What's wrong with having carry weight be tied to health or stamina? We don't need perks for everything. Health/Magicka/Stamina will have effects on a lot of things.
well apparently Dragonborn people are saying perks replace attributes, even you...so of course there needs to be perks for attributes.....but Todd says...Perks are for skills, he would have mentioned perks for H/M/S as well but he didnt, eh just said per level up you increase them STOP not you increase them and gain strenght, or resistances or get faster or anything, he just said, you raise them thats it, by all means if it was like that then YES excellent no gripes here, but he didnt.
Because those 3 bars in previous games and their totals did not = what a character can and cannot do, just how much they can before they Die/tire, and Until -TODD- says that there are PERKS for things unrelated to skills, then that still stands anything else is pretty much conjecture, in every interview/preview when He talks about Perks and H/M/S he says Attributes were folded into H/M/S
um what part of Personality is in HMS? and since when does 150 Stamina mean I can run like the wind or Carry X amount of weight? Luck? 230 health points don't mean I can take hits better than a person of a different race with the same exact amount of health. and I can see why they got rid of picking birthsigns too, Birthsigns effected attributes as well :bonk:
the only thing -according to Todd- that we will be doing to H/M/S is picking which one gets a boost per level up. pretty much it :shrug: since will be seeing Skyrim at E3 soon nothing much else to do but wait and see.
you could have a crap personality, and a High speechcraft, or a Low speechcraft and High personality vice versa with merchantile, Speechcraft does not equat personality. once could have a low personality and with their speechcraft coerce NPC's etc etc....and since the Speechcraft minigame is gone, I speculate Speechcraft will be more involved in Skyrim, something along the lines of Dialoge choices.
tell me what is so unappealing about a Highly intelligent Character with a low personality and high speechcraft gutting the information out of nearly anyone he comes across? with his imposing strenght so supplement his nature? this is something they could have redone and made curbstomp anything Oblivion and morrowind portayed as attributes...