If Todd Howard gave you one item to fix in Skyrim

Post » Fri Dec 16, 2011 5:07 am

I'd improve the UI on the PC.

Those experiencing performance issues on their PS3's can burn!

:flamethrower:
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REVLUTIN
 
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Post » Thu Dec 15, 2011 7:38 pm

The UI.

Specifically, a 2D map.

(because bug fixes will happen anyway, and most of the other stuff is moddable. I'm not sure that it'll be possible to mod a 2D map.)
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Baylea Isaacs
 
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Post » Thu Dec 15, 2011 7:00 pm

Performance issues. I know the other platforms are having troubles too, but I feel really bad for the PS3 players who literally can't play the game.
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asako
 
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Post » Fri Dec 16, 2011 1:56 am

My problem is with my two companions lydia and illia. I am using illia at the moment but lydia still has a lot of my stuff that I gave her to carry. But if I want to get it back I have to pickpocket off her. To which she says to me 'you should just ask me for it' but there is no command for you to get your things off her unless you make her your companion again. So an interaction with an old companion would be nice so that you can give or retrieve your things without having to dismiss your current companion in order to do so.
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Nick Pryce
 
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Post » Thu Dec 15, 2011 8:21 pm

If immersion was a item, I would choose that. Such as NPCs reactions to you in game, your choices actually affecting things & being aknowledged, etc etc
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Sasha Brown
 
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Post » Fri Dec 16, 2011 6:14 am

Where's marry Lydia? :3
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Robert Devlin
 
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Post » Thu Dec 15, 2011 3:22 pm

Better balance on the whole level scaling thing. I waited a while to do an early quest, went back and thought "well this dungeon should be pretty easy considering it's an early thieves guild quest..."
Spoiler

Whole place is filled with deathlords, all I can hear is "FUS FUS FUS FUS RO RO RO DAH DAH", and the quest guy who's supposed to be pretty badass gets knocked out in two hits. Before we entered, of course, he said "I don't want you to fumble over any traps and give away our location..."

To test further, I set his health to 2000 and set difficulty down to easy. He still kept getting knocked down to 1 health. So I went ahead and cleared the dungeon for this great thief who is showing off and picking "key only" and "dragon key" locks, saying how easy it is if you know the trick to it -sigh-. This place was more difficult than most of the the endgame areas.

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Lil Miss
 
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Post » Thu Dec 15, 2011 6:12 pm

If immersion was a item, I would choose that. Such as NPCs reactions to you in game, your choices actually affecting things & being aknowledged, etc etc


This. But I chose the Factions quests, didn't think of this one because it wasn't in the list.
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celebrity
 
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Post » Thu Dec 15, 2011 6:36 pm

I'm not going to select something that is a bug as I assume that will be fixed anyway.

For Todd to fix (Bethesda to fix, not sure about Todd's programming abilities) I would want the PC interface completely overhauled. That is something I have to use all the time so replacing it would be a very noticable improvement.
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Vera Maslar
 
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Post » Thu Dec 15, 2011 10:51 pm

I would insist that you be able to mail your other characters items , like you can do in WoW

Because I leveled enchanting and smithing to 100 once , and thats enough times DAMMIT!
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Chad Holloway
 
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Post » Fri Dec 16, 2011 5:49 am

Quests Quests Quests. I don't want to have all these quest items in my inventory, even though i know they don't actually take up any weight. And a quest bug is keeping me from purchasing the house in Windhelm. So.. QUESTS!
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Kayla Bee
 
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Post » Thu Dec 15, 2011 8:06 pm

Quests.

I've learned to live with the UI, and hold out hope for modders of excellent vision and detemination to save me from it eventually.

I doubt I'll ever learn to live with being railroaded.
I won't go into spoilers.
What I talk about happens in a number of quests.
Your only option is either complete it the one allowed way or walk off and pretend it never happened.

Now, I know some quests should be like that given the variables that could be at play in the given story, but on a few I've found myself thinking "well, that wasn't the only way this could have ended."
Occasionally, I'd be thinking "no way I'd bloody do that."
I know with a completely voice acted game, a degree of constraint has to be applied to choice given the money and space that nescessary additional dialogue would consume.
All the same, it's the thing I'd have had fixed.
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Tom Flanagan
 
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Post » Fri Dec 16, 2011 12:38 am

Out of everything listed, I chose Quests. More specifically I would put more focus on the faction quests, at least doubling the number of quests involved, followed by completely redoing one specific quest from the main quest line. After that I would focus on a wider variety of radiant quests.
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Emily Jeffs
 
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Post » Thu Dec 15, 2011 8:20 pm

Everyone on a PS3 chose Performance for sure. Butt now that i think about it its been running fine for me lately.
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Shelby Huffman
 
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Post » Fri Dec 16, 2011 3:52 am

Assuming that what was broken with the latest patch will be fixed again the User Interface would probably come at the top of my list.
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Damian Parsons
 
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Post » Thu Dec 15, 2011 11:48 pm

I wouldn't ask Todd Bethesda to fix anything, because it'll end up missing in the next patch/game.
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Spooky Angel
 
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Post » Fri Dec 16, 2011 5:50 am

I guess this falls under storyline - remove the repetitiveness of quests and dialogue, present real choices and make choices matter, more "epicness".

