Toggle switch for console gaming?

Post » Fri Jan 24, 2014 8:45 pm

With many gamers asking for hardcoe gaming options such as hunger, weather affects, no map markers etc in todays games i wonder how hard it is to implement toggle switchs on consoles and are there games already out there for consoles that do this?

For those who have modding experience/game creating backgrounds what other than time and resources could prevent it from happening for the new systems?
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cosmo valerga
 
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Post » Sat Jan 25, 2014 5:57 am

Why would you need a toggle switch.

Just look at "Fallout: New Vegas".

I think it was called "hardcoe Mode" but you had to manage your hydration and food and ammo had weight, etc...

Or are you thinking of something like "Freelancer's" Mod Manager that would apply and remove any MOD you had for the game?

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Shaylee Shaw
 
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Post » Sat Jan 25, 2014 5:48 am

It's not hard to implement toggle switches, especially for top-level programming layers such as a HUD. Most games do have them (or even an opacity scale).

When we're getting into the game for things such as ammo weight, weather, or health monitoring, just to name a few, things get a bit more complicated because these aren't top-level programming layers, but embedded into the actual mechanics of the engine.

There would be constant "Is Food < 0?" or "Is ammo too heavy?" checks, and every check slows down programming.

Toggles have to be balanced, as well as low-impact to the overall performance of the game.

While nice, I don't want toggles that can break my game.
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Joey Bel
 
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