Toggle for not discovering certain items

Post » Mon Feb 15, 2016 9:06 am

I was thinking it would be a great feature to have a toggle option maybe in the survival guide where your list of discovered guns and outfits is shown, and when you press on an outfit or gun it gives a toggle option to allow dwellers to ignore those items when their sent into the wasteland.



It gets really tedious and annoying for me to constantly sell the lower level guns and outfits that i no longer want to store or wear for my dwellers. I dont even need the caps from selling these items because I've reached the maximum amount and I never seem to be running out of caps at this stage in the game.



Please implement this feature so I can just have my dwellers focus on trying to find equipment that is more rare than others.

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Eduardo Rosas
 
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Joined: Thu Oct 18, 2007 3:15 pm

Post » Mon Feb 15, 2016 11:29 am

I'd be far happier with two additional features on exploration:



1. A "Select All/None" button. Let me select everything at once for sale, then deselect the three or four items I want to keep. Don't make me click fifty junk items just to avoid overstocking my warehouses.



2. The ability to drop in the field. I don't need for it to be automatic, but really, do we have to wait until the explorer is back at the front gates before he or she can allow items to leave their possession? Or is it that they're so terrified of the Overseer that only the Overseer may determine the true value of that Rusty BB Gun? And is there a giant dump pile of discarded Raider Armors sitting just outside my Vault now?



Both should be relatively easy to implement.

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Jah Allen
 
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Post » Mon Feb 15, 2016 2:32 am

Yeh i agree, my alternative option for this is to just have a 'sell all' feature which allows you to sell multiple of the same duplicate item instead of selling them 1 by 1.

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Amy Siebenhaar
 
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