"Todd, look me in the eyes and tell me..."

Post » Tue Sep 20, 2011 1:01 pm

*only time will tell as some things confirmed as cut have since been restored like one hand melee blocking and, evidently, decapitation/dismemberment.

We are too close to launch, I really would not rely on that if I were you.
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carly mcdonough
 
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Post » Tue Sep 20, 2011 11:36 am

Wow. I'm glad someone finally had the balls to ask such a direct question. It needed to be done.

And i'm slightly relieved by the confidence in Todd's response. That's the approach Bethesda should be taking in response to all the negative concerns. If they truely believe that Skyrim will be the best TES game yet and that it isn't dumbing down the series, they should be confident enough to brush aside such concerns almost with an air of arrogance, instead of ducking or ignoring them.
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Johanna Van Drunick
 
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Post » Tue Sep 20, 2011 8:14 am

Cutting unnecessary elements in order to make things more efficient is always a good thing.

Unnecessary to whom?
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Kayla Keizer
 
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Post » Tue Sep 20, 2011 12:24 am

I am a die hard PC gamer, but I really wouldn't care if Todd said that some elements of the game were changed to make them work easier on consoles. I know they sell a lot of PS3 and X-Box 360 version of the game, so I'm good with that.

What I don't like is the notion that to make a game more concole friendly it has to be dumbed down, like ever console player is a 12 year old who's attention span can not keep them on a single game for more than 10 hours, or that they can't figure out how to develop or build a character on their own, or that they can't game a RPG with race or stat limitations on thier characters. I don't believe that console players are a bunch of dumbies and to make a game more friendly for consoles you don't have to assume the players are idiots.

The kicker for me is that they are making the games dumber for consoles, based on an incorrect assumption that console players can't handle a real game, and then that console version of the game is being ported to the PC. This is were I become directly affected by it.


I don't see how you can pin the "dumbing down" of this game as a console factor. You're attributing the whole of negativity regarding flattened and simpler game mechanics on consoles?

I don't think Bethesda thinks lowly of console players at all. You are basically accusing a company of a prejudice that we have no clear evidence of. Yes, the game is simpler than it used to be, but to blame that on a whole set of people that choose a different piece of hardware? That's a broken line of logic...
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megan gleeson
 
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Post » Mon Sep 19, 2011 11:16 pm

Oh, okay. I suppose you also hate that linen shirt combined with those blacksmith pants. I bet you don't like the idea of mixing clothing with armor either. Or fighting shirtless. Why don't we merge gauntlets and helmets too? I mean, using different sets of those look ugly as hell, right? Less option is always a good thing!


Bha, forget about it. I was trying to dedramatize this one, but feel free to have your life shattered with something like this.

I just think/hope we might see some "sets" that will please even you, maybee.

:whistling:
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Beast Attire
 
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Post » Tue Sep 20, 2011 7:49 am

Unnecessary to whom?


The majority of players. Heck, based on sales numbers alone, I can tell you that the "die-hard" fans represent a tiny fraction of the playerbase.
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Sunnii Bebiieh
 
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Post » Tue Sep 20, 2011 2:24 am

Cutting unnecessary elements in order to make things more efficient is always a good thing.

I don't see how almost any of the things removed, like item damage/repairing, seperate grieves, short/long swords, attributes, evolving athletic ability etc. are unnecessary. If you think they are, then I argue that everything except a static, single levelled character with 1 build, 1 weapon and one way to attack is unnecessary.
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Emma louise Wendelk
 
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Post » Mon Sep 19, 2011 10:34 pm

Q: Will Skyrim be stripped of its hard-core elements loyal TES fans are looking forward to?
A: No (with a straight face that would convince Dr. Lightman from "Lie to Me")

No he said, A Dragon Age 2? Sounds like a loaded question. We don't create game for one specific group, we just go to create a better game.

-Translation: I am not aware that so many people hated DA2(Not good for a game developer to be oblivious with the opinion of the general audience on other games) , I only have in mind the general audience.

