Todd howard interview..

Post » Mon Jan 31, 2011 4:38 am

While I agree with him on most points I have to say that not all JRPGs are entirely linear-true a lot of RECENT JRPGs have been INCREDIBLY linear (*cough*Final Fantasy XIII*cough), but others (i.e. Playstation 1-era Final Fantasy games) have had moments where the world opens up to you and you can discover all sorts of side-quests and such if you go looking for them. Final Fantasy X unfortunately set a standard for having the entire world full-scale and as a consequence eliminating the "world map". I'd like to see a JRPG that tries to reinstate the "world map" with all the graphical advantages that next generation consoles provide-true I've only just recently tried to get back into JRPGs recently so I don't know all of what's out there but I'd love to have those wide open spaces between towns and dungeons again and only a few JRPG games have managed to do that well since the leap to real time graphics.

That said, it's true that most JRPGs seem to lack any particular sense of "verisimilitude"-although that can be kinda be fun in a certain way as well.


May I recommend Tales of Vesperia? That's a great, underrated jrpg, and not at all linear. Well, maybe a little, but there's an overworld and plenty of sidequest. I spent 170 hours on that game. Anyway, sorry to go off topic, it's just sad to see how the jrpg genre is dying nowadays, even though I prefer western.

The interviews were great. The art looked really promising. I'm very satisfied with the content on the hub so far, can't wait for more!
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Calum Campbell
 
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Post » Mon Jan 31, 2011 3:26 am

Agree with everything he said. I know he wanted to say alot worse things about JRPG's but didn't want to create a fan/company s****storm. He has every right to, JRPG are just HORRIBLE these days.


Also, he's right about each new TES should be very different, and not just "zomg add xbows and spears but don't touch anything else" which die-hard fans here always seem to expect.
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Jordan Fletcher
 
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Post » Sun Jan 30, 2011 11:35 pm

Ten races is more than sufficient and modders will be happy to add plenty more I'm sure. I agree with Todd that it'd be better to make the current choices more distinct than to add a bunch of largely cosmetic choices.

I got the impression from the interview that spears and crossbows won't return. I can understand that, as Spears present the problem of having a mid-range weapon that has to be less effective at short range and then there's the modeling and animations (unless you want spears to clip through enemies and the environment, etc).

Crossbows I can understand too, there's less of a stronger argument against them, but they could still be seen as redundant. They only add one scaling variable to the equation (speed vs damage) and require a whole new set of items, models, animations, etc.

The interviews left me pretty confident about Skyrim. I'm still waiting to see more about the Radiant Quest system, though.
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Louise
 
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Post » Mon Jan 31, 2011 9:15 am

Which video does he speak about the spears and crossbows?
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katie TWAVA
 
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Post » Mon Jan 31, 2011 6:54 am

I will work in the game industry, I'm a great artist and I have amazing ideas and I can work with others :)

it will happen :nod:

I MUST HAPPEN the law of the universe demands it
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Hope Greenhaw
 
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Post » Mon Jan 31, 2011 8:43 am

Very interesting interview IMO.


Now show me some gameplay vids!

@ Werewolf&Vampire
Second one.
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Amysaurusrex
 
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Post » Mon Jan 31, 2011 5:47 am

I will work in the game industry, I'm a great artist and I have amazing ideas and I can work with others :)

it will happen :nod:

I MUST HAPPEN the law of the universe demands it


Apparently you are too young to realize the universe loves irony but I wish you all the luck in Nirn. :)
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Alina loves Alexandra
 
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Post » Sun Jan 30, 2011 9:37 pm

So we do have Dwemer ruins after all, if I'm understanding correctly what Todd is saying about the cities being built by dwarves.
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Brandon Wilson
 
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Post » Mon Jan 31, 2011 8:40 am

Ten races is more than sufficient and modders will be happy to add plenty more I'm sure. I agree with Todd that it'd be better to make the current choices more distinct than to add a bunch of largely cosmetic choices.

I got the impression from the interview that spears and crossbows won't return. I can understand that, as Spears present the problem of having a mid-range weapon that has to be less effective at short range and then there's the modeling and animations (unless you want spears to clip through enemies and the environment, etc).

