[PART 01] Todd Howard interiew.

Post » Tue Oct 12, 2010 3:29 pm

Isn't the game supposed to be HUD-less with the HUD only appearing when you need it (losing health, in battle, ect.)? How would compasses work with that?



The HUD is going to invisible when your health is full but will reappear when you take damage. I think that the compass is going to be visible at all times.
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Kayla Bee
 
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Post » Tue Oct 12, 2010 2:57 pm

I very much welcome the compass.
I just don't want no freakin' blipin' flashin' markers conspurcating it!

I personally don't want the compass at the top of the screen in the middle...
Probably gonna mod this too.
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kelly thomson
 
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Post » Tue Oct 12, 2010 11:15 am

:lol:

i can only imagine what would-

Todd- "as you can see, my character is pretty strong"

(dragon kills todds character)

Todd- "uh heh um... well you see.... I purposely made that dragon the toughest in the game... heh" :hehe:

Interviewers- "Wow todd's character was a whimp. I thought he was supposed to be the top guy around here. Lets go interview someone with a better character"

Todd- :sadvaultboy:


also- COMPASES ARE CONFIRMED!!!!! lets not make any more topics wondering if the compass is in or out now. (thank goodness he told us that, now we can move on)


lol
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Danel
 
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Post » Tue Oct 12, 2010 12:13 pm

I personally don't want the compass at the top of the screen in the middle...
Probably gonna mod this too.


yeah, why not use the select button on a 360 controller to bring the compass in and out? I use a 360 controller, and the select button is there collecting dust
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Betsy Humpledink
 
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Post » Tue Oct 12, 2010 5:18 pm

yeah, why not use the select button on a 360 controller to bring the compass in and out? I use a 360 controller, and the select button is there collecting dust

I thought it is the wait button?
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LADONA
 
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Post » Tue Oct 12, 2010 5:42 pm

I personally don't want the compass at the top of the screen in the middle...
Probably gonna mod this too.


Whoa they really went with that position? :sick:
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James Wilson
 
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Post » Tue Oct 12, 2010 12:42 pm

What happens if you enter an area, leave and come back again?

- How we did it in Fallout 3, the player made it certain how an area looked like when you first visited it. By coming back again later you made it only harder. So you just spoiling it for yourself.

I don't quite understand what is meant by that.... :mellow: (by: made it only harder, spoiling it?)

So... it kind of sounds like exploring, and mapping a place out (for later) is a bad thing. Does anyone have anymore insight in this?
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Sarah Edmunds
 
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Post » Tue Oct 12, 2010 10:16 am

I personally don't want the compass at the top of the screen in the middle...
Probably gonna mod this too.


It should be toggable in vanilla Skyrim. Compared to some other issues, that one
is so damm easy to implement it's ridiculous.
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Soph
 
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Post » Tue Oct 12, 2010 9:54 am

I thought it is the wait button?



Is it!? I don't remember!
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Lew.p
 
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Post » Tue Oct 12, 2010 2:43 am

I don't quite understand what is meant by that.... :mellow: (by: made if only harder, spoiling it?)

So... it kind of sounds like exploring, and mapping a place out (for later) is a bad thing. Does anyone have anymore insight in this?

The areas lock onto the level you were on when you first visited them. I don't know what he meant by "made it harder", seems like it would make it easier (locked onto a low level).
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Mario Alcantar
 
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Post » Tue Oct 12, 2010 4:54 am

Oh wow I knew they'd get rid of finishing moves...damn that would have been so ace now we're stuck with ''Rock em sock em robots'' again :sadvaultboy:


They never had finishing moves ,... we assumed it,... instead we have special moves and animations for all the weapons in the game,...IMO this is much more dynamic as it allows for the fight itself to matter more then how it looks at the finish,.... but as I said that is JMO
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~Sylvia~
 
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Post » Tue Oct 12, 2010 7:33 am

The areas lock onto the level you were on when you first visited them. I don't know what he meant by "made it harder", seems like it would make it easier (locked onto a low level).

That's what I thought. But I assumed this was only for dungeons. Entering an area sounded like it referred to general areas outside.
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Matt Gammond
 
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Post » Tue Oct 12, 2010 10:10 am

That's what I thought. But I assumed this was only for dungeons. Entering an area sounded like it referred to general areas outside.