I'm worried.
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Lillian Cawfield
 
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Post » Mon Sep 19, 2011 10:46 pm

The majority of players. Heck, based on sales numbers alone, I can tell you that the "die-hard" fans represent a tiny fraction of the playerbase.

Okay. Then hardcoe elements are being cut off the game.
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Bambi
 
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Post » Tue Sep 20, 2011 8:27 am

I don't see how you can pin the "dumbing down" of this game as a console factor. You're attributing the whole of negativity regarding flattened and simpler game mechanics on consoles?

I don't think Bethesda thinks lowly of console players at all. You are basically accusing a company of a prejudice that we have no clear evidence of. Yes, the game is simpler than it used to be, but to blame that on a whole set of people that choose a different piece of hardware? That's a broken line of logic...

Was gonna reply but you did it for me :thumbsup:
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Fluffer
 
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Post » Tue Sep 20, 2011 10:55 am

The context was wrapped in comparison of the Dragon Ages, basically stating that the first left more options available to the player while the second was streamlined so much in an attempt to appeal to a larger audience that it had become dumbed down or less hard core compared to its predecessor. Albeit, Todd squirmed when asked if TESV : TESIV :: Dragon Age II : Dragon Age Origins, but I read that as sincere malcontent that the possibility had even crossed their mind.

Here's, as best I could type out, the relevant Q&A

Kevin: I loved Dragon Age for the same reasons I loved Oblivion. Dragon Age II was so streamlined that it felt as though it robbed us of the elements we came to love in Origins. I have a fear, a secret fear, that Skyrim might possible, in an attempt to appeal to more general audience, might rob some of us hard core, loyal Elder Scrolls fans. Can you look me in the eye and say, 'Kevin, no. It's not true'? Where's the speech skill?

Todd: There is a speech skill. Kevin, no. We've changed things around, but this is a very, very hard core game. We don't try to appease any crowd other than making a better game. If you liked Oblivion, I assure you this is a better game. If you don't like Oblivion, this is not going to change your mind. That's how we view it. We're Elder Scrolls fans as well. http://i196.photobucket.com/albums/aa150/JustinCoherent/Elder%20Scrolls/Ithinkyoulllikethegame.jpg

Kevin: So you're not gonna pull a Dragon Age II on us?

Todd: Um... *resists laughing* http://i196.photobucket.com/albums/aa150/JustinCoherent/Elder%20Scrolls/MicroExpression.jpg. That's a loaded comment.


haha awesome job with the added pictures
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sw1ss
 
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Post » Tue Sep 20, 2011 11:37 am

Oh, okay. I suppose you also hate that linen shirt combined with those blacksmith pants. I bet you don't like the idea of mixing clothing with armor either. Or fighting shirtless. Why don't we merge gauntlets and helmets too? I mean, using different sets of those look ugly as hell, right? Less option is always a good thing!

He's talking about clipping, Why does it have to do with gauntlets and helmets? As much as I like mixing and matching, the only way to have seperate top and bottom pieces would be no overlapping or a big gap to accommodate all sizes. Armour over clothing might face similar problems but I suppose they could just hide the clothing.
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lucy chadwick
 
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Post » Tue Sep 20, 2011 1:32 am

I don't see how almost any of the things removed, like item damage/repairing, seperate grieves, short/long swords, attributes, evolving athletic ability etc. are unnecessary. If you think they are, then I argue that everything except a static, single levelled character with 1 build, 1 weapon and one way to attack is unnecessary.


Repairing- Having to carry a bunch of hammers around with you wasn't necessary; it was annoying. It also had nothing to do with character variety.

Separate Greaves- If it gets rid of clipping to combine cuirass and greaves, and if it gives us more armor sets, then I'm all for it. And again, nothing to do with character variety.

Short/Long Swords- Have they confirmed that there aren't short swords in the game? Not that I see how that would be game-breaking, but I hadn't heard one way or the other.

Attributes- Numbers. From the raging debate on the forums alone, it's clear that this was only considered a necessity by some players. Still has nothing to do with character variety.

Evolving Athletics- Running and jumping everywhere just to level up a skill was tedious, not fun.