Some examples (in spoiler tags to protect the innocent)
Spoiler

Quests in general
- Too many "fetch me this, fetch me that" quests.
- The so called "radiant story", not so radiant. For example, playing the DB never-ending quest (what's the purpose of that reactivating itself automatically, anyway?) I got the exact same quest 3 times on a row. The dialog on those quests is the exact same as well. 2-3 different lines from quest giver to quest giver would've made a difference.

The Thane quests.
- The structure of the quests is the same: Help so many people in fetch quests.
- The dialog from jarl to jarl is the same (even the sitting animation is the same): they already used different voice actors (mostly, I think), come up with something different to say for each jarl at least.
- The player can become thane of every single town, so becoming thane really means nothing, other than you can buy yet another house somewhere else. blah

The Civil War quests
-They are the same on both sides: fetch the orders, plant the fake orders, free the prisoners, clear the forts... I expected at least that, depending on the faction if faction A attacked fort 1, when you play as faction B, you'd defend fort 1, but that's not the case. Again, just about the same dialog, just different armor.
- The city sieges are very anti-climatic.

The main quest
- that final battle, blah. What was that? The whole sequence from the time you get to the spot felt rushed; the Alduin fight felt the exact same as the others...

I can go on, but I will leave it at that.
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Sun of Sammy
 
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Post » Fri Dec 16, 2011 1:09 am

I would fix the lack of fully-animated gay six. But that's what mods are for.
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John N
 
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Post » Fri Dec 16, 2011 5:38 am

These are all opinion with the exception of performance issues, which is also the biggest issue, so that's what I voted for.

EDIT: @NemesisLeon: AGREE.

Dammit Scouts-Many-Marshes, I want more than the store's gold to be flowing nicely.
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Vincent Joe
 
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Post » Fri Dec 16, 2011 4:17 am

Other

The ability to craft arrows.

I wouldn't care if a single ingot provided 1 or 100 arrows, so long as we could actually smith the damned things. I don't care if people have found hundreds or thousands of them. I basically don't care about anything other than the ability to craft the arrows. I don't want to improve them. I don't want to enchant them.

I just want to craft them.

There. Venting: DONE.
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Jonathan Montero
 
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Post » Fri Dec 16, 2011 4:05 am

The ability to craft arrows.

http://skyrimnexus.com/downloads/file.php?id=1010
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Michael Russ
 
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Post » Thu Dec 15, 2011 11:58 pm

I would just like to be able to PLAY the freaking game without getting 1-4 FPS and crashing.
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gandalf
 
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Post » Fri Dec 16, 2011 5:27 am

I would just like to be able to PLAY the freaking game without getting 1-4 FPS and crashing.

Did you try ENBSeries? Post your specs and I might be able to help.
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biiibi
 
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Post » Fri Dec 16, 2011 4:48 am

For me, the biggest thing lacking in Skyrim is emotion. I don't feel emotionally drawn to anything or anyone in game and that makes me sad.

I would love to see more depth to the characters. I know I'm responsible for breathing life into my own character (her likes, dislikes, hopes, dreams and fears), but I shouldn't have to be responsible for breathing life into everyone in the world. I'd love for my follower to express opinions on my decisions, for example, or to just talk to me about what s/he is thinking. One game that did emotion well, in my opinion, was Dragon Age: Origins.

I want to develop emotional attachment (or disdain) for the other people in the world. For my followers, for merchants, for guards, for random citizens milling about. Right now, they're all rather wooden. I know there is marriage in the game but with the lack of emotion, why would one even bother?

Additionally, while I don't mind having a limited number of voice actors, I do wish they had more lines. MANY more lines. Sweetrolls, arrows to the knee, conjure me up an ale. Let's have a bit more variety.

So, injecting more emotion into the game would be my "one thing" for Todd Howard to address.
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CSar L
 
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Post » Fri Dec 16, 2011 3:10 am

Did you try ENBSeries? Post your specs and I might be able to help.


Unfortunately I'm playing this one on the PS3. :\
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Poetic Vice
 
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