Todd Tries Again

Post » Sun Oct 16, 2011 7:31 am


It would lead to same horrible result- few thousands suicides



Hmm.. makes you wonder if die hard fans would really go that far.
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Sylvia Luciani
 
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Post » Sat Oct 15, 2011 3:29 pm

OP is just as wrong as it can get.

Besides, it's definitely not Todd's fault. What on earth. Without him, you wouldn't even get any game at all.
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lucy chadwick
 
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Post » Sat Oct 15, 2011 8:23 pm

Or it means WE thought and WE decided. You know, since that's what he said.

Or are you in BGS meetings with them?


This.

BGS is not a dictatorship, Todd does not hold complete and total power within the studio.
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GRAEME
 
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Post » Sun Oct 16, 2011 1:33 am

Or it means WE thought and WE decided. You know, since that's what he said.

Or are you in BGS meetings with them?

Do BGS have a habit of arguing with their boss? He pays the money, BGS gets things done.

So far Todd gives me a vibe of a spoiled child. This is too complex, this is too hard, let's cut it out. Can he at least try to pick things that I actually don't like about the game instead of butchering what made me love TES over other series?
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Julia Schwalbe
 
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Post » Sun Oct 16, 2011 6:43 am

Do BGS have a habit of arguing with their boss? He pays the money, BGS gets things done.

Creative firms don't run like that. Empowerment is an essential part of successful creativity. And this really does look like successful creativity. Don't you remember him saying he doesn't know everything about the game in his first interviews?
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Tiffany Castillo
 
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Post » Sun Oct 16, 2011 1:21 am

Todd does not hold complete and total power within the studio.
Technically he does.
Executive Producer = final say in all matters

However, someone has to be in that position and considering the height of moral at BGS I'd venture a guess that he is good and fair leader.
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Natalie Harvey
 
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Post » Sat Oct 15, 2011 7:30 pm

Could be worse, Todd Howard could get fired and replaced by Peter Molyneux.

Not funny
Molyneux = confused
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Isabel Ruiz
 
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Post » Sun Oct 16, 2011 5:27 am

Technically he does.
Executive Producer = final say in all matters

However, someone has to be in that position and considering the height of moral at BGS I'd venture a guess that he is good and fair leader.


Well, technically he does, but in that regard he could technically turn TES into a tetris franchise.

But realistically he doesn't and wouldn't.
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chirsty aggas
 
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Post » Sat Oct 15, 2011 10:08 pm

Creative firms don't run like that. Empowerment is an essential part of successful creativity. And this really does look like successful creativity. Don't you remember him saying he doesn't know everything about the game in his first interviews?

Okay, fine, I stand corrected.

I dislike the entire BGS (Instead of just the guy who throws money around) for taking the game in the direction I personally do not approve of.
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Susan
 
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Post » Sun Oct 16, 2011 12:54 am

Nothing Todd puts emphasis on as the most awesome feature of the game ever worked out and never will. Sidequests are much better on the other hand, because they are made by awesome writers with good imagination


I agreed with you up to the writer part, yeah there were some real gems in Oblivion like the thieves guild questline and some minor quests like the Order of Vurtious blood, but ever play the fighters guild questline?

- Alright recruit! I've sent some fighters to attack a goblin mine without any weapons and i wan't you to bring them some!
-ummm...why.. but...whatever, hand them over.

-I like swords! Swords,swords,swords! What a nice sword you have there! I sure would love to sword some goblins with a sword but i'm just 300lbs of testosterone and muscle that's too damn polite to ask for it outright and drop you these super subtle hints instead haha
-YOU GET A HAMMER AND YOU'LL LIKE IT GOD DAMMIT
- :(

-Hmm, well you delivered the weapons but one of the fighters ran into a trap and died, this is obviously your fault, here's some change for the bus.
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Samantha Mitchell
 
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Post » Sat Oct 15, 2011 4:24 pm

I agreed with you up to the writer part, yeah there were some real gems in Oblivion like the thieves guild questline and some minor quests like the Order of Vurtious blood, but ever play the fighters guild questline?

- Alright reqruit! I've sent some fighters to attack a goblin mine without any weapons and i wan't you to bring them some!
-ummm...why.. but...whatever, hand them over.

-I like swords! Swords,swords,swords! What a nice sword you have there! I sure would love to sword some goblins with a sword but i'm just 300lbs of testosterone and muscle that's too damn polite to ask for it outright and drop you these super subtle hints instead haha
-YOU GET A HAMMER AND YOU'LL LIKE IT GOD DAMMIT
- :(

-Hmm, well you delivered the weapons but one of the fighters ran into a trap and died, this is obviously your fault, here's some change for the bus.


One thousand times This!
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Conor Byrne
 
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Post » Sat Oct 15, 2011 6:15 pm

I think if Todd had a choice, he would choose to have everyone blame him for any perceived mistakes. The original poster is right on target with that.

While we are blaming him for all the perceived mistakes, we might as well praise him for all excellent decisions as well. There is no other outlet for a game like the TES series and without Todd at the helm, I doubt there would be TES at all. Much less one we can complain about.
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Lloyd Muldowney
 
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Post » Sun Oct 16, 2011 4:55 am

He doesn't like the direction Todd takes the game and provides certain examples that bug him.



Dragons can attack cities and cause some damage.

Actually, No, they can't, There is one Settlement that gets destroyed.