Etc.- Basically, none of the cut elements have a thing to do with the open-endedness of the game. The most important part of the Elder Scrolls series has always been the open world and the innovative skill-leveling system. Add Radiant Story, and you have a game with infinite variety. Doesn't make the game less complex. Doesn't make it less challenging. Just makes it more fun.
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Auguste Bartholdi
 
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Post » Tue Sep 20, 2011 9:36 am

Okay. Then hardcoe elements are being cut off the game.


Yes, if you define "hardcoe" as "tedious and unfulfilling gameplay". I would define any game that lets you gather materials from the world and craft armor sets at a forge, requires you to work at a lab bench and experiment with alchemical ingredients to make potions, and gives you the freedom to play any type of character you want without the restrictions of preset classes as a "hardcoe" game.
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des lynam
 
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Post » Tue Sep 20, 2011 7:22 am

I don't see how almost any of the things removed, like item damage/repairing, seperate grieves, short/long swords, attributes, evolving athletic ability etc. are unnecessary. If you think they are, then I argue that everything except a static, single levelled character with 1 build, 1 weapon and one way to attack is unnecessary.


This.

When I heard about smithing, I was so hopeful they'd remove repair hammers (or as someone mentioned prior, make them into a high level perk), forcing you to repair armor/weapons at a forge--if you have a high enough skill-- or paying the blacksmith to fix your armor/weapons for you. It seemed like such an IMPROVEMENT over Oblivion.

But, instead, we have NO armor/weapon degradation. What?? This isn't the TES I know and love. And this is just one thing they REMOVED that really has me scratching my head.
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Curveballs On Phoenix
 
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Post » Tue Sep 20, 2011 12:30 am

We are too close to launch, I really would not rely on that if I were you.
The ESRB description mentions the player decapitating foes and I've seen, albeit in a leaked viddy, the player using a single hand to block with a one handed axe. Every aspect of these games is as playdough to them and there is still some time left which they appear to be using to the fullest. My theory, at this point, is that some things were thrown out there like the concept of New Slurm, only to increase enthusiasm when things we'd thought Skyrim would be without are conspicuously present. Maybe I'm overoptimistic, but that things confirmed as not in the game are proving to actually be in the game gives me hope that either the preemptive feedback from fans has changed their minds about certain things or that some answers to tweeted questions were based on checking an unfinished game.

haha awesome job with the added pictures
Danke :) I tried to catch the relevant micro-expressions. *been watching "Lie to Me", probably too avidly*
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Racheal Robertson
 
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Post » Tue Sep 20, 2011 7:00 am

He stuttered. :sadvaultboy:


I'm pretty sure he just didn't want to say something that could get Him/Bethesda Sued. Of course he's never going to say his game is anything less than "Amazing" as we approach the release window with major hype momentum building, but I really think you're reading too much into it.
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James Potter
 
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Post » Tue Sep 20, 2011 1:16 pm

Repairing- Having to carry a bunch of hammers around with you wasn't necessary; it was annoying. It also had nothing to do with character variety.

Separate Greaves- If it gets rid of clipping to combine cuirass and greaves, and if it gives us more armor sets, then I'm all for it. And again, nothing to do with character variety.

Short/Long Swords- Have they confirmed that there aren't short swords in the game? Not that I see how that would be game-breaking, but I hadn't heard one way or the other.

Attributes- Numbers. From the raging debate on the forums alone, it's clear that this was only considered a necessity by some players. Still has nothing to do with character variety.

Evolving Athletics- Running and jumping everywhere just to level up a skill was tedious, not fun.

Etc.- Basically, none of the cut elements have a thing to do with the open-endedness of the game. The most important part of the Elder Scrolls series has always been the open world and the innovative skill-leveling system. Add Radiant Story, and you have a game with infinite variety. Doesn't make the game less complex. Doesn't make it less challenging. Just makes it more fun.

