"We realized that players engage in all kinds of unnatural behaviors to raise their character skills as fast as possible. They don't do it because they want to increase their skills per se, but rather because they can't wait to be more accurate with weapons or better at picking locks. If skills are nothing but an annoying means to an end, why not remove them? We decided that in Fallout 4 aspects like weapon accuracy or proficiency at picking locks will entirely depend on the skill of the player. By sparing players from the need to grind their way to proficiency, we hope to turn Fallout 4 into a game that is enjoyable and immersive from the get-go".
What would be your reaction if those were the words of Mr. Howard?