Q: Will Skyrim be stripped of its hard-core elements loyal TES fans are looking forward to?
A: No (with a straight face that would convince Dr. Lightman from "Lie to Me")
Idk...personally, "hard core" is not a term you can apply to
any RPG, same as you wouldn't say it's an "
extreme RPG." Mountain climbing is hardcoe. Sitting in front of your xbox or computer is never, ever going to be hardcoe.
That said, when you automatically regenerate health and have a compass which tells you where everything is...it's less hardcoe. You're not taking away hardcoe elements, but you're adding elements which make the game much less difficult or unforgiving.
It's not a lie if Todd believes it, but he may have also beleived that Oblivion's level scaling was a good idea. I don't know...he's a good developer, but I've just never put him on this pedastal everyone else seems too. He seems like a very nice guy, and obviously he makes a pretty good video games. But there are just so many obvious flaws with Oblivion, I really wonder how it left the gate. Morrowind had bugs. Oblivion had design flaws. Huge difference. One is a matter of time, money, and skull sweat. The other is a matter of common sense, and generally yes and no questions.