Todd 'FH is largest Landmass but less content than SI'

Post » Sat Mar 19, 2016 9:20 pm

I wonder what this means, maybe an alternative form of transport than just walking everywhere? If it's a bigger land maybe the jungle/Forest cover is really dense so less ruins, any thoughts? http://gamerant.com/fallout-4-far-harbor-dlc-largest/




PS Can mods edit the title too FH instead please?
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Rebecca Dosch
 
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Post » Sun Mar 20, 2016 3:22 am

Well, Shivering Isles would be really quite hard to top. That thing had about as much content as the base game packed into a slightly smaller landmass. It could have worked as a stand-alone expansion in almost any other type of game.


The fact that Far Harbor is going to be physically larger than Shivering Isles is.. impressive to say the least. I'm hoping this means that there'll be a lot of things tucked into corners for us to find and plenty of places totally unrelated to any quests that we can just stumble on and explore for the sake of exploring; Morrowind had a ton of those and that was one of the things I loved so deeply about that game.


Hearing that it has 'less content' than Shivering Isles but is bigger by acreage intrigues me rather than worries or disappoints.

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Timara White
 
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Post » Sun Mar 20, 2016 12:51 am

It's so hard for Bethesda to comment on anything,


as whatever they say will be anolysed to death... :brokencomputer:

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James Potter
 
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Post » Sat Mar 19, 2016 3:25 pm

I think it means the landmass is bigger, but there's less content than Shivering Isles. Exactly what he said, and what the pricing implies. Remember that the main questline in Shivering Isles was pretty much as long as Oblivion's actual main quest, and there was at least one side-quest at every settlement. I don't know how the quests will be spread out in Far Harbor, but I'm confident there'll be a lot of them.



And if you compare the Boston area on a real world map to Mount Desert Island (the location of Bar Harbor, presumably the real-world equivalent of Far Harbor), Mount Desert Island is about 1/3rd the size of the area the Commonwealth takes up. They could easily fudge it for the game, and they definitely will, but if the general scale is even close then that's huge.

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Amy Smith
 
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Post » Sat Mar 19, 2016 8:16 pm

And less content means?



Less mission?

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Laura Shipley
 
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Post » Sat Mar 19, 2016 5:32 pm

I'd assume so. Could just mean there's less crates to loot. More open empty spaces.



Do hope we at least get a new companion and maybe a settlement location.

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ShOrty
 
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Post » Sun Mar 20, 2016 3:09 am

I want more content catered to cats.

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Kelly Tomlinson
 
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Post » Sat Mar 19, 2016 10:59 pm

All I can think of is:



- hype up DLC by saying Far Harbor is going to be the biggest DLC we ever made


- better buy it now before we increase price


- increases price


- makes new post after some ppl hype-bought stuff about how "yeah far harbor is big but it doesn't have as much content as SI"



Really now? Tell me lies tell me sweet lil lies :wink_smile:

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Javier Borjas
 
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Post » Sat Mar 19, 2016 10:18 pm

might also have replaced some locations with player produced settlements?

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REVLUTIN
 
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Post » Sat Mar 19, 2016 9:03 pm

maybe more land but less content could mean large open areas for battlefields! all out war with new bots? could be cool!
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Latino HeaT
 
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Post » Sat Mar 19, 2016 11:37 pm

Where is the 'agree' button?

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Bloomer
 
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Post » Sat Mar 19, 2016 11:29 pm

I hope that translates to distances between marked locations being longer than in base game.
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Trevor Bostwick
 
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Post » Sat Mar 19, 2016 6:57 pm


They said biggest land mass. They never said biggest DLC. Implying they did is the only sweet little lie I'm aware of here.

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Rachael Williams
 
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Post » Sun Mar 20, 2016 2:59 am


okay for you alone, i hope they make far harbor have just 1 quest and 2x the size of the original game

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Melis Hristina
 
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Post » Sat Mar 19, 2016 3:35 pm

That is what I expected - No problems with me.



Shivering Isles was a High-Fantasy setting set in a plane of Oblivion - A realm of madness. Far Harbor is a post-apocalyptic setting in a nuclear devastated America. I would not expect the latter to have more creative content than the former.

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Farrah Lee
 
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Post » Sat Mar 19, 2016 5:10 pm


They increased the price of the season pass because they decided to do a second wave of DLC, and we've already covered that biggest landmass =/= most content. If they ever wanted to imply there was more to do than in Shivering Isles, Far Harbor wouldn't be cheaper than SI and they'd be saying "most content" instead of "biggest landmass".



Even if it was a Shivering Isles sized landmass with as much quest content as Dawnguard or Dragonborn, I'd be satisfied. But there's no way to tell it'll be worth $25 until we play it, I guess.

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Je suis
 
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Post » Sat Mar 19, 2016 7:00 pm

Could just be combo-hype for new survival mode- landmass size vs. less content is only really remarkable if you have to walk everywhere with no fast-travel?

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Miss Hayley
 
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Post » Sat Mar 19, 2016 5:30 pm

Who knows? Maybe we get even a third season of DLC?

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KU Fint
 
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Post » Sun Mar 20, 2016 12:28 am

I'm kind of hoping you're right. As it stands their "wastelands" don't make much sense. It'd be nice to see a location that has been heavily looted. Although it might be boring to travel empty areas, so it'd be cool to see a faster way to traverse the nothingness.



Personally I'm hoping they end up making a node map like Fallout and Fallout 2 to cover larger landmasses and demonstrate the "wastes", while having nodes with large enough locations for exploration (since I also like Bethesda games obviously).

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Laura Ellaby
 
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Post » Sat Mar 19, 2016 10:52 pm


I sincerely doubt they'd do that just for a DLC, or ever, since every game they've made since Daggerfall has been a contiguous world and every game since Morrowind has been scaled down to "theme park" size so that they could put in more detail and keep exploration interesting.

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Emmie Cate
 
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Post » Sat Mar 19, 2016 5:06 pm

My bad, I should have elaborated a bit. The second paragraph was more about future content in general (like Fallout 5) and not the DLC specifically.



It would seem then, that a node map like Fallout 1 and 2 would make all the more sense then since it'd be contiguous like Daggerfall, while also having scaled areas for detail and exploration like Bethesda's games since Morrowind.

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Budgie
 
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Post » Sat Mar 19, 2016 2:35 pm



Me too.
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Melissa De Thomasis
 
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Post » Sat Mar 19, 2016 5:16 pm

Well, given that "never ending content" meant turning a perfectly interesting companion into an annoying reversed fastfood place drive-in speakerphone, I have nothing to criticise about not needlessly stuffing a hopefully beautiful "landmass" with silly errants.



Have a good main quest and give me some nice places & items - I'll take care of the rest myself. That's how BGS games have always worked out for me the best anyways all along.

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Marie Maillos
 
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Post » Sat Mar 19, 2016 5:43 pm

OP, not why you were expacting anything different? They said largest landmass, not DLC or content. For the price, the lesser content makes sense. And really, largest landmass for a DLC still means smaller than the base game so don't get your hopes up on a drivable land vehicle. It still doesn't make much sense. I'd bet what you paid for Fallout 4 + season pass that you don't get that with Far Harbour

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Niisha
 
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Post » Sat Mar 19, 2016 5:19 pm



Doubt it, one of the key aspects of Beth games is the fully interconnected world, turning large stretches of a world map into...well a map you just dot across would be way off from what Beth does.
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Jennie Skeletons
 
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