Crossbows I can understand too, there's less of a stronger argument against them, but they could still be seen as redundant. They only add one scaling variable to the equation (speed vs damage) and require a whole new set of items, models, animations, etc.

The interviews left me pretty confident about Skyrim. I'm still waiting to see more about the Radiant Quest system, though.

Why make a different kind of monster? It's only a variable of health and damage, and requires a whole new set of models, animations, etc.

But yeah, I agree with you, even if your arguments are easy to make fun of :P
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victoria gillis
 
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Post » Mon Jan 31, 2011 5:08 am

While I agree with him on most points I have to say that not all JRPGs are entirely linear-true a lot of RECENT JRPGs have been INCREDIBLY linear (*cough*Final Fantasy XIII*cough), but others (i.e. Playstation 1-era Final Fantasy games) have had moments where the world opens up to you and you can discover all sorts of side-quests and such if you go looking for them. Final Fantasy X unfortunately set a standard for having the entire world full-scale and as a consequence eliminating the "world map". I'd like to see a JRPG that tries to reinstate the "world map" with all the graphical advantages that next generation consoles provide-true I've only just recently tried to get back into JRPGs recently so I don't know all of what's out there but I'd love to have those wide open spaces between towns and dungeons again and only a few JRPG games have managed to do that well since the leap to real time graphics.

That said, it's true that most JRPGs seem to lack any particular sense of "verisimilitude"-although that can be kinda be fun in a certain way as well.


While a lot of people disliked it, FF 12 was not very linear. I happened to like it quite a bit, but given how absurdly linear FF 13 was they must have pissed people off by being able to pick a direction other than up or down the hallway. Maybe FF 15 will go back to a non-linear style.
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lydia nekongo
 
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Post » Mon Jan 31, 2011 11:28 am

scary?? :blink:


The way he describe RPG for example for him anything can be a RPG, from soccer manager to DRIVER passing by raccing games to Arena.
This is a clear indication skills and attributes will be scraqed off TES, skill are already at bare minimum anyway.

The way he want more dinamyc games allied to the point above. TES will end as an action game, see Oblivion combat as skills and attributes meaned almost nothing.
If they do the same i hope they leave a whole stargate free for Modders so we can reverse this awfull and lazily way to make wanna be RPG games.

BTW its fun how he make fun of JRPG when TES is going the same way on som many points.

The lack of respect for what did sucess allied with the will to do something new for the sake of it. This led to failures like Radiant AI, lvl scaling as done in Oblivion, vaporware, hyping, etc.

there may have been some other obs i did notice, but i can t remember.
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dean Cutler
 
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Post » Mon Jan 31, 2011 10:29 am

What did he say about spears and crossbows? I must have missed it. Does it seem to suggest they'll be in or they won't. I know he did talk about thinking more of things to remove than to add...


He used them as example of what people keep asking to be added (back) in the TES games and then goes on about why adding more stuff doesn't always make for something better.

It's not about removing stuff, it's about combining stuff.
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Emily Rose
 
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Post » Mon Jan 31, 2011 9:58 am

He used them as example of what people keep asking to be added (back) in the TES games and then goes on about why adding more stuff doesn't always make for something better.

It's not about removing stuff, it's about combining stuff.



Its not about combining stuff its about doing it right.

Its about doing, stopping revising and be able to say NYA, this is sh!t, and try another approach.
SOmetime simpler if better and bigger is a really bad idea.

Radiant AI in OB was that case. Too big to be good. AEnded up as an excel table with voiced sentences picked randomly....because they insisted too much on the wrong way to do the right thing. AWESOME WAYNSWORLD EXCELLENT!!
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lexy
 
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Post » Mon Jan 31, 2011 9:26 am

The interviews left me feeling quite confident about Skyrim.

@DJGamer- what does verisimilitude mean? (English not first language)


Like others have explained, verisimilitude means having a sense of "realness". I first heard the word used in the extra features for the Richard Donner Superman film-it was one of their "slogans" in working on the film-"You will believe a man can fly,". Even though the film has based on a comic book, they wanted to make sure that reasons were given for why he has such amazing abilities (it's mostly just Earth's yellow sun and I think a few other things like gravitational forces being different)-it all makes sense within the context of the story they're telling and the "world" they're presenting us with. This concept has become something of a template for future superhero films as well. It's also a good idea to go with in storytelling in general-especially when dealing with fantastical concepts-you have to give reasons why things work the way they do in that world-even if it's magic give a bit of explanation of how that magic works and what it does.

