So, from what I'm seeing in this thread, I'm guessing a hardcoe RPG player is someone who played RPGs on PCs long before consoles took off. Since PC's at the time didn't have the graphical capability and processing power of today's PC's, a lot less prettiness and a lot more number crunching went into those games, because it was much less heavy to have all data in a spreadsheet and use numbers to decide how successful or unsuccessful your character was in the game. You just had very basic animations, the rest was reliant on numbers. Well, I think many of us have been there, myself included, back when we lived at home with our parents and only had school to worry about and we could take as much time as we needed sifting through all the numbers (esp. if you were shy like me and didn't go out much) and I loved every minute of it!
![Smile :)](http://gamesas.com/images/smilies/icon_e_smile.gif)
More recently, I suppose I've evolved into a "casual" gamer because I started working full-time, got married and started a family. On top of that I have a semblance of a social life and I play volleyball and hockey. I just don't have the time anymore to fiddle too much with numbers or the money to keep upgrading my PC (like I did in the past), so I play on console now and I'm actually happy with the direction Skyrim is taking, where I can be sure the game will handle well on the console and remove some of the time consuming tedium, in favour of having more of my very limited free time being dedicated to gameplay and story progression. You say you want to harken back to the old days and that in this new age of "casual gamers" all they are looking for now is pretty graphics and fluff but no real RPG content. Yet, you go on and on about how "pretty" Crysis 2 is on PC compared to console and how upset you'll be if there isn't a high-rez texture pack included with the PC version of Skyrim and how you are so upset because they aren't using tesselation and whatnot with DX11 and how they aren't taking full graphical advantage of the PC, etc. etc. Admit it, PC players like graphics to look pretty too. If you didn't, you wouldn't give a damn about DX9 or DX11. So the whole argument about games being made to look nice is moot. If Bethesda wouldn't have spent any time creating a whole new engine to update the look and animations of Skyrim and instead worked on a system for spears, you say you'd be happier with that, but at the end of the day you know you wouldn't. If Skyrim looked like Morrowind, graphically, very few people would purchase it, PC or otherwise. It's not the highest level of graphical awesome-sauce but I'd say it's right on par, and looks pretty darn good - on console anyway. I've read the PC version will "melt our faces"
![Razz :P](http://gamesas.com/images/smilies/icon_razz.gif)
Graphics in games will constantly be improving, and in essence the "prettier" games are actually being made for PC-only, so the talk of casual gamers looking for prettiness isn't quite true as the consoles can only reach a certain level of prettiness, and I think we've seen that with Skyrim.
As for content, I'd say Skyrim has that in droves. What is it, close to 200 hand-crafted dungeons/caves/caverns etc or something, a whack of P.O.I.'s, a ton of quests, several jobs to RP in the game, smithing your own armour, 30 hour main quest and 300 hours of side quests, and whatever else?...I won't get into it, mostly everyone on here already knows all this stuff. You can basically go anywhere you want, unlike most games where your corralled along like woolly mammoths being herded by giants.
Anyway, Skyrim will still be an amazing game, and I'd say TES VI is going to evolve again, like games in the series always do. Doesn't mean necessarily removing/streamlining/dumbing-down more stuff. Means re-visiting Skyrim and previous games in the series, to see what worked and what didn't and what (with new consoles coming out) can be handled if it was added back in along with new things they can think up or things they had wanted to add into Skyrim but couldn't. They may, over the next five years, develop an attribute/perk system that works nicely together. For Skyrim though, with what they had available to them, they removed certain things or made some sacrifices to get the game to work well, as a whole. It also feels like BGS is growing along with the "hardcoe" RPG fans since we are older now and our gaming time is becoming more and more limited, they seem to be making the actual playing of the game much quicker to get into while still getting you to spend a good 3-400 hours of your life on it. It really is a massive game so I don't think it's fair to expect the needs of every single one of us to be addressed in the game. It's a mature game and older people like me (not elderly, but mature) lead busy lives so if anything, I feel like they've made Skyrim even more accessible to the mature crowd and have given me specifically a chance to get through it without having to divorce my wife, disown my son and take a life hiatus from the rest of the world.
To the point on Todd and the DA2 comment, Todd is a courteous professional who would not put other game studios down in order to boost people's impressions of himself or Bethesda. He'll let Skyrim do the talking. And there's a good possibility Todd has friends at Bioware, but the almighty media likes to blindside nice guys like Todd with such questions because it throws them off-guard and they think it makes for a more interesting interview when they put someone on the spot. Shame on them (the media).