ALL OF THOSE THINGS ADD TO CHARACTER VARIETY. What kind of twisted logic tells you more variety of options and ways to develop your character does NOT make more character variety? And all of these things add layers of complexity to the game. Like I said, if interesting layers of complexity are "unnecessary", why not just have a one-character system with no customisation at all and everything be solved by mashing the attack button? And the argument that numbers = bad just demonstrates the increasing desire for simplistic, dumbed down hacknslash. The numbers control what your characters can do and how well, in case you've never played an RPG before, and attributes add much needed realism when done well, getting better at using one type of weapon should make you stronger, and this strength should translate into all types of weapons (for example).
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Chavala
 
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Post » Tue Sep 20, 2011 4:28 am

Repairing- Having to carry a bunch of hammers around with you wasn't necessary; it was annoying. It also had nothing to do with character variety.

Separate Greaves- If it gets rid of clipping to combine cuirass and greaves, and if it gives us more armor sets, then I'm all for it. And again, nothing to do with character variety.

Short/Long Swords- Have they confirmed that there aren't short swords in the game? Not that I see how that would be game-breaking, but I hadn't heard one way or the other.

Attributes- Numbers. From the raging debate on the forums alone, it's clear that this was only considered a necessity by some players. Still has nothing to do with character variety.

Evolving Athletics- Running and jumping everywhere just to level up a skill was tedious, not fun.

Etc.- Basically, none of the cut elements have a thing to do with the open-endedness of the game. The most important part of the Elder Scrolls series has always been the open world and the innovative skill-leveling system. Add Radiant Story, and you have a game with infinite variety. Doesn't make the game less complex. Doesn't make it less challenging. Just makes it more fun.

Yes, people need to understand that whatever Bethesda does is perfect and decreasing choices has nothing to do with decreased player choice!

/s

"Variety" is a numbers game. It's math. When you decrease, say, the clothes options from separate shirts and pants to one-piece "outfits", what you have done is lowered player investment, as your have fewer options to make your character feel unique to you.

It's like if Bethesda had gotten rid of sliders on character generation and simply given us a bigger list of presets that you were forced to choose. They might look good, but again, it takes away from your ability to make a character feel your own.

Also, your logic on most of these simply doesn't add up at all.

Repairing- Having to carry a bunch of hammers around with you wasn't necessary; it was annoying. It also had nothing to do with character variety.


"Having to carry a bunch of healing potions or equip restoration spells isn't necessary, it's annoying. It has nothing to do with character variety."

This type of reasoning of what you personally find "annoying" is totally subjective, and could be used to justify anything.
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April
 
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Post » Mon Sep 19, 2011 11:52 pm

No he said, A Dragon Age 2? Sounds like a loaded question. We don't create game for one specific group, we just go to create a better game.

-Translation: I am not aware that so many people hated DA2(Not good for a game developer to be oblivious with the opinion of the general audience on other games) , I only have in mind the general audience.

I'm worried.


How on earth did you deduce such a translation??
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Penny Wills
 
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Post » Mon Sep 19, 2011 10:39 pm

I dont think anything can be as bad as dragon age 2

What a godawful mess that game was


Gothic 4

If something is as bad as that come tell me...
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Tamara Dost
 
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Post » Tue Sep 20, 2011 12:29 am

This.

When I heard about smithing, I was so hopeful they'd remove repair hammers (or as someone mentioned prior, make them into a high level perk), forcing you to repair armor/weapons at a forge--if you have a high enough skill-- or paying the blacksmith to fix your armor/weapons for you. It seemed like such an IMPROVEMENT over Oblivion.

But, instead, we have NO armor/weapon degradation. What?? This isn't the TES I know and love. And this is just one thing they REMOVED that really has me scratching my head.


I think that pausing the game in a dungeon while being in the middle of a combat, equipping a repair hammer and selecting an item to see it's condition value going up, then resuming my battle isn't something that I'll miss... This mechanic never provided me the "cool, good as new" feeling, it was mostly tedious.

I'm sure they considered improving this mechanism to make it more realistic and fun (say, repairing your item at a forge), but they probably focused on something new like improving your armor stat wise and visually. Sure, you can argue that they could have implemented both, and you would be right at that, but I guess it was a decision they had to make.

