I did test it with upgrading, and did a little foolery with TES4Edit to make sure that the variables would transfer over correctly for custom hotkeys. It shouldn't be an issue. But, this shouldn't be happening to begin with, so a clean save can't hurt
Based on the variable state, TQP isn't detecting the keypress for some reason. To be honest, it isn't even supposed to be doing that; if the quantity menu was auto-confirmed, the script is supposed to auto-confirm the confirm menu without checking for keypresses.
Okay, I'm going to need to ask you a couple questions to make sense of this.
1) You were in a barter screen, correct?
2) You held down one of the Stack hotkeys, and clicked a stack that had two items, right?
3) What was the hotkey that you pressed? And, what are the values of RightStackKey, LeftStackKey, RightSingleKey, LeftSingleKey based on "sqv aveTQP"?
4) The quantity prompt screen was auto-confirmed?
And now you're at the confirm screen, and it isn't be auto-confirmed.
Please try the following, and let me know which steps work, if any.
1) Try releasing the Stack key and pressing it again.
2) At the confirm screen, open the console and use "set aveTQP.CheckKeyStates to 3", and then close the console. Press one of the hotkeys, and see if the confirm screen goes away.
3) At the confirm screen, open the console and use "set aveTQP.CheckKeyStates to 1", and then use "set aveTQP.bSinglePressed to 1", and close the console. The confirm screen should be auto-confirmed.
4) Set the Default Action to Single, and click an item without any keys pressed. Does the confirm screen get auto-confirmed?
Just to double check, what version of OBSE are you using? TQP does it's own check, but I never actually tested it.
Thanks for the offer, but I truly hope that we get it resolved before you get back As I've said in a previous thread, I don't like bugs in my mods :ninja:
Actually, there is no xml conflict. The xml files are no longer used, and haven't been necessary since v2.2. Even when it was needed, DarN's UI already had the changes that I required, so it was compatible; TQP's xml file wasn't supposed to be in use if DarN's UI was installed.
I developed it on DarN's UI, actually. And, it should be 100% compatible with any UI mod, as long as that mod doesn't make a complete hash of the quantity prompt.
It's good to hear from you and Greyghost that it's working. Thanks.
Heh, I hadn't even thought about that aspect. I haven't used any of the crafting mods in Oblivion (though I did way back in my Morrowind days).
I'm using OBSE 16.3, which I think is the latest one...
I will go ahead and try some of the things you mention above, and report back with the results asap.
Cheers, bendiwolf