Nothing else, Its confirmed Dragons don't destroy buildings etc....
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Jennifer Rose
 
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Post » Sat Oct 15, 2011 10:02 pm

silly thread.
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Penny Flame
 
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Post » Sat Oct 15, 2011 9:15 pm

...

Oh im still rather angry about that ridiculously overpriced special collectors edition. Do I get the specal edition of a game i really want to play, or do I go to a therapist to stop my constant, dreadful panic attacks? Not really much of a choice is it? I made the mistake last year of accidently tellling myself not to die before the game came out. Know what that did? Caused panic attacks that made me feel like i was going to.

Yeah, I'm kinda irritated. Besides this is all Todd's fault. Those horrible Dreugh gave me hydrophobia. I still cant stand going underwater in either morrowind or oblivion. :( I should get a pocket guide free for that.

I think i had a point when I started this post but i cant recall what it was. Panic disorder does that.


Is this for real? You're mad that they didn't think of your therapist bill when they priced the CE? And that a monster scared you?
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Johanna Van Drunick
 
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Post » Sun Oct 16, 2011 12:31 am

Todd is THE executive producer and THE game director at Bethesda. Every time he says "we thought this was too... and we decided to..." it means "I thought and I decided".

At Bethesda a lot of decisions are made as a team. Just because you are the game director doesn't mean you control every single thing that goes into the game.
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Chrissie Pillinger
 
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Post » Sun Oct 16, 2011 6:02 am

All the bad blamed on Todd, yet all the good stuff is because of the entire team (for some people).... Hardly fair in my opinion
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xemmybx
 
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Post » Sat Oct 15, 2011 5:55 pm

Could be worse, Todd Howard could get fired and replaced by Peter Molyneux.


The horror.... :ahhh:

One point @ OP,are you really complaining that towers are there to stop you using acrobatics to get to the top. That is kind of the point of towers, and the rest of the pocket worlds could be crossed more quickly, and barriers bypassed, with fortify speed and acrobatics/resist fire magic.


Meh, i used a mod that added Levitation and ran just straight to the top. And with the character that didn't do Alteration, i just used an Invisiblity spell (not 100% Chameleon) and ran to the top. Poor Dremora, that must have been frustrating :lmao:

Anyway, a game's inevitable failure to live up to it's pre-release promises is exactly why i don't follow a game's pre-release information.
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Honey Suckle
 
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Post » Sat Oct 15, 2011 7:06 pm

I think some of you are confused as to what producers are in the gaming industry.

Ashely Cheung is a producer and he doesn't fund the project, he is a coordinator.

Executive Producer is the master coordinator and DOES have the final say in all matters.

Game Director is the one who selects leads(lead programmer,lead artist,etc.) and oversees them.

Todd Howard is both Game Director AND Executive Producer which means he is the boss of EVERYONE at BGS.

That's a fact.
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Wane Peters
 
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Post » Sun Oct 16, 2011 12:53 am

I think some of you are confused as to what producers are in the gaming industry.

Ashely Cheung is a producer and he doesn't fund the project, he is a coordinator.

Executive Producer is the master coordinator and DOES have the final say in all matters.

Game Director is the one who selects leads(lead programmer,lead artist,etc.) and oversees them.

Todd Howard is both Game Director AND Executive Producer which means he is the boss of EVERYONE at BGS.

That's a fact.

So blame him for everything that you think is wrong.

But if you like Morrowind, Oblivion and Skyrim, then also praise him for being amazing. Because in my opinion, those are just flat out amazing RPGs that would likely never have been made without him at the helm.
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Emilie Joseph
 
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Post » Sat Oct 15, 2011 8:28 pm

"worst game of the decade"?
I thought that place was taken by DykeNukemForever?
Or maybe it was biggest disappointment...


Too Human's development cycle came close to rivalling Duke Nukem, but no. At least Duke Nukem kept a resemblance of fun, Too Human wa just all bad. Everything about it was rancid, the controls, the music, the story, the UI. Everything was terrible.


Sorry but IMHO the worst games that came out were TDU 2 and Dragon Age 2. The two worst releases of 2011, Duke Nuke em Forever was better then them....Atleast it was playable.

To the Op if these problems with the TES games are giving you such panic attacks and problems, I suggest you seek help professionaly.......No Offense...... <_<
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Marquis T
 
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Post » Sun Oct 16, 2011 7:16 am

Sorry but IMHO the worst games that came out were TDU 2 and Dragon Age 2. The two worst releases of 2011, Duke Nuke em Forever was better then them....Atleast it was playable.


TDU 2?

And i disagree. I got several playtroughs out of DA2, but couldn't play trough even the DNF demo :lmao:
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Lauren Dale
 
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Post » Sat Oct 15, 2011 10:04 pm

Hmm, I smell trolling.
If not, then seriously.

That you can't afford the Collector's Edition isn't Todd's fault.

Seriously grow up.
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Amanda Leis
 
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Post » Sun Oct 16, 2011 1:06 am

Not sure I understand Todd hate (or worship) for that matter).
He was Project Leader for my favouite TES game (MW) so even if there are decisions he has made I dislike I'm still appreciative of his work, although aware that none of the games were solo projects.

edit: And on the question of the CE there is an easy solution if you think its overpriced, buy the standard version instead. Not like there are any differences in the game itself, all you are missing out on are some knick knacks that in a few years time will be relegated to the back of a cupboard.
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TASTY TRACY
 
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Post » Sun Oct 16, 2011 1:47 am

You do know that Todd pretty much saved Bethesda and TES, right?
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Alessandra Botham
 
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