+1 for them in my book.
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Chris Duncan
 
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Post » Tue Sep 20, 2011 12:39 am

ALL OF THOSE THINGS ADD TO CHARACTER VARIETY. What kind of twisted logic tells you more variety of options and ways to develop your character does NOT make more character variety (not that was even what I said in my argument). And all of these things add layers of complexity to the game. Like I said, if interesting layers of complexity are "unnecessary, why not just have a one-character system with no customisation at all and everything be solved by mashing the attack button? And the argument that numbers = bad just demonstrates the increasing desire for simplistic, dumbed down hacknslash. The numbers control what your characters can do and how well, in case you've never playe an RPG before, and attributes add much needed realism when done well, getting better at using one type of weapon should make you stronger, and this strength should translate into all types of weapons (for example).


Ok, let me be more clear.

A character who wields a blade and a character who wields a slightly shorter version of that blade are not different (except that one must be compensating for something). Requiring every character, regardless of their background to carry around 20 hammers in a sack isn't interesting- it's pointless.

And again, your opinion about attributes clearly isn't shared by everyone. I'm perfectly content with the clear variety that will be provided by skills and perks.

Nothing you listed has anything to do with stripping characters of options that will make them clearly unique. Hell, a warrior class that specializes in light armor will still be worlds different from a warrior class that specializes in heavy armor. And that's just one change of focus.
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Chris Cross Cabaret Man
 
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Post » Tue Sep 20, 2011 1:09 pm

Yes, people need to understand that whatever Bethesda does is perfect and decreasing choices has nothing to do with decreased player choice!

/s

"Variety" is a numbers game. It's math. When you decrease, say, the clothes options from separate shirts and pants to one-piece "outfits", what you have done is lowered player investment, as your have fewer options to make your character feel unique to you.

It's like if Bethesda had gotten rid of sliders on character generation and simply given us a bigger list of presets that you were forced to choose. They might look good, but again, it takes away from your ability to make a character feel your own.

Also, your logic on most of these simply doesn't add up at all.



"Having to carry a bunch of healing potions or equip restoration spells isn't necessary, it's annoying. It has nothing to do with character variety."

This type of reasoning of what you personally find "annoying" is totally subjective, and could be used to justify anything.


If variety is a numbers game, then you should be thrilled by the fact that the removal of separate greaves resulted in more armor sets for the whole game.

And as for healing potions vs. restoration spells, that's variety, because you have a choice. With weapon and armor degradation, it wasn't a matter of choice. Every character that wore armor or used weapons had to have repair hammers. That was not an option. However, if you wanted to have a way of healing yourself, you had the option of learning better spells, carrying potions, being a good alchemist so you could make potions, or enchanting items to heal you. See the difference? Good.
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Sophie Louise Edge
 
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Post » Tue Sep 20, 2011 8:26 am

Ok, let me be more clear.

A character who wields a blade and a character who wields a slightly shorter version of that blade are not different (except that one must be compensating for something). Requiring every character, regardless of their background to carry around 20 hammers in a sack isn't interesting- it's pointless.

And again, your opinion about attributes clearly isn't shared by everyone. I'm perfectly content with the clear variety that will be provided by skills and perks.

Nothing you listed has anything to do with stripping characters of options that will make them clearly unique. Hell, a warrior class that specializes in light armor will still be worlds different from a warrior class that specializes in heavy armor. And that's just one change of focus.

A character who weilds a blade and a character who weilds an axe are not different. Get rid of it. A character who uses magic ranged attacks and a character who uses archery are not different. Get rid of one of them. Oh, and what I said about attributes isn't an opinion. It's a fact. Numbers DO determine how well characters can do things. People DO get stronger from using, say, a one-handed sword, and this WILL make them stronger with a 2-handed weapon. Obviously your definition of "unique" is not the real one, because if something is not the same as something else, it is UNIQUE. And the way you say heavy and light armour in the game are WORLDS away from each other while shortsword and longsword users are exactly the same doesn't show much logic.
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Tinkerbells
 
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