Todd Howard Interview : a cause-consequence tree for each mi

Post » Wed Jun 16, 2010 6:18 am

Here's how I read that:
Go to perk screen, 3 main options: Combat, Magic and Stealth. Click on one, it opens to a page with perk trees for each skill, plus one for "Combat / Magic / Stealth" in general. So you've got the skill perks, but also perks for things previously covered by attributes, which Todd said will be the case.

Examples being carrying capacity for combat, magic regeneration for magic, and movement speed for stealth.

Note that I'm making all of this up, but that's how I suspect the system will be set up.

That sounds better than what i was gettin from the link
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Victor Oropeza
 
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Post » Wed Jun 16, 2010 9:26 am

A Dunmer City! Yeah!!!!!! Hope its full of Daedra Worship! Hot Damn, Hot Damn, and its cool, cool, cool, Ice Cold Awesome!! :celebration: :celebration:
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casey macmillan
 
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Post » Wed Jun 16, 2010 3:54 pm

I dont think so.. sounds too runescape-ish

i dont play runescape or have any clue whats it about. but in morrowind dependin one what you were doin with the movement stick it changed the way you attack (push forward gave you a stabbing attack), so if its in skyrim i would think itll be similar to that.
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Sian Ennis
 
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Post » Wed Jun 16, 2010 4:24 am

Maybe they can make it so the fire would burn the enemy and the frost would only slow down the enemy...

Would be a bit odd though to hit an enemy with fire and then ice and have both do normal damage. An ice spell should actually weaken the fire damage I think.
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leigh stewart
 
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Post » Wed Jun 16, 2010 11:59 am

I must say though, I rather liked being able to actually interact with random people. Having them just talk at me with no response option seems less appealing.
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yermom
 
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Post » Wed Jun 16, 2010 12:32 am

Well as your swinging, you move the stick in the direction you want to hit.
If you want to swing with both, you hit both triggers (..)


How would it work on the pc with just one mouse?
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Emma-Jane Merrin
 
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Post » Wed Jun 16, 2010 7:02 am

-The Shivering isles expansion inspired the team that unique, hand-crafted cities, where no two buildings look the same, was the way to go.



More than attributes, more than "Spell Lists" more than even combat, this was the most important thing I had to hear. Of course, I think they jury is still kind of out on the legitimacy of this "Facts" list, but it's a good start.

More about the direction they are taking to their world-building, than the actual city itself.
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Ann Church
 
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Post » Wed Jun 16, 2010 10:05 am

:drool: the best part of that was that you can only repair you equipment at smithies. finally, no more rebuilding a completely destroyed piece or armor or a bent and shattered sword with ...........a freakin hammer. dammit i love how this game is turning out. :)



Well hopefully the tougher enemies dont require 50 slashes each this time. In Oblivion it seemed like every fight with leveled enemies was prolonged and required armor repair afterwards
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JeSsy ArEllano
 
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Post » Wed Jun 16, 2010 1:24 pm

"dialogues : most "inimportant" NPC like simple villagers won't have any dialogue tree (instead they'll directly comment on rumors or on what they're doing) ; only important NPCs will actually exchange dialogue with you, you CAN cut short the dialogue simply by walking away"

This I have not heard, where was it said that normal NPCs won't exchange dialog with you?
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TWITTER.COM
 
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Post » Wed Jun 16, 2010 12:13 pm

It's too bad this came from another forum instead of a news source. Though a dedicated person could probably attempt to find confirmation for any of these.

Why is there no confirmed features compilation thread yet?
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Zualett
 
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Post » Wed Jun 16, 2010 10:15 am

How would the anolog sticks control the direction of a slice? Doesn't one move your body, and the other control the camera/way your looking? How would pc users control their swings too? I'm imagining jerky camera motions as people try to "direct" the swing.

For PC, I'm hoping they make this Daggerfall style; holding the mouse's attack button, and moving the mouse in the direction you want to swing.
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Andrew Lang
 
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Post » Wed Jun 16, 2010 2:47 am

For PC, I'm hoping they make this Daggerfall style; holding the mouse's attack button, and moving the mouse in the direction you want to swing.

No, its most likely going to be extremely similar to Oblivion or Morrowind. Press a direction and attack and it'll attack in accordance with that direction.