I've been watching some JRPG Let's Plays recently by a YouTube user called HCBailey and one of the comments he made which amused me and that I've now been thinking of whenever I play a JRPG is that almost every JRPG hero can survive a fall from nearly any height-it doesn't even matter if they land on something particularly soft. Final Fantasy XIII kinda tried to explain it with some kinda tech that allows you to defy gravity somewhat but only one character has it and we only see her using it maybe once or twice (at the point in the game where I'm at, anyway)-there's at least one instance where the characters have fallen from a great height and that device isn't used at all-seriously they add this device that can add a bit more believability to things and they hardly even use it. lol

Anyway, some other thoughts I had from the interview:

I like that he comments on how people want more playable races but he'd rather focus on "quality" than "quantity", and I think that's a good thing. I've never particularly cared that there was a limited selection of races anyway-I mean unless we're going to have a quest set in a new location that has different races like Akavir or something or if the Dwemer just suddenly reappeared or a whole new race just suddenly moved in it just wouldn't make much sense in terms of lore.

In terms of skills-particularly spears and crossbows-it's really about wanting more diverse gameplay options. Races can affect gameplay, but I think the current set offers enough diversity anyway. True the quality vs. quantity factor applies here as well but it'd definitely be beneficial to have a bit of both in this instance. Hopefully we'll have some more weapons and just the skills that govern their use won't be specialized. Marksmanship could work with a crossbow and maybe throwing stars-not sure about spears-sure you can throw them but even that's a different kind of throwing. The only reason I'd kind of want to see spears is because it would be awesome to use those against Dragons.

Also, I heard Todd mention Dwarves and certain locations in Skyrim having been "carved into the rock" by Dwarves, suggesting that we may indeed see a return of Dwemer ruins-although these could potentially by older and not quite as technologically advanced.

One last thought not entirely related to the interview: Since everybody thought that Fallout 3 would be "Oblivion with guns" (some people still think it IS for some reason), where are all the people who should be saying that Skyrim's gonna be "Oblivion with dragons"? :P
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Jesus Lopez
 
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Post » Mon Jan 31, 2011 12:00 am

The way he describe RPG for example for him anything can be a RPG, from soccer manager to DRIVER passing by raccing games to Arena.
This is a clear indication skills and attributes will be scraqed off TES, skill are already at bare minimum anyway.

The way he want more dinamyc games allied to the point above. TES will end as an action game, see Oblivion combat as skills and attributes meaned almost nothing.
If they do the same i hope they leave a whole stargate free for Modders so we can reverse this awfull and lazily way to make wanna be RPG games.

BTW its fun how he make fun of JRPG when TES is going the same way on som many points.

The lack of respect for what did sucess allied with the will to do something new for the sake of it. This led to failures like Radiant AI, lvl scaling as done in Oblivion, vaporware, hyping, etc.

there may have been some other obs i did notice, but i can t remember.


I much rather them try something new and fail rather than follow some arbitrary rules that govern what an RPG is and isn't, allowing the game to get stale. This is only MY opinion. But I do have faith that Bethesda will put forth their best effort in bringing us a great game.
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I’m my own
 
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Post » Sun Jan 30, 2011 9:50 pm

I think that 10 races is plenty to be honest. I mean how many games out there let you pick more than that? I think the interview was very informative and think we got more information out of it about Skyrim than you think.
true ,in most game is usually 4 races.
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Nathan Risch
 
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Post » Mon Jan 31, 2011 10:45 am

The interviews were very insightful and revealing to the direction Skyrim has gone. The problem with 3D is as he said, it muddies down the graphics. With 3D, it will not look anywhere as good as the game would normally look. Also, playing for hours upon hours in 3D would probably damage your eyes lol. I mean, I have gone 60+ hours straight gaming in TES before because the game is so amazing and if I did that with 3D I would be blind within a week.



Im so glad there is no 3D. 3D ruins everything these days.
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Sammygirl500
 
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