I wonder what this means, maybe an alternative form of transport than just walking everywhere? If it's a bigger land maybe the jungle/Forest cover is really dense so less ruins, any thoughts? http://gamerant.com/fallout-4-far-harbor-dlc-largest/
I wonder what this means, maybe an alternative form of transport than just walking everywhere? If it's a bigger land maybe the jungle/Forest cover is really dense so less ruins, any thoughts? http://gamerant.com/fallout-4-far-harbor-dlc-largest/
Well, Shivering Isles would be really quite hard to top. That thing had about as much content as the base game packed into a slightly smaller landmass. It could have worked as a stand-alone expansion in almost any other type of game.
The fact that Far Harbor is going to be physically larger than Shivering Isles is.. impressive to say the least. I'm hoping this means that there'll be a lot of things tucked into corners for us to find and plenty of places totally unrelated to any quests that we can just stumble on and explore for the sake of exploring; Morrowind had a ton of those and that was one of the things I loved so deeply about that game.
Hearing that it has 'less content' than Shivering Isles but is bigger by acreage intrigues me rather than worries or disappoints.
It's so hard for Bethesda to comment on anything,
as whatever they say will be anolysed to death...
I think it means the landmass is bigger, but there's less content than Shivering Isles. Exactly what he said, and what the pricing implies. Remember that the main questline in Shivering Isles was pretty much as long as Oblivion's actual main quest, and there was at least one side-quest at every settlement. I don't know how the quests will be spread out in Far Harbor, but I'm confident there'll be a lot of them.
And if you compare the Boston area on a real world map to Mount Desert Island (the location of Bar Harbor, presumably the real-world equivalent of Far Harbor), Mount Desert Island is about 1/3rd the size of the area the Commonwealth takes up. They could easily fudge it for the game, and they definitely will, but if the general scale is even close then that's huge.
I'd assume so. Could just mean there's less crates to loot. More open empty spaces.
Do hope we at least get a new companion and maybe a settlement location.
All I can think of is:
- hype up DLC by saying Far Harbor is going to be the biggest DLC we ever made
- better buy it now before we increase price
- increases price
- makes new post after some ppl hype-bought stuff about how "yeah far harbor is big but it doesn't have as much content as SI"
Really now? Tell me lies tell me sweet lil lies
might also have replaced some locations with player produced settlements?
They said biggest land mass. They never said biggest DLC. Implying they did is the only sweet little lie I'm aware of here.
okay for you alone, i hope they make far harbor have just 1 quest and 2x the size of the original game
That is what I expected - No problems with me.
Shivering Isles was a High-Fantasy setting set in a plane of Oblivion - A realm of madness. Far Harbor is a post-apocalyptic setting in a nuclear devastated America. I would not expect the latter to have more creative content than the former.
They increased the price of the season pass because they decided to do a second wave of DLC, and we've already covered that biggest landmass =/= most content. If they ever wanted to imply there was more to do than in Shivering Isles, Far Harbor wouldn't be cheaper than SI and they'd be saying "most content" instead of "biggest landmass".
Even if it was a Shivering Isles sized landmass with as much quest content as Dawnguard or Dragonborn, I'd be satisfied. But there's no way to tell it'll be worth $25 until we play it, I guess.
Could just be combo-hype for new survival mode- landmass size vs. less content is only really remarkable if you have to walk everywhere with no fast-travel?
Who knows? Maybe we get even a third season of DLC?
I'm kind of hoping you're right. As it stands their "wastelands" don't make much sense. It'd be nice to see a location that has been heavily looted. Although it might be boring to travel empty areas, so it'd be cool to see a faster way to traverse the nothingness.
Personally I'm hoping they end up making a node map like Fallout and Fallout 2 to cover larger landmasses and demonstrate the "wastes", while having nodes with large enough locations for exploration (since I also like Bethesda games obviously).
I sincerely doubt they'd do that just for a DLC, or ever, since every game they've made since Daggerfall has been a contiguous world and every game since Morrowind has been scaled down to "theme park" size so that they could put in more detail and keep exploration interesting.
My bad, I should have elaborated a bit. The second paragraph was more about future content in general (like Fallout 5) and not the DLC specifically.
It would seem then, that a node map like Fallout 1 and 2 would make all the more sense then since it'd be contiguous like Daggerfall, while also having scaled areas for detail and exploration like Bethesda's games since Morrowind.
Well, given that "never ending content" meant turning a perfectly interesting companion into an annoying reversed fastfood place drive-in speakerphone, I have nothing to criticise about not needlessly stuffing a hopefully beautiful "landmass" with silly errants.
Have a good main quest and give me some nice places & items - I'll take care of the rest myself. That's how BGS games have always worked out for me the best anyways all along.
OP, not why you were expacting anything different? They said largest landmass, not DLC or content. For the price, the lesser content makes sense. And really, largest landmass for a DLC still means smaller than the base game so don't get your hopes up on a drivable land vehicle. It still doesn't make much sense. I'd bet what you paid for Fallout 4 + season pass that you don't get that with Far Harbour