Hmm... I just assumed he was talking about dungeons. I wonder if outside areas will have the same type of system?
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Tracy Byworth
 
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Post » Tue Oct 12, 2010 3:54 am

Is it!? I don't remember!

Yes it is. I don't think they'll remove that feature either. The compass can be a simple toggle in the start menu. I actually think switching between first/third person will be done that way now.
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Klaire
 
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Post » Tue Oct 12, 2010 4:53 am

Thanks also from my side for the translation ! :icecream:
Some parts of it were quite new to me, too.
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Alyesha Neufeld
 
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Post » Tue Oct 12, 2010 4:17 am

Do not want.

Unless by resources he means a difficulty button, otherwise this game is going to be easy.



Otherwise, nice info'.



Yeah I can see it already.... no reason to level up
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Louise Andrew
 
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Post » Tue Oct 12, 2010 6:15 pm

I hope they are rarer than once every ten times.


I really disagree with "rarer than every 10 battles." If I am roleplaying, which means im trying to literally be my character, and I am in a melee battle with an enemy, I am not just going to slash my enemy to death. Realistically, if I am going to kill my enemy, I am going to go for a killing move every chance I get. However, I fully understand your concern for seeing the same one over and over again if I stick to a single weapon type. I hope there are at least a few different animations per weapon type.
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Bad News Rogers
 
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Post » Tue Oct 12, 2010 4:34 am

about the story telling part: does he mean that radiant story is cancelled?
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Rob Davidson
 
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Post » Tue Oct 12, 2010 12:43 pm

I really disagree with "rarer than every 10 battles." If I am roleplaying, which means im trying to literally be my character, and I am in a melee battle with an enemy, I am not just going to slash my enemy to death. Realistically, if I am going to kill my enemy, I am going to go for a killing move every chance I get. However, I fully understand your concern for seeing the same one over and over again if I stick to a single weapon type. I hope there are at least a few different animations per weapon type.


The sad news for us all is that its probably impossible to create a perfect combat system in a game :(

prove me wrong Bethesda, PROVE ME WRONG!!
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Sanctum
 
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Post » Tue Oct 12, 2010 5:11 pm

about the story telling part: does he mean that radiant story is cancelled?


no, it basically helps when you get a quest from someone. Let say that you kill a quest-giver for some gold or something. Another character that is from his family takes over and becomes the new quest-giver.

It also helps when you are doing a quest, the radiant story will pick a place you haven't been yet and you tells you to go there. Its there to organize all the quests to the actions you may have taken.
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Symone Velez
 
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Post » Tue Oct 12, 2010 5:28 pm

You guys should take the interview with a grain of salt. This is a double translation, and at least one of those translations was done mostly through google.

Thank you very much Armagedd0n! The wait for new info from E3 is unbearable. So again thank you so much Armagedd0n, for giving us something to gnaw on today.



edit: damn it, now im excited to read part 2.... stupid skyrim, everything about it gets me a little worked up. lol
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ShOrty
 
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Post » Tue Oct 12, 2010 4:41 am

Todd Howard walks onto the stage at E3...

talks about dragons for 50 minutes...

then walks away.
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Paula Rose
 
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Post » Tue Oct 12, 2010 11:41 am

Todd Howard walks onto the stage at E3...

talks about dragons for 50 minutes...

then walks away.



Todd Howard walks onto the stage at E3 and says, "The gameplay walkthrough is going to be a closed meeting, so you guys are not allow to see until later." The audience looks at each other with confused faces. Todd quickly runs towards the exit in attempt to escape from storm that was about to be unleashed on to the world. The plan was a failure because all the exits were locked down. Todd looks backwards and see the fans' faces slowly changing into what looks like deadra. Todd yells, "Holy Crap!"
Nobody truly knows what happen that day, but Todd was never seen again......
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Campbell
 
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Post » Tue Oct 12, 2010 12:54 pm

Todd Howard walks onto the stage at E3...

talks about dragons for 50 minutes...

then walks away.


I'd smash his head with my dual-wielded shields.
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Samantha Pattison
 
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Post » Tue Oct 12, 2010 7:50 am

An employer may say, for example,
"my child has been abducted to a cave nearby, you will get a reward if you get it."

I just hope the dialogue has more thought into it.

Seems a tad boring, even for a dynamic quest.
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Hilm Music
 
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