like trailers and pics to get info out of. I've never been to [censored] but I always imagined reddit was the T for Teen version of it.
lol, didn't know the channel of 4 was censored
til
Funny that you are the one complaining about the game and then you tell someone else to go play Pacman.
The irony is killing me
@Longknife & Thure93: Thanks, I didn't know that. Yeah, they're an exception and since Interactivity is an illusion, I agree with Gabe that they aren't games. However, they are rendered games, so some games are 'played' exclusively for the story.