The interviews left me feeling quite confident about Skyrim.
@DJGamer- what does verisimilitude mean? (English not first language)
Like others have explained, verisimilitude means having a sense of "realness". I first heard the word used in the extra features for the Richard Donner Superman film-it was one of their "slogans" in working on the film-"You will believe a man can fly,". Even though the film has based on a comic book, they wanted to make sure that reasons were given for why he has such amazing abilities (it's mostly just Earth's yellow sun and I think a few other things like gravitational forces being different)-it all makes sense within the context of the story they're telling and the "world" they're presenting us with. This concept has become something of a template for future superhero films as well. It's also a good idea to go with in storytelling in general-especially when dealing with fantastical concepts-you have to give reasons why things work the way they do in that world-even if it's magic give a bit of explanation of how that magic works and what it does.
I've been watching some JRPG Let's Plays recently by a YouTube user called HCBailey and one of the comments he made which amused me and that I've now been thinking of whenever I play a JRPG is that almost every JRPG hero can survive a fall from nearly any height-it doesn't even matter if they land on something particularly soft. Final Fantasy XIII kinda tried to explain it with some kinda tech that allows you to defy gravity somewhat but only one character has it and we only see her using it maybe once or twice (at the point in the game where I'm at, anyway)-there's at least one instance where the characters have fallen from a great height and that device isn't used at all-seriously they add this device that can add a bit more believability to things and they hardly even use it. lol
Anyway, some other thoughts I had from the interview:
I like that he comments on how people want more playable races but he'd rather focus on "quality" than "quantity", and I think that's a good thing. I've never particularly cared that there was a limited selection of races anyway-I mean unless we're going to have a quest set in a new location that has different races like Akavir or something or if the Dwemer just suddenly reappeared or a whole new race just suddenly moved in it just wouldn't make much sense in terms of lore.
In terms of skills-particularly spears and crossbows-it's really about wanting more diverse gameplay options. Races can affect gameplay, but I think the current set offers enough diversity anyway. True the quality vs. quantity factor applies here as well but it'd definitely be beneficial to have a bit of both in this instance. Hopefully we'll have some more weapons and just the skills that govern their use won't be specialized. Marksmanship could work with a crossbow and
maybe throwing stars-not sure about spears-sure you can throw them but even that's a different kind of throwing. The only reason I'd kind of want to see spears is because it would be awesome to use those against Dragons.
Also, I heard Todd mention Dwarves and certain locations in Skyrim having been "carved into the rock" by Dwarves, suggesting that we may indeed see a return of Dwemer ruins-although these could potentially by older and not quite as technologically advanced.
One last thought not entirely related to the interview: Since everybody thought that Fallout 3 would be "Oblivion with guns" (some people still think it IS for some reason), where are all the people who should be saying that Skyrim's gonna be "Oblivion with dragons"?