Its not rocket science.
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Logan Greenwood
 
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Post » Wed Jun 16, 2010 10:07 am

:drool: the best part of that was that you can only repair you equipment at smithies. finally, no more rebuilding a completely destroyed piece or armor or a bent and shattered sword with ...........a freakin hammer. dammit i love how this game is turning out. :)

If the equipment deterioration rate remains similar to that of Morrowind or Oblivion, this is going to be terrible. If the equipment deterioration rate is more akin to Arena or Daggerfall, then it would be fine.
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Jordan Fletcher
 
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Post » Wed Jun 16, 2010 10:46 am

unless they changed the Perk selection screen in 3 months, you get perks by "looking up" and all the skills are detailed with the stars service as points you click for perks.
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Shiarra Curtis
 
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Post » Wed Jun 16, 2010 8:32 am

i think they mean somethin similar that was in morrowind with the chop, slice, and stab. not sure tho


if thats true.....god help us all....
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Jamie Lee
 
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Post » Wed Jun 16, 2010 3:22 pm

-if a weapon and a shield or two weapons are equiped, you cannot cast any spell (quite logical indeed)
This looks like something to actually have a Perk for. A perk where the character has mastered spell casting beyond the point of needing somatic gestures, and can just bring the effect into being without lifting a finger... and as a result, can cast magic while holding a weapon & shield.

*I would naturally assume that this limitation is a balance issue, where in exchange for the added protection of a shield, the PC can cast spells... but it may just be an animation issue. :shrug:
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Chris Duncan
 
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Post » Wed Jun 16, 2010 6:16 pm

This looks like something to actually have a Perk for. A perk where the character has mastered spell casting beyond the point of needing somatic gestures, and can just bring the effect into being without lifting a finger... and as a result, can cast magic while holding a weapon & shield.

*I would naturally assume that this limitation is a balance issue, where in exchange for the added protection of a shield, the PC can cast spells... but it may just be an animation issue. :shrug:

The issue with that idea is that its already been said that using what's in your hands is based on left/right click/triggers. Thus, its impossible to use a spell with a sword and shield because there would be no key to cast it with.
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R.I.P
 
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Post » Wed Jun 16, 2010 12:33 pm

The issue with that idea is that its already been said that using what's in your hands is based on left/right click/triggers. Thus, its impossible to use a spell with a sword and shield because there would be no key to cast it with.
Hopefully that's not an issue for the PC, and perhaps fixable with a mod.

(What about middle mouse buttons ~or... any other button on these 5 & 6 button mice?)
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Samantha Mitchell
 
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Post » Wed Jun 16, 2010 6:31 pm

Oh man.. I'm getting all excited. I wonder what the Dunmer city looks like.
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Amanda Leis
 
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Post » Wed Jun 16, 2010 2:48 pm

Oh man.. I'm getting all excited. I wonder what the Dunmer city looks like.


Me too, i usually always start out as a dunmer..
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Arnold Wet
 
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Post » Wed Jun 16, 2010 5:05 am

All this info. is old, we have seen this since back in Feb. -_-
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Alexis Acevedo
 
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Post » Wed Jun 16, 2010 5:58 pm

All this info. is old, we have seen this since back in Feb. -_-


I havent seen all of this info until now.. Ive seen a majority. theres a difference
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Matt Bee
 
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Post » Wed Jun 16, 2010 7:08 am

My understanding from other sources was that there are 3 levels to each perk tree, so maybe it was just a bad translation that came out "3 perk trees".
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Arnold Wet
 
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Post » Wed Jun 16, 2010 5:53 pm

I must say though, I rather liked being able to actually interact with random people. Having them just talk at me with no response option seems less appealing.


I doubt they would have cut it just because of laziness. At first I didn't like the idea either, but I've thought of some possible reasons.

1. It makes Speechcraft mean more, along with the wheel mini-game being gone. I felt it was a problem that I could raise my Speechcraft to 100 by going around telling jokes to the homeless. I'm excited to see how they design the skill in Skyrim, but I can't imagine it making less sense.

2. Once they started using voice actors, there were two options: blow through disc space with enough voice actors to make the NPCs convincing, or create a country of vocal clones. Neither was a good option, but they picked the lesser of two evils.

3. With the emphasis the devs have placed on making cities feel more believable, it would be remiss to have the same kind of dialogue as in Oblivion. NPCs have definite jobs now, and with the increased realism comes increased expectations. Real people would have real lives to talk about. Giving every NPC something meaningful and different to say, even textually, would be incredibly tedious and, personally, I would rather them take that time to focus on something else. Not to mention that since they use voice actors now, all those meaningful things would need to be recorded, and by enough voice actors to not make everyone sound the same. Which would then take up even more disc space, and space spent on voice actors was a complaint of theirs about making Oblivion.

In short, they decided that they couldn't do NPCs in a way they were satisfied with, and cut it down to something more manageable: one-liners.
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Elisha KIng
 
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Post » Wed Jun 16, 2010 3:51 am

I was reading an article :

http://www.neogaf.com/forum/showthread.php?t=419782

And i found some of the new info interesting. Could anyone tell me if any of this is true or is it just another forum where people make this stuff up, lol

We definitely don't make up anything at GAF (at least, we don't usually). All the info DennisK4 posted back then came straight from a magazine, as it said in the title. It's also pretty old news, as it was posted in January. :lol

In fact, I'm often posting the stuff I come across over here on GAF. This is a http://www.neogaf.com/forum/showthread.php?t=427728.
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